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Entries in this blog
Note; there is spoilers... In case you're interested in playing the game and don't want to lose the surprise....
There'll be many more in the finished game, so don't worry.
Sat and Sun both me and my artist buddeh have completely free days, gunna storm through the final leg! Gunna be fun!
Definitely need to get more of the GAME in rather than the ENGINE tomorrow. So that'll include more NPCs, dialogue and missions, and well as the enemies! It's all pretty tied in with the story so it's all dependent on certain things getting done first! >.<
Today we added in proper character sprites, lighting system, crouching mechanic and I done some changes to what the rooms looked like; getting rid of the fade thing and just made the edge of the screen the exit, feels more natural that way.
Here's the video log:
Tomorrow should be even more awesome, because I have ALL day to work on the game!
Story is still a secret.
I discovered the theme in the morning. My work day was spent talking to my team-mate Francis about how we could incorporate this into an existing idea that we wanted to do (I done some work as well, obviously... *cough*). We managed it, albeit the story will just have to be that little bit more deranged.
The evening was spent working on the basics of an engine, it's going to be a low-res pixel platformer. And researching art styles, though it will be similar to the last game we made together; with time constraints I didn't want to do anything too experimental. So we'll try and do what we know, really well, instead. So expect a small yet solid, polished game, maybe, hopefully.
I also have Thurs and Fri off work for this jam. Just for that little extra polish.
And Francis quit his job... Not for this, obviously... But it helps!