I remember reading a blog post about a game developer who forget to include a sound file for his game update and that caused the game to close down at certain time. This caused havoc because no one could play the game anymore and had to release an emergency update to fix the problem
Well, we are all…
I thought I'd share some of the tips and tricks I learned using the Bullet Physics SDK in my game.
(This is a work in progress. There might be some things in this blog that are incorrect ?. If you spot anything let me know. I will be updating.)
In the game loop you have to call btDynamicsWorld::stepS…
I released version 1.3 this week, finally adding grenades, a feature that I have being promising for some time. Grenades helps making the types of attack more varied. You can lob them over objects, hitting enemy that can't be reached by direct fire. Also, I made sure that they are widel…
This week we've released version 1.2 of Merc Tactics. Scopes and silencer attachments are the major new feature for this version, but we also made many more improvements. For full details see here: https://ed-welch.itch.io/merc-tactics/devlog/223122/version-12-released
New feature in Merc Tactics: s…In a previous blog I talked about the “dynamic difficulty” feature of Merc Tactics (https://www.gamedev.net/blogs/entry/2265699-dynamic-difficulty/)
Basically, this feature automatically chooses the difficulty of the game based on how the player plays. This was to solve a problem common with …
This release mainly improves graphics. I realised that I needed to do this looking the ugly default graphic that Google shows when you search for "Merc Tactics".
Firstly, I've changed the main strategy map. Previously it was a generated image, which didn't look great. So, now I have c…
A new demo version of Merc Tactics has being released on Itch: https://ed-welch.itch.io/merc-tactics
This version fixes a bug which prevented the game from running on Nvidia GPUs.
Also, some features have being improved:
- The interrupt mechanism has been made less complicated and eas…
Typically, at the start of a game you are presented with the game difficulty menu, as above. Players should choose the level according to their experience. The problem with this is that the player really has no idea how easy the "Novice" level really is. I know some games where the easy leve…
Today we are releasing the 3rd game demo. You can download the Windows installer here: http://www.astronautz.com/MercTactics/MercTacticsSetup0.6.exe
MercTactics is a squad-based tactical strategy, similar to games such as Jagged Alliance, or XCOM.
The main reason for rele…
Most squad based games have an interrupt feature that works as follows:
- During your turn you can arrange it that some of your soldiers don't use up all their action points - leaving enough APs for a "reflex shot" and facing them in the direction of the expected enemy assault.
- Then du…
I had really an awful time trying to put together a decent trailer video for the demo that I just released.
Apart from all the trouble I had trying to figure out how to use various video editing tools, the quality of the uploaded video on youtube seemed very bad compared to what it should be, so I d…
Hello All,
Today I have prepared a special version of Merc Tactics for game play testing. You can download the installation program here: http://astronautz.com/MercTactics/MercTacticsSetup0.5.exe
Recapping, Merc tactics is a turn-based squad tactical combat game, similar to games such as Jagged Allia…
All scene's in MercTactics are generated randomly.
Previously, I've just "sprinkled" stuff into a scene randomly, but this doesn't look very good. Stuff tends to be clumped together in the natural world.
So, I used a Perlin noise map to control the placement of plants and rocks.
In fact, for …
During the last few weeks I was working on the terrain for my game. All scenes in the game are generated randomly, so the ground texture needs to be randomly generated as well.
I do this by building up several layers. First, an opaque tilable texture is repeated to establish the base. Then on top of…
It can be found here: http://astronautz.com/MercTactics/MercTacticsSetup.exe
Instructions on how to play here: http://astronautz.com/MercTactics/help.html
The game should now work on practically any GPU. I relaxed the OpenGL requirement to 2.1 and tested that …
Merc tactics is a squad based game similiar to Jagged Alliance. It is set in a lawless country plagued by tribal warfare. You control a ragtag band of mercenaries, which strive to rid the country of the gangs and rest…
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Merc Tactics is a squad-based game, inspired by the likes of Jagged Alliance and Silent Storm.
The game is set in a rural a district plagued by tribal war. You control a ragtag band of …