New New Things

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A Hobby Programmer's Rants
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Endurion
January 25, 2018
A Windows Store Story - Part #5

Progress! I managed to get remote debugging working on the tablet and found the cause of the crash bug at once:

Interestingly during initialisation of the input wrapper I registered for gyro changing events before the basic input setup was complete. And, lo and behold, I received an event be…

2,455 views
Endurion
January 20, 2018
A Windows Store Story - Part #4

Three weeks have passed, a few new people have installed the game. I had the chance to deploy the game also to juniors x86 tablet, where it currently crashes. The tablet does have a gyro sensor, which I thought worked fine when using it on Windows Phone, but apparently the code isn't crash proof…

6,800 views
Endurion
December 27, 2017
A Windows Store Story - Part #3

A few days have passed since I uploaded the game. I did no advertising whatsoever, but the two blog entries I had here.

So I've been watching the dashboard closely, to see if somebody actually looked at and installed the game. And a handful (literally) did     Joy!
I even got a feedback whi…

2,739 views
Endurion
December 14, 2017
A Windows Store Story - Part #2

Let's get back to the creating an app package and uploading part, as that is where I experienced some difficulties.

I had an locally working Universal Windows Platform game, a Microsoft account and Visual Studio Community 2015.

So per instructions you'd right click on your app in Solution Explorer, c…

2,626 views
Endurion
December 09, 2017
A Windows Store Story

As I've just managed to upload my first Windows Store release of a previous play Win32 game I thought why not document my way there.

 

The game itself, HitBlock Deluxe has grown over the years and I think it's quite a neat game. Luckily I a few years ago I had the idea to allow user crea…

4,658 views
Endurion
August 12, 2017
Week of Awesome V - Day #6

And that's my final entry as for today. Tomorrow I'm on a 11 hour flight and will probably be completely exhausted.

Not much has changed, two more bug fixes, two more stages and a gold counter as sort of score. I'm pretty pleased with how the game came out, albeit designing decent stages is …

2,517 views
Endurion
August 11, 2017
Week of Awesome V - Day #5

Had a good day, got more done than intended. I've got some early feedback (thanks dmatter!), which led me to fix some bugs. I added the missing jump feature (wall to wall jump) and fixed a few more movement bugs (climbing into walls, etc.)

Now there's three more stages (one a tutorial only) …

2,496 views
Endurion
August 10, 2017
Week of Awesome V - Day #4

Phew. Late night debugging showed that the ray casting code I used for line of sight was hilariously broken since the first usage years ago for straight vertical or horizontal lines. Good fun to debug

Anyhow, line of sight now seems to do what I want. I also managed to get the complete, fail…

2,585 views
Endurion
August 09, 2017
Week of Awesome V - Day #3

Unfortunately almost the whole day was unexpectedly occupied with anything but working on the entry. I'm slightly peeved as I was planning with this day and try to get my ideas in before time runs out.

Anyhow, I made leeway in adding the obnoxious guards, that now follow a simple scripted pa…

2,183 views
Endurion
August 08, 2017
Week of Awesome V

Due to sporadic internet, if at all, here's basically a summary of the first two days.

I managed good headway with the engine and a quite nifty editor (thanks to my NIH syndrome sponsored GUI library). The used themes will be castles and assassination.
Infiltrate the castle and assassinate …

3,117 views
Endurion
August 19, 2016
Week of Awesome I V - Overdue Post Mortem

So now a week has gone by and the dust has settled.

I had quite a bit feedback, some good, some bad, but one thing stood out:

The spike collision. The collision box is too big.

And the worst? I knew it. I felt the same way, but for some reason I always thought it would work out. Well, it didn't :)

2,222 views
Endurion
August 14, 2016
Week of Awesome I V - Day 7

And here's the final journal entry (final before the next).

The game is more or less finished!

A few last minute points:
* Having the editor worked out nicely as I could build the last two levels in the range of half an hour
* Having the annoying GUI stuff out of the way I could concentrate on gettin…

1,981 views
Endurion
August 13, 2016
Week of Awesome I V - Day 6

Due to other real life events I'm out for today, so here's a hurried journal entry.

I added one more stage and made a preview. Having a preview possible was a good exercise as I discovered two first-time startup bugs.

I added a preliminary ending for the preview but I still need to figure out a goo…

1,994 views
Endurion
August 12, 2016
Week of Awesome I V - Day 5

Finally it starts to feel like a game. It's not particularely challenging, but a little bit of puzzly goodness is hidden inside.

Anyhow, today I chose some music (incompetech.com has some really good stuff, provided you credit him properly)
So todays screenshot finally shows something different, my …

1,649 views
Endurion
August 11, 2016
Week Of Awesome I V - Day 4

Somehow my screen shots all look alike :)


Added ways to die, change levels, a new device and finally ways to die.
As new graphical feature walls now bring an implicit shadow with them which makes them stand out more.


