Jump to content
  • Advertisement
Sign in to follow this  
  • entry
  • comments
  • views

About this blog

An indie's journey at reinventing the voxel and stuff

Entries in this blog


I'm A Voxel CyberPunk

I'm A Voxel CyberPunk

Welcome to Xammond's journal! A place to post details of my ongoing works.
Hi, my name is Jez Hammond (@xammond) and I love to develop videogames since forever. Not many get finished but I do have several prototypes, often these contribute to the next! Right now I leave just one app published - an iOS sand app called 'BubbleSand'.
The new voxel game started on Twitter, random #GameDev posts were getting lost (and normally unseen by the majority who might otherwise be interested). The intention was to announce early and just go with the flow making a new game as it comes...based on voxels.
Let's get started with a screenshot then...this is the first 'proper' voxel model intended to get a feel for the scale of the world - below are previous efforts of a random world.

(animated GIF, hints on 6DOF - think 'Descent' game)

Previously levels were constructed via random world generation, and general 'subtractive modelling' gameplay! Here we see an image which I titled 'Hi', because of the feel that 'blue' and 'pink' were meeting.

Ok so that was a little bit of over-excitement there! I was so happy when the various efforts involved to get this far were coming together. I had only started the project at the end of February 2015, it is still very young. Here we see a behind-the-scenes look at my first play with 'MagicaVoxel', rather than allow for a null-void interier I went with creating all polygon faces manually (based on a reverse half-normal to locate voxel position, which in turn was based on an exported .PLY ascii file!). I think this is interesting to see such a reality, but alas the plan is now to fill interiers of smaller objects for optimisation.

I think that will do for this first post. Really hoping to see a few comments and feedback as I continue to develop this game. The plan is to release it on iOS, then raise enough cash to give Steam Greenlight a try. Builds will also be available for WP8 and desktop (PC/Mac), maybe other stuff too...it all depends on what I can get my hands on!

Under Construction

www.xammond.com (please check out my sand app for iOS)



Sign in to follow this  
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!