Jump to content
  • Advertisement
  • entries
    6
  • comments
    18
  • views
    8469

Entries in this blog

 

DECALS

There is now avaliable in game an option to paint decals over the main hull. Player can place premade shapes and logos or just write some text over the ship. There is also a palette to choose up to 16 colors and 3 filters. Player can add as well their own images by just copy them into a folder named 'Userdefault'.

Sergio Cardeira

Sergio Cardeira

 

Shields

Shields is another Module type that will prevent direct damage to spaceship, but will not have effect on entire ship. In another words, player must strategical choose what to protect and were to place the shield or a group of shield. [sharedmedia=gallery:images:7222] This is how it works Video has low quality due to my laptop specs but all is HD at 60fps. Hope you'll enjoy!

Sergio Cardeira

Sergio Cardeira

 

Weapons

A weapon its just another kind of Module. Before just placing a weapon over the ship hull, player needs to search for the better place to put it, since all weapons have their own litmits with shooting angles and ranges. Player can assign a key to activate each weapon or just assign a key to all of them. All weapons type are full set and are categorized like this:
Warheads
Energy rays
Projectiles

All types are subdivided in subtypes, with special atributes. (Warheads and projectiles can be customized in game) [sharedmedia=gallery:images:7223]
[sharedmedia=gallery:images:7227]

Sergio Cardeira

Sergio Cardeira

 

Modules

As said before Nodes(Structure) and Modules are the principal components to build a ship. Nodes will build the 'body' while Modules will add extra features and behaviors like maximum speed, acceleration, radar range and alot more. Modules can only be placed over primitive Nodes (cubes) and some of them (like engines) can only be put in certain faces of the Nod: [sharedmedia=gallery:images:7228]
[sharedmedia=gallery:images:7229]

Sergio Cardeira

Sergio Cardeira

 

Prelude

"The game is set in year 490 AE (After Earth). Solar system as we know is dead and got named by 'The Source', the cradle of mankind. Humans rule over galaxies but a new threat forced them to abandon every colony and draw back to The Source. At The Source a massive portal is about to be complete, and save humankind, by transporting them to the other side of universe and start all over again." The main objective of this game is to explore a unknow part of the universe. Player can join campains, harves resources and trade stuff. instead of just buying better ships player will have to upgrade his own spaceship. Every Spaceship is made of Nodes and Modules. With this editor, in a Minecraft style, almost any shape can be done: [sharedmedia=gallery:images:7220]
[sharedmedia=gallery:images:7218]

Sergio Cardeira

Sergio Cardeira

 

Logo

(Sorry for any english mistakes, will try my best) EXODUS - A New Age Dawns its a sci-fi game i'm making for the past 2 years in any free time i can get. Will post some features and images trough time, but keep in mind that some of them are not recent.... Constructive feedback are welcome so feel free to comment and criticize. Hope you'll enjoy [sharedmedia=gallery:images:7217]

Sergio Cardeira

Sergio Cardeira

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!