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GTE's Journal for all his game development endeavors.
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Today was a rather unproductive day, enough so that I am questioning whether or not I could finish my game.
I had a difficult time trying to implement pathfinding, and in the end I was not even able to incorporate it into any Entity class.
Not much else to say, other then I am feeling quite demotivated, but I hope tomorrow I can bounce back and get work done.
Well it's the fourth anual week of awesome and with it (at least for me) comes lots of rushed code and stress.
I have chosen the themes evolution and undead, and incoporated them in a 2D top down game. The gamellay is simple, nothing at all robust, and should be implemented within this week. You play an undead monk that must get his life back through fighting mediaeval enemies. In order to get more powerful you use the blood of your enemies to evolve to a more powerful form, and use your power to defeat increasingly powerful enemies.
I got a basic map rendered with a player that collides with the environment, and sone pseudo shadows.
Note that the tiles used now were made really quick by me for testing the map loader and renderer, and will be replaced with nore pleasant tiles soon.
That's it really, good luck to all, and a load more of it to myself.
Post of Death can be a difficiult game for new players, so this journal serves the purpose of letting the player know what is to be done in this game.
On starting a new game the player spawns in an area next to two cottages. He is is given a shovel, with which he must find the proper spot to dig in the map. If the player has dug in the correct place, he may lie down in the ditch to sleep and thus he enters the death realm. Here he has 60 seconds to find his body before game over. Once you find your body in the death realm you are returned to the over world, where you must repeat this process until reaching the end of the game.
It's been a long day, considering the fact that I've been up almost all the time that this year's theme was announced. And I believe I can speak for my team members when I say that they too have been up and working.
The theme was easy enough to think of ideas for, being that it gives the developer much freedom on the art and graphics of his/her game. In short, our team agreed upon this concept: "There is a tyrant God that brings life to his world. To do this, however, he must give a bit of his own life. Soon after he creates the world he realizes a huge flaw in his plan, his creatures are dying! Every death drains from his life, for he cannot take back to lost life to empower himself.To keep them alive he has bestowed a life of following strict rules and regulations, to keep them alive as long as possible. The people call out to the spirits to save them and take their lives, for they want no longer to live with their tyrant of a God. You must save them!"
Not much gameplay has developed over this day, for I have throughout most of the day I have been working on the map. My friends IYP and newtechnology have also been at work. Newtechnology has developed a GUI system as well as a menu for the game.
Today has been a efficient day, I say, and I look forward to getting more done. Since now the static map(by this I mean buildings/props/etc...) is just about done, we can start to focus on the gameplay. Here's to another 24 hours of game development!