Boardspace.net Game AI Journal

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Los Angeles
About AI development for the games at Boardspace
1 comments
3 entries
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ddyer
November 26, 2015
MCTS AI development for "Six Making"

Six Making is a fairly standard 2 player abstract strategy game.
http://boardspace.net/sixmaking/english/Six-MaKING-rules-Eng-Ger-Fra-Ro-Hu.pdf

Vis-a-vis other games in the same class, the interesting point is that it's in the class where winning
is akin to solving a puzzle - finding or constructing …

1,593 views
ddyer
November 26, 2015
MCTS AI development for "Six Making"
Six Making is a fairly standard 2 player abstract strategy game.
http://boardspace.net/sixmaking/english/Six-MaKING-rules-Eng-Ger-Fra-Ro-Hu.pdf

Vis-a-vis other games in the same class, the interesting point is that it's in the class where winning
is akin to solving a puzzle - finding or constructing a…
1,497 views
ddyer
January 17, 2015
MCTS AI development for "Tammany Hall"
This is a set of notes charting the development of a MCTS AI for Tammany Hall. The MCTS framework I use provides a few hooks to plug in the specifics for a particular game. The most important hooks are to generate a list of candidate moves, to generate a random candidate move, and to execute a chos…
2,413 views
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