Multiplayer RPG dev diary

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Documenting the creation of an action (M)MORPG. 

 

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12 entries
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Polydone
October 23, 2019
When basic assumptions are not met...

When making a game with limited resources at hand limiting scope becomes very important.
One such limitation in Treacherous Journeys is that all game-logic is 2D, although it is rendered in 3D. I'm really happy that I decided on this limitation, although I'm sometimes a little irritated by how …

2,929 views
Polydone
October 10, 2019
Small features + minimap.

Last month I posted a tech demo for my game. Only a handful of people played it, but the ones who did gave me some useful feedback.
Audio:
Background music and sound effects is high on the list. I haven't implemented any audio yet.
I'm currently talking to a composer - with a little luck he w…

5,121 views
Polydone
September 27, 2019
Welcome to the first tech demo - testers wanted.

I haven't updated this blog for almost a year, but that doesn't mean I haven't been working on the game.

Since the last post I have been working on implementing stats for characters and items and made character and inventory screens plus a belt for potions. Also character levels and experien…

3,305 views
Polydone
November 06, 2018
Buh-bye Windows, hello Linux!

I've been looking into server hosting for the game server, and since Windows Server does cost a bit to lease and also fires up a bunch of services that I don't need at all I've been looking into Linux.
The server is written in C# and previously Mono was the only realistic alternative for Linux -…

5,888 views
Polydone
December 18, 2017
Refactoring persistence

I had a bit of stress at my dayjob this spring with a lot of overtime, so I kinda lost the motivation for working on my game. This last week I've been getting into the game again. Since I've kinda forgotten a lot about working in Unity I wanted to start on something that I could do purely server…

2,484 views
Polydone
January 31, 2017
The importance of a starting area

A decision has been made - instead of focusing primarily on coding features the immediate goal is prototyping a starting area.
Obviously this is a very important thing to get right - it might actually be the most important area of the entire game since this is where players decide within the first 1…

3,624 views
Polydone
January 11, 2017
Skeletons go down!

But not without a fight...

A bit of gameplay video + code snippet

Sunday was to be the big day when I finally killed the first skeleton. Then I moved on to have skeletons fight back and kill players.
Still the AI simply walks around randomly while checking to see if any players are in melee range a…

3,726 views
Polydone
January 02, 2017
Get work done and kill a skeleton - 2017 New Year's Resolution

Since my last post I've unfortunately had a pretty quiet period without getting much work done on the project. I simply wasn't able to find the motivation to get things done.
I recently got a new dayjob much closer to my home which saves me 10 hours of driving every week - I really ought to be able …

4,641 views
Polydone
September 01, 2016
Die Skeleton!

Well - not quite yet. There is no such thing as damage or death implemented yet - and also the skeletons have no AI except for picking a random point on the map, finding a path, then walking to it.

Still it's more than what I had a week ago, and development is progressing steadily.

Right now I'm wo…

3,246 views
Polydone
August 10, 2016
So Far So Good...

So far most of the development has been on the server side and implementation of the protocol to be used.
The current state of the project is that you can create an account, log on, create a character, choose a character from your list and finally start a game.
The only thing you can do in the game t…

2,701 views
Polydone
April 12, 2016
An Mmo? - Really...

Well... not really.
I'm not envisioning creating the next WoW-killer.
A MASSIVE multiplayer online game is obviously outside the scope of a lone wolf as myself who is only prepared to spend a few thousand $ on assets (in the foreseeable future), and isn't able to commit to working full time on the pr…

2,502 views
Polydone
March 28, 