Also started on a graphic overhaul. Due to the time limit of 7 days you can actuall…

1,507 views
Endurion
August 10, 2016
Week Of Awesome I V - Day 3

Day 3 has passed and I couldn't do as much as I thought. Anyhow, I added the obligatory keys and doors.

The game play has somewhat changed as in you need to keep your lamp lit. Burning torches are your only safe spots. You can light unlit ones to keep advancing. Once your lamp is out and no light i…

1,304 views
Endurion
August 09, 2016
Week Of Awesome I V - Day 2

Day 2 is coming to an end. Well, what did I achieve?

As promised touched up my naff lighting system. Now it allows for colored lights. The calculated color is stored in the map (per frame) so any objects can detect the light level.

The player can move about, gets blocked by walls and spreads a ligh…

1,554 views
Endurion
August 08, 2016
Week Of Awesome I V - Day 1

Welcome to day 1 of the Week of Awesome IV competition!

So far the themes are gameplayish Shadows and Evolution, and graphical Undead and Ruins.
First thought: Urgh. Second thought: Urgh.

But nevertheless, I enter, I make a game and maybe get out alive :)

Shadows is a theme that might work out with …

1,846 views
Endurion
August 30, 2015
Week of Awesome III - Afterthoughts
The competition is over, you got judged, what now?

For one, a main goal at any competition is to get feedback. Especially critics on the things that were not good. A competition like this usually nets you at least a few people playing your game and they will tell you what's good, what's bad, what's …
1,701 views
Endurion
August 21, 2015
Week of Awesome III - Post Mortem
Now after all the dust is settled a Post Mortem to my entry Bunny Hop.

What went right

Even before the competition started I was pondering on what to do. In a previous Ludum Dare I had used a nifty 3d side perspective which I hoped to use again. And all in all it worked quite nicely. Built a really s…
2,027 views
Endurion
August 16, 2015
Week of Awesome III Final Entry?
Here's my hopefully final entry, unless I find bugs or manage to get more stages done :)

All in all there's 21 stages, try to master them! (Mastering means use as few lives as possible)


Download it here http://www.georg-rottensteiner.de/files/Week Of Awesome III - Endurion - Bunny Hop.zip

Read more in New New Things
1,738 views
Endurion
August 14, 2015
Week of Awesome III Part #5
More features, and ironed out a few bugs with switches. It's a good time to get the gameplay bug free now :)

And creating the preview forced me to wrap the package up once, which is a good test by itself.

So here's a preview with 3 stages (mere tutorials): http://www.georg-rottensteiner.de/webmisc/Wo…
1,921 views
Endurion
August 13, 2015
Week of Awesome III - Part #4
And got the most boring stuff out of the way. Start menu, options screen, key mapping. Phew. There's no end screen, and I'm thinking about a level selection screen. However the latter requires a certain amount of actual levels :)

Also now there's blood where you expect it to be. And it still looks m…
1,970 views
Endurion
August 12, 2015
Week of Awesome III - Part #3
And added more gory goodness. Took me bit to reinvent (again) objects carrying other objects; as usual. Added switches with doors which need to keep held down. Also added saws

I'm thinking about finishing the boring GUI stuff tomorrow and then keep adding levels and maybe the one or other new featu…
1,686 views
Endurion
August 11, 2015
Week of Awesome III - Part #2
I spent half the first day doing a bit of GUI all around which in the long run might actually have been a great idea. I really really don't like having to add GUI/menu structure at the last minute.

I'm trying to think of puzzles and on different ways to murder the bunny for puzzly goodness. In the c…
1,695 views
Endurion
August 10, 2015
Week of Awesome III - Part #1
So the theme is "Death is useful". This actually matches an idea I had quite a time ago but never realised as game.

It boils down to a simple 3d puzzle jump'n'run, where you as the player get several lives to complete a mission. If you die your body may help or hinder you in your task. E.g. jump on …
1,722 views
Endurion
June 04, 2015
Week of Awesome III coming up
In the later times I've come to write more and more games for C64 and my PC development got less and less. I do love me my little peaks in the form of competitions, like Ludum Dare, or GameDev's Week of Awesome.

How to prepare?
Decide which engine/libraries to use. Usually you have your favourite lib…
2,461 views
Endurion
October 19, 2014
Asset Studio - Asset Management Tool
After years and more years of manually adding new assets into code I tried a newer approach. I'll use this journal entry to show off my asset
management tool (Asset Studio) but also ask for similar stories.


When I use the word 'asset' …
5,554 views
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