The Week of Awesome III

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Canada
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Orymus3
March 09, 2018
Red Cell - Agent Green - RELEASED!
Welcome Agent Green...

And here we go, Red Cell: Agent Green is finally released on Itch.io!

Don't believe me?

Now you should!

 

It was quite the journey from simple gamejam entry for the Week of Awesome III to here, but I'm glad I stuck with it.

The game is now…

2,119 views
Orymus3
July 03, 2017
Red Cell - Game Release!

Hi,

Been a while since I took the time to write a proper entry, even more so in this journal (The Week of Awesome III was a summer 2015 gamejam entry after all). But today is different....

After building up my own freelancing business for a decade now, I'm more than happy to report than …

3,286 views
Orymus3
August 29, 2015
2D Port
So, I was really looking forward to export to WebGL, but it appears they call it a Beta for a reason!
Turns out Unity's WebGL exporter is not where it needs to be just yet, so I'll give this one a pass, for now.

That being said, here's something that's been lurking in the back of my mind for a bit.
At…
2,953 views
Orymus3
August 24, 2015
WebGL Port
The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL.
My goal here is to try to port the game to WebGL and upload on a platform such as Kongregate to see how easily it can be achieved (and if at all lucky, make 25$ o…
2,482 views
Orymus3
August 19, 2015
Post-Mortem on "Death is Useful"
About the game

"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).

The player is prompted to play as a nameless protagonist (sphere) and survive an onslaught of enemies (cubes) which are trying to push the player off a shrinking platform.…
2,829 views
Orymus3
August 15, 2015
Day 5 - The End
Day 5 Goals
[color=rgb(40,40,40)][font=arial][font=arial][s]- Find a [/s]simple [s]solution to avoid Purple overcrowding[/s][/font][/font][/color]
[color=rgb(40,40,40)][font=arial][font=arial][s]- Package the build[/s] and test it under various conditions to insure judges are able to play it![/font][…
2,115 views
Orymus3
August 14, 2015
Day 4 - Final?
My plan for Day 4 was this:

[s][color=rgb(40,40,40)][font=arial]- Rework the Result Screen visual.[/font][/color]
[color=rgb(40,40,40)][font=arial]- Add two mob variations[/font][/color][/s]
[color=rgb(40,40,40)][font=arial]- Find a simple solution to avoid Purple overcrowding[/font][/color]
[color=rgb…
1,836 views
Orymus3
August 13, 2015
Day 3 - Ugh Agh Gheeee!
Roadmap

DAY 3 (Wednesday)
- [s]Art[/s]
- [s]Sound[/s]
- [s]Tweaks to the mobs[/s]
- Setting the spawn order to a fixed order (to circumvent situations where I could have to deal with more than 1 purple at any given time)

DAY 4 (Thursday)
- [s]Implement Splash Screen[/s]
- [s]Implement Keyboard controls[/s]…
2,017 views
Orymus3
August 11, 2015
Day 1&2 - All hell breaks loose
So it wasn't the Week of Awesome I was looking for.
I had hinted originally that I might need to drop out due to work-related issues, and as it turned out, I had grossly underestimated this issue. To put it in my boss' words: I'm currently doing 3 people's fulltime job (on a single of my projects). …
2,057 views
Orymus3
June 25, 2015
Prologue
The Week of Awesome?

Last year, I took part in the Week of Awesome II, explaining the reasons why I chose to join.
As I've effectively just determined that I'll be joining up for the Week of Awesome III, I thought I should set forth my goals for this year's competition, and revisit my original object…
14,595 views
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