I had hit a bit of a slump with the progress of the engine, mainly due to the initial design showing its flaws. One such problematic system was the resource manager that handles loading and sharing of textures, meshes, etc - it worked, but I wasn't happy with the way it had turned out so I started…
Hi! This is my first jornal entry and will do nicely as an intro to my project.
I am developing a space-based RPG along the lines of Eve Online, but single player. I am also developing my own 3D engine for the game. I am using Visual C++ 2003 and DirectX9.
From a game design standpoint, I have not…
I am developing a space-based RPG along the lines of Eve Online, but single player. I am also developing my own 3D engine for the game. I am using Visual C++ 2003 and DirectX9.
From a game design standpoint, I have not…
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