Hello !!
First things first, I'll now talk about my main project, the RPG. In my last entry, I wrote a TODO list. This list was about some code cleaning, and a lot of relflexion on the content of the game. The cleaning part is ok, and the content is still ongoing. But I dealt with other matters :
First things first, I'll now talk about my main project, the RPG. In my last entry, I wrote a TODO list. This list was about some code cleaning, and a lot of relflexion on the content of the game. The cleaning part is ok, and the content is still ongoing. But I dealt with other matters :
- Fin…
Hello !
Now that my passages are (almost) weekly, I can be a little bit more structured in my statements !
So, the last time, I talked about my progression on the gameplay implementation, and more specifically about the dash skill. This skill is now available on my character, and I even added a visu…
Now that my passages are (almost) weekly, I can be a little bit more structured in my statements !
So, the last time, I talked about my progression on the gameplay implementation, and more specifically about the dash skill. This skill is now available on my character, and I even added a visu…
Hello !
So, I'm back after a little week of work on the skills. As a reminder, my last entry was also talking about the skills of my RPG character. Some very simple skills were already done, but the most interesting was to be done.
So, this time, I made some progress on the core-skill of my gameplay …
So, I'm back after a little week of work on the skills. As a reminder, my last entry was also talking about the skills of my RPG character. Some very simple skills were already done, but the most interesting was to be done.
So, this time, I made some progress on the core-skill of my gameplay …
Hello !
So, I'm back with some news. The last time I wrote something here, it was about some progress on the characters' specs. I also talked about the next big task, which is the implementation of skills, and fighting system. And I worked on it :
- First, the basic figures of the character are n…
So, I'm back with some news. The last time I wrote something here, it was about some progress on the characters' specs. I also talked about the next big task, which is the implementation of skills, and fighting system. And I worked on it :
- First, the basic figures of the character are n…
Hello !
So, the last time, I spoke about my progression on prototyping. I said the next task to work on was the gameplay. And I began to think on it. The difficulty is that, there is a vast quantity of things ti implement, when it comes to the gamepay. So it took me some time to see where to go firs…
So, the last time, I spoke about my progression on prototyping. I said the next task to work on was the gameplay. And I began to think on it. The difficulty is that, there is a vast quantity of things ti implement, when it comes to the gamepay. So it took me some time to see where to go firs…
Hello !
So, since the last time, I worked a lot on the prototyping. Not very interesting to detail again, and I already talked a lot about this in the previous entries.
Now, I'm going to speak about the reflection I had on the gameplay. I think this part is very important, but very complicated to set…
So, since the last time, I worked a lot on the prototyping. Not very interesting to detail again, and I already talked a lot about this in the previous entries.
Now, I'm going to speak about the reflection I had on the gameplay. I think this part is very important, but very complicated to set…
Hi !
I come here to make a little update on my main project. After my last update, in which I spoke about the first scene's prototyping, I worked on the second scene. I won't tell you about all the little details of this scene, but my main approach of this task is the following :
- make a scene with …
I come here to make a little update on my main project. After my last update, in which I spoke about the first scene's prototyping, I worked on the second scene. I won't tell you about all the little details of this scene, but my main approach of this task is the following :
- make a scene with …
Hello !
So, I come back here after some work on the prototyping of the first scene. The last time, I posted an entry to show the work on the inventary system, and this time, it's different.
I wanted to begin the prototyping step, even if it's too soon, because I want to have a concrete basis to work …
So, I come back here after some work on the prototyping of the first scene. The last time, I posted an entry to show the work on the inventary system, and this time, it's different.
I wanted to begin the prototyping step, even if it's too soon, because I want to have a concrete basis to work …
Good evening, people.
So, this week end, I worked a little bit on the drag and drop feature of my inventory (and my equipment panel). Since the last time, I added the following functionnalities :
- some bugs with the dragging are corrected ;
- droping an item on a stuff slot equip this item to the rig…
So, this week end, I worked a little bit on the drag and drop feature of my inventory (and my equipment panel). Since the last time, I added the following functionnalities :
- some bugs with the dragging are corrected ;
- droping an item on a stuff slot equip this item to the rig…
Hello !
So, I made a great amount of work today, and I achieved some really important goals. Here is the list :
- Implementation of an equipment panel, with the character's equiped items
- Right click on an item in the inventory set this item to the right place on the character (without the models, on…
So, I made a great amount of work today, and I achieved some really important goals. Here is the list :
- Implementation of an equipment panel, with the character's equiped items
- Right click on an item in the inventory set this item to the right place on the character (without the models, on…
Hello !
So, for the moment, I'm working on the bases of my (futur) game. For two days, I worked on the inventory system (or I tried, I don't have a lot of time to work on my projects during the week).
I obtained, as a result :
- an inventory button to access the inventory ;
- a panel with a scr…
So, for the moment, I'm working on the bases of my (futur) game. For two days, I worked on the inventory system (or I tried, I don't have a lot of time to work on my projects during the week).
I obtained, as a result :
- an inventory button to access the inventory ;
- a panel with a scr…
Just a quick entry to post, as promised, the english version of my project's presentation. Here is the link !
Hello world,
I'm known on the internet under the pseudo of Jygle, but my name is Damien. I'm currently a last year student in engineering school, but I make all my possible to be an independant developper. I use Unity, for several months now, and I find it very nice to use in game development.
This l…
I'm known on the internet under the pseudo of Jygle, but my name is Damien. I'm currently a last year student in engineering school, but I make all my possible to be an independant developper. I use Unity, for several months now, and I find it very nice to use in game development.
This l…
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