Hello guys, after a huge break from writing here we decided to start again.
A lot of things happened in the while: we went through a Kickstarter and failed it, we expanded our team, we made new friends and lost some old ones along the way, etc etc.
But what is relevant for this journal is that we nev…
Hello guys, a short update while we struggle on the teaser trailer and on the GUI for the alpha version.
We finally got us the game title track, recorded and mixed by the guys from Red Dew Hellpipes. This is gonna be mainly the trailer OST and the game intro (probably a bit too focusing to be used i…
We finally got us the game title track, recorded and mixed by the guys from Red Dew Hellpipes. This is gonna be mainly the trailer OST and the game intro (probably a bit too focusing to be used i…
This is a short summary of how we begun spreading our Empires in Ruins. We went public on the 22nd of October after almost 2 years of development (thinking back we might have starter earlier, but on the other hand it takes a lot of time to take care of all this PR part if you are also the developer…
Here we go, it took some pain as we only begun using uGUI less than a couple of weeks ago, but we managed to develop a functional tooltips system. It might still be improved and polished and the code is partially dirty, but it works well, it shows no performance issues of any kind.
No more talk…
"Be advised. I'm mean, nasty and tired. I eat caltrops and piss flaming oil and I can put an arrow in a flea's ass at 200 meters. So why don't you go hump somebody else's leg, mutt face, before I push yours in." Sgt.Heimer, 3rd Regiment Border Guards, Principality of Koth (sentence growled in a goo…
A couple of days ago i begun the task of designing the research system, and honestly, I have always been a research nerd (that's also my main job in life, but I am talking of those people that would have loved Civ's technology tree to never reach the annoying Future Tech cause at that point all the…
"He comes by day, he comes by nite
with pick, spade and lots of dynamite,
he chops, digs, blows and tears apart
being a pain in the ass for this dude is an art!"
from "Kaboom me a boom, baby", traditional drinking song from the 3rd Sappers.
All its stats are still temporary as the game still didn't reac…
This last month, according to a few months old plan and timeline, we were all hype on "yeah, let's kickstart EiR and get money to pay the people we want to work for us".
I now realize how naive that was.
We think we are developing a high quality product, with very robust and optimized code in the eng…
I now realize how naive that was.
We think we are developing a high quality product, with very robust and optimized code in the eng…
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]When we sent the link of our pre-pre beta release to several friends that were not into Tower Games, the first feedback was always the same : "cool...but well, a bit static...".In that version of the game, towers were being built automatically on …
[indent=1][color=rgb(51,51,51)][font='Trebuchet MS']Imagine watching a movie, and suddenly something in the movie looks obviously fake.[/font][/color]
[indent=1][color=rgb(51,51,51)][font='Trebuchet MS'][color=rgb(51,51,51)][font='Trebuchet MS']Doesn't it cause on you a sudden redrawal from the imme…
[indent=1][color=rgb(51,51,51)][font='Trebuchet MS'][color=rgb(51,51,51)][font='Trebuchet MS']Doesn't it cause on you a sudden redrawal from the imme…
Empires in Ruins was born one evening of three years ago in front of a roasted chicken and a beer, in my dining room in Tallinn. Outside it was around -20 degrees, no less than 50 cm of snow and the wind, man the wind!
It all begun when I and my good friend and 3D modeler, that for storytelling ease…
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