GTE's Journal for all his game development endeavors.
Today was a rather unproductive day, enough so that I am questioning whether or not I could finish my game.
I had a difficult time trying to implement pathfinding, and in the end I was not even able to incorporate it into any Entity class.
Not much else to say, other then I am feeling quite demoti…
Well it's the fourth anual week of awesome and with it (at least for me) comes lots of rushed code and stress.
I have chosen the themes evolution and undead, and incoporated them in a 2D top down game. The gamellay is simple, nothing at all robust, and should be implemented within this week. You pl…
Post of Death can be a difficiult game for new players, so this journal serves the purpose of letting the player know what is to be done in this game.
On starting a new game the player spawns in an area next to two cottages. He is is given a shovel, with which he must find the proper spot to dig…
On starting a new game the player spawns in an area next to two cottages. He is is given a shovel, with which he must find the proper spot to dig…
It's been a long day, considering the fact that I've been up almost all the time that this year's theme was announced. And I believe I can speak for my team members when I say that they too have been up and working.
The Theme:
The theme was easy enough to think of ideas for, being that it gives the …
The Theme:
The theme was easy enough to think of ideas for, being that it gives the …
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