How doo gamedev.net? Well it's been too long and I apologise to anyone that it may have concerned for my not keeping of a more consistent journal. It was never a strong point for me; all that writing and formatting which wasn't GAME development. Still, I've found it to be an extremely valuable tool…
We have just completed Tearsol's seventh milestone, which was as productive as it was challenging. We originally intended to focus on consolidating our feature list and doing lots of testing in the client and server. Long story short, we did re-unite the graphical client and server, but not to the …
Time for a Tearsol update. I got a little out of sync with the milestones so this is just a general 'hows your father?' progress report.
Last milestone was excellent as usual, 80% of the checkpoints completed, I wonder if it's possible for that to be higher? Anyhow that means we now have full irc li…
Last milestone was excellent as usual, 80% of the checkpoints completed, I wonder if it's possible for that to be higher? Anyhow that means we now have full irc li…
It's time to reveal a secret that is so old that Old Man Time himself misplaced it, just last week. To my knowledge, up till today I have been the only living human to know of this fantastical secret - except for the boffins at Core Design I guess. If it's public knowledge then I'm still cool, beca…
I figure it's time for a little progress update as a few people have asked how things are going ;).
Artwork is still flowing, but a lack of concept art has made me hesitant to suggest new models until we have some more solid guides for interior styles and such. These concepts are in the pipeline, b…
Artwork is still flowing, but a lack of concept art has made me hesitant to suggest new models until we have some more solid guides for interior styles and such. These concepts are in the pipeline, b…
Howdy doo. I'm a tad late with this post but it's all the fuller for it. First up I'll just spin through a bunch of things that happened last month, a lot of the news is taken directly from my journal on export-games.com. After that, I'll rattle on about Milestone 5 and 6 in my usual gamedev.net re…
Milestone 4 completed. In this entry i'll give a quick summery of things that have been completed then go on to look at the most significant client/artistic achievement this month: The customizable male model and .tom 3D format.
This month has been quite a frantic experience for me, I've been in and…
This month has been quite a frantic experience for me, I've been in and…
I've been yacking on about my excitement at buying some sort of server for a month or two. So now I've finally bought one, here is the definitive service and hardware review - or as I like to call it, "ruddy stream of consciousness, wot?".
We were searching for a low to mid range box that would allo…
We were searching for a low to mid range box that would allo…
Milestone Three has just passed. We made excellent progress and hit 80% success on the checkpoints, which is great. It means we now have something which passes for a multi user world. People can log on, walk around, chat to each other and log out again. Thrilling stuff! Milestone Four will build on…
I'll start where I normally do, a milestone summery. Number two just raced by, so here's our hits and misses for the past month. I think I'll say a few words about the team and its structure too.
First up, a few points about the project at large, which are starting to become relevant. We intend the …
First up, a few points about the project at large, which are starting to become relevant. We intend the …
We are quickly approaching our second milestone now, which is due for completion in two weeks. Here's a round up of the last few weeks of work, and where I'm hoping it will lead us...
Work on the client engine has continued unabated, with a fairly good list of features now implemented in a rudimenta…
Work on the client engine has continued unabated, with a fairly good list of features now implemented in a rudimenta…
So first up, milestone 1 report: We did great, we made 15 out of 18 checkpoints and managed to get a head start on a few for the next milestone. The requirements were not very tight for this one because I was testing our pace, but even so we did a lot of work. I've tightened milestone 2's requireme…
It occurred to me, that I've only managed one post a month, like clockwork. Now, I'm not a man of many words, but thats clearly not good enough. At this rate my final document will only be a few pages. So here goes, almost twice a month from now on!
We're ten days away from milestone one now. It see…
We're ten days away from milestone one now. It see…
Well the four elements contest is over, we didn't get our entry, "Mad Mad Ninja" finished on time, but I was amazed at how much we achieved in the time we had and I'm extremely happy with our results. The project will be finished off and released at some point in the future.
We had planned a week or…
We had planned a week or…
Just a quick post to log where I'm at:
Axiom has been moved to the sidelines until the 4E contest is over. I came into the contest with a team mate from the Axiom project, we left things a little late. I think we started work three weeks ago. Anyway things have moved very quickly, and we are on the…
Axiom has been moved to the sidelines until the 4E contest is over. I came into the contest with a team mate from the Axiom project, we left things a little late. I think we started work three weeks ago. Anyway things have moved very quickly, and we are on the…
Well, I've just come home from a great holiday in the lake district. The place is undoubtedly one of the most glorious areas of the UK, filled with rocky hills and epic views to inspire the imagination. The time spent enjoying the views has certainly made an impact on the mental images I have of th…
Its painfully obvious how many projects start with the best intentions, but fall by the wayside at some point in production. These are not special cases, they are the majority of indie team projects and a good number of professional projects. There are pitfalls at every point of development, someti…
Hi, here's a quick introduction to my aims for this journal...
I plan to write a detailed journal of my own indie game's development, documenting everything involved, from the first spark on an idea, to perhaps, the finished games distribution.
At the end I intend to compile this along with the desig…
I plan to write a detailed journal of my own indie game's development, documenting everything involved, from the first spark on an idea, to perhaps, the finished games distribution.
At the end I intend to compile this along with the desig…
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