iMini Development

Notes on my journey from a software developer to a indie game developer
4 comments
4 entries
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Scionwest_106582
March 26, 2016
Isometric rendering

After having spent a month or so on my UDP server, I decided it was time to consider it good enough and move over to the client development. First item of business over there would be the creation of the renderer using an Isometric perspective. I was able to get one setup using some sample tiles I …

2,138 views
Scionwest_106582
March 12, 2016
UDP Server update: Datagram processing

So the server has started taking some form over the last couple of days. I've got the datagram message parsing put together and have a test client app sending data to the server for consumption without issues. There is a lot of work still to do, like handle packet loss, deal with packet ordering an…

1,780 views
Scionwest_106582
March 08, 2016
UDP Server development begins

While I wait for some additional guidance on animations, and get some more experience with the artistic side of things, I decided to start working on my server-side code. The game is a social avatar styled game, similar to Second Life, but not quiet as large and done all in 2d with anime styled chi…

1,437 views
Scionwest_106582
March 07, 2016
Getting started

Well, this is something new. I usually post any kind of a blog entry on my own site, but for some reason it feels better talking game development in a Journal here at gamedev.net, rather than on my site. There's a sense of separation of concerns if you will, a nice way to isolate my thoughts on my …

1,264 views
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