The Mothership Connection

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Saskatchewan, Canada
Put a glide in your stride and a dip in your hip and come on in to the mothership!
111 comments
45 entries
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Wavinator
March 28, 2005
40th Hour
18 Cups of coffee I think. I refilled the pot about 2 & 1/2 times that I can remember, maybe more before that. Almost half a bag of Splenda and 1/2 a bottle of sugar free syrup ghost.

I've been listening to the same 20 MP3s for the past 10 hours. It's all very odd.

I've just finished the 50% drop…
614 views
Wavinator
March 24, 2005
It's the stupid little things in life...
[rolleyes]
I must be ripe and ready for old age, because there are a lot of new things I hate, not for any rational reason, but just because they're new!

Take those fancy multi-media keyboards. Why the hell do you need MORE buttons on your keyboard? What kind of marketing scam is that? Buttons to ope…
621 views
Wavinator
March 19, 2005
Wow! MDA Works!
Earlier I wrote up a piece on the MDA (Mechanics, Design, Aesthetics) Framework Marc Leblanc introduced in the two day Game Design workshop at GDC. I was so impressed with it that I started using it, but really didn't get into it until this week. In my home office, I was able to spread out scissors…
793 views
Wavinator
March 15, 2005
Your design's writin' checks reality can't cash
Ahem... with apologies to Top Gun, that is...[grin]

So my new motto is this: "All of life is a problem requiring creativity."

That little gamma ray burst of insight comes courtesy of my forays into neuro-linguistic programming. I'm taking the tact that you've got to find creative solutions to the hug…
468 views
Wavinator
March 10, 2005
I am a walking finite state machine...
in need of much better goal scheduling and pathfinding...

Don't mind that grey fluid leaking out of my ears. It's just the jellied remnants of my brain.

Four AI talks in two days. And I'm a newbie to the subject. Yes, I enjoy pain.

Still, the gnarled, cramped claw of a notetaking hand was worth it. I …
407 views
Wavinator
March 09, 2005
That's funny, he doesn't look demonic
Some random musings so far on my trip to the GDC:

Dave: That's odd. He doesn't look a thing like all those photoshopped pics.

IDGA + Serious Games + Mobile Gaming = Some serious professionalism. The ratio of geeks to suits has changed in the last few years since I attended. Military types, government…
511 views
Wavinator
March 07, 2005
An excuse not to update?
Welp, I'll be at the Game Developers Conference all this week, so I won't get much chance to update. However, you can check out the GDC update page (check the link on the front page) for an exciting, action packed recount of events there!
438 views
Wavinator
March 01, 2005
23 Hours Straight - Whew
Just recovered from 23 straight hours of writing. Lovely experience. I fell behind on the C++ book I'm writing and had to turn in 25% this past weekend. But I got it done! Just goes to show what you can do when your mind is in the right place! [smile]


Straylight Progress:

Design - Go Anywhere Gamepla…
498 views
Wavinator
February 24, 2005
No Death But True Death
Lots of time spent writing with the C++ book and looking for work. Not much design time. :(

Did have a great brainstorming session, though, walking around my local park. God I love sunshine!


* Getting some great feedback from folks in the Game Design forum on the possibility of enemies and players w…
479 views
Wavinator
February 22, 2005
There are no problems, only solutions
So it costs astronomical amounts of money to build your game, and even if you went through a publisher you'd only get a fraction of the money back to put into your second one, and it takes a bunch of people who require expensive salaries, and people are loathe to invest in a hit driven business, an…
707 views
Wavinator
February 20, 2005
$100,000 for what?!?!?!?!?!
For three years worth of rent in San Francisco, commercial building, capable of holding a team of about ten. And you usually can't get away with less than 3 years.

I talked yesterday with a commercial real estate rep about rental rates, how much floor space you'd need for 10 - 12 people, and variou…
557 views
Wavinator
February 18, 2005
More on the virtual life stuff:. partners in crime
Straylight update:

Working on design, virtual life elements. The gist is to make the spouse and family no different from crew, which are little different from you. Family have perceived and actual loyalty, morale, personality, moral bearing, skills, reputation, goals and life events. (No "killer AI-…
524 views
Wavinator
February 17, 2005
Hey, It's My Birthday!
You know, I must be getting old. I'm not into this whole blogging thing. You write thoughts that disappear into the wind, never guaranteed that you'll have an audience. It's a very disconcerting feeling. At least when you post in the forums there's a chance that your thread will be seen and ignor…
701 views
Wavinator
September 21, 2004
My Andy Warhol!
Hey, I'm in a comic!!!

Andy Warhol once said that we all get 15 minutes of fame. Well, since it's the digital age and there are so many of us, this has probably been abbreviated to 15 seconds. Anyways, enjoy!



Hmmm.... maybe those Tolkein-length posts of mine need to be edited down a bit? [grin]

Than…
662 views
Wavinator
September 13, 2004
Why Dream Big?
Greetings! Welcome to the first installment of the journal of Wavinator. I hope you'll enjoy reading about my thoughts on everything from game design to the challenges of building an independent gaming project.

One of the things that has been rattling around inside my head lately is the question o…
785 views
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