Fowl Flying

Dev Blog for Master's Year Mobile Game Project
3 comments
9 entries
Advertisement
PigsinBlankets
April 22, 2016
Fowl Flying - Final Week

Well, the deadline is finally here. While we didn't get everything we wanted and planned for in, we're happy with what we managed to get done! So, first of all, a collection of new things that were added since the last update:

One of the artists(!) composed some tracks for us. There is a menu song …

1,050 views
PigsinBlankets
April 15, 2016
Fowl Flying - Week 11

Lots of things since the last update and now time is short to the end of the semester and our hand-in date. Let the crunch week begin!

New additions:
Lots of new UI elements!
Two new characters!
A few new level assets!
and we actually try putting it on a mobile device which caused problems. :(

First t…

1,244 views
PigsinBlankets
March 11, 2016
Fowl Flying - Week 8

This week:
New Character!
Norway/England assets!
Multiple levels!

Art provided a new player character animal - a penguin:

They also continued to churn out various assets for the levels, mostly for England and Norway:

Tech implemented the seamless level transitions from one location to another as …

665 views
PigsinBlankets
February 26, 2016
Space? Space! Spaaaaaaaaaace!

This week the art team continued to churn out assets for various level locations, including this brick house for the English countryside:

And the Parthenon for the Greek location:

And a variety of other smaller pieces for several locales:

The tech team implemented the different height background…

767 views
PigsinBlankets
February 19, 2016
Fowl Flying - Week 5

This week, the tech worked on the endless generation of the level as well and random generation of assets within the level. The gif below shows the ground and background being created as the player moves across the world and the random generation of the cacti along the ground.

Art continued their …

606 views
PigsinBlankets
February 12, 2016
Fowl Flying - Week 4

Work continues on this week for both the art team and techies.

The beginnings of a UI is on the go this week from the tech team.
It includes a functioning distance and height tracker as well as placeholders for score and currency. The energy bar depletes as the player "flaps" to gain height.



A paus…

585 views
PigsinBlankets
February 05, 2016
Fowl Flying - Week 3

In this week, the art team started creating assets that would be used in the future as randomly generated items within the world, mostly for the "Texas" area, where the game begins.

They also started on a few of the various characters the player can play as - the chicken and pig.

The tech team wo…

582 views
PigsinBlankets
January 29, 2016
The Beginning

This week:


  • Team decides to go forward with Fowl Flying
  • Art decides on an art style
  • Tech wrestles with terminal velocity


    Although there were initially two ideas, all of the other groups were focusing on just one and it seemed reasonable that all efforts should be directed towards the one game given the…

648 views
PigsinBlankets
January 22, 2016
Decisions, Decisions

This week was essentially a brainstorming session to decide what we would make for the semester. We didn't have any restrictions aside from it needed to work on a mobile device. We perused current popular mobile games as well as discussed what sort of mobile games we had all played in the past. We …

745 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement