While this is nowhere near the game I envisioned (at any level). I have however had fun making it, and even a little fun and a few laughs playing it. Hopefully you will enjoy it at least a little bit too.
I'm attaching the ZIP file, which includes the ReadMe.txt, but I'll mention again that the ga…
I'm attaching the ZIP file, which includes the ReadMe.txt, but I'll mention again that the ga…
So the further I get into this the more I am convinced that you can make a game with a dedicated week of work. However I am becoming less and less convinced that 3-4 days is sufficient - which is about the time I've invested in this so far. I just haven't been putting the time on the project I had …
After loosing an hour yesterday to camera issues, which turned out to be caused by an accidental local variable declaration hiding the desired member variable I am reminded of just how slow coding can actually be, no matter how well your creativity is flowing.
So anyway, here's my extremely underwhe…
So anyway, here's my extremely underwhe…
So, because me and my game dev friend had been working on some tech related to top-down view games over the weekend ... when the WoA II announced their "topic" I was influenced to focus on ideas for top-down action games (the vision I had been using while working on the weekend was Time Pilot 84 st…
Just for those who don't know ... this journal is created specifically to hold my experiences related to the gamedev Week of Awesome II (although I may post after the week, if it relates to that project).
Here are 2 links if you don't know what the Week of Awesome II is:
INFO - https://www.gamedev.n…
Here are 2 links if you don't know what the Week of Awesome II is:
INFO - https://www.gamedev.n…
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