After the revelation of the theme we made a short brainstorming and we started to think about the story, art and everything about the game.
In the afternoon, we lost a lot of time trying to put the github+unity to work, and we did it! After this big battle, we started the prototyping and the level design. At the end of the day, we had the art style of the game defined.
The prototype seems to run without problems and the "devn00b" got addicted in a bug and is losing a lot of time playing with it. haha