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[Disclaimer: This isn't really a post mortem of any kind. More akin to somber reflection of the past two weeks.]
Well, I'm a little disappointed. Not really related to the game jam itself, but concerning the fact that several spontaneous personal issues made it impossible for me to dedicate any time to the second half of the competition. I wasn't able to contact my teammate nor was I able to compose anything more for our game. Oh well, I guess. Things happen. What can I say?
I suppose I could start with an apology to MarioLuigiMan for not contributing as much as I would have liked to (PS. if you're reading this, I checked out the submission and I think it's pretty cute, for what it's worth). Life is really the biggest challenge there is.
Overall, I am fairly happy with the music that I produced during the competition. It was an opportunity to experiment and try new things that I otherwise wouldn't have. It was mentioned in my last journal entry that I should have linked to all of my entries in the competition thread. That really deserves a facepalm. I did link to one, but I didn't even consider posting there after each entry. Probably lost participation points there, but it's OK.
Anyway, yes. Haha, I'm kidding of course. Where I'll go from here, I have no clue. I'll mentally mark this as a learning experience and continue in my endeavors to build a decent personal portfolio. My compositions have certainly leveled up since I first started.
Please excuse my diction. I haven't slept in a while.
I composed one new song today. "Machina". After wrestling with several screencast software, I settled for making a slideshow of the various loops that I created for the song. So if you're interested, you can click here to watch the video. It's the first time I've ever used my YouTube channel, so I'm moderately proud of myself.
That is all for today. As usual, you can find my entire week of awesome album on my bandcamp page.
Goodness gracious, it's already Wednesday. This week is going by much faster than usual, isn't it? I have a feeling that most of you are probably thoroughly exhausted by now, juggling other responsibilities with this competition. Here is my update:
I took down the third song from yesterday and replaced it with...well, yet 3 more. Nightmare, Undead Alive, and Module (these won't disappear anytime soon, I assure you!). If you're interested in hearing them, here is the link to my Week of Awesome 3 album. My favorite thus far is Nightmare. Maybe it's because I play bass, but I really enjoy the line that comes in around midway through. I might relearn this on my actual bass when I have the time.
For those who haven't read my first entry, I am composing for Team Ovensparrow in the Week of Awesome 3 game jam. My tool of choice--FL Studio.
I really wish I'd taken a screenshot while I was composing at least one of the three--er, five songs now. That way I would have some sort of visual for this journal. Haha. Sorry.
There aren't many, if any, technical issues to report on my end. If I must, FLStudio seems to paralyze my computer while it's rendering. I'm honestly afraid to touch anything, so I just walk away for a while (to avoid a possible blue screen of death). But that's essentially the brunt of it.
Good day, or good night!
Ahem. Well this is my first journal for the Week of Awesome 3. I guess I missed posting yesterday, but that's OK. I am doing to the audio for Team Ovensparrow. Not much to discuss, but here goes...
So far, I've composed 3 BGM (background music) files. We haven't finalized the game design as of yet (as far as I know); but I have been asked to make ambient music. I've never really done ambient music before, so it was a little difficult at first.
I did my best to spread the channels out so that the mixing won't sound terribly centered (though I can't increase the volume very much because I am in a library). I've decided to use FL Studio again. I don't know. I like it so far. For now, I am posting the music to my Week of Awesome 3 album on Bandcamp, actually titled WoA3. I'll upload the third song once it finishes rendering. I swear it's like waiting for Blender to render 3D models. It usually takes a while.
AND...that concludes my first entry. Thanks for reading.