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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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This is my post-mortem of Mindfield. The video is me droning on for 20 mins, showing examples of things in the game and explaining some of my code methods, but if you're interested then you might like it. smile.png


Day 6

Tried to get a lot done today, I think I did... Seeing as I still have some time left to go today. I'll probably stay up some hours more and just hammer out the many easy things. And use tomorrow for the tricky details and polish. Anyway, today: tongue.png

Note; there is spoilers... In case you're interested in playing the game and don't want to lose the surprise.... tongue.png
There'll be many more in the finished game, so don't worry. smile.png


Day 5

So this was a nackering day, and I still don't feel I got enough done! But that's always the Jam way, last minute is when 80% of the game gets done! tongue.png

Sat and Sun both me and my artist buddeh have completely free days, gunna storm through the final leg! Gunna be fun! smile.png

Day 4

More basic really. But looking pretty cool.

Definitely need to get more of the GAME in rather than the ENGINE tomorrow. So that'll include more NPCs, dialogue and missions, and well as the enemies! It's all pretty tied in with the story so it's all dependent on certain things getting done first! >.<

Day 3

Showing off the game so far.

Today we added in proper character sprites, lighting system, crouching mechanic and I done some changes to what the rooms looked like; getting rid of the fade thing and just made the edge of the screen the exit, feels more natural that way.

Here's the video log:


Tomorrow should be even more awesome, because I have ALL day to work on the game! smile.png

Story is still a secret. tongue.png

Day 2 - Video

So today was just adding in some basic stuff to the engine, and some design and starting the proper art... So hopefully tomorrow I can show off some nicer stuff. The story is roughly done, incorporating the "toys come alive" theme. Anyway, here's the video:


WOA2: Day 1

I was up until 3am last night before I remembered I had a Jam to do, and then realized I also had work in the morning... So I slept without knowing the theme, missing my chance to dream up the idea instead of actually thinking about it.

I discovered the theme in the morning. My work day was spent talking to my team-mate Francis about how we could incorporate this into an existing idea that we wanted to do (I done some work as well, obviously... *cough*). We managed it, albeit the story will just have to be that little bit more deranged.

The evening was spent working on the basics of an engine, it's going to be a low-res pixel platformer. And researching art styles, though it will be similar to the last game we made together; with time constraints I didn't want to do anything too experimental. So we'll try and do what we know, really well, instead. So expect a small yet solid, polished game, maybe, hopefully.

I also have Thurs and Fri off work for this jam. Just for that little extra polish.
And Francis quit his job... Not for this, obviously... But it helps! tongue.png

-- Jack.
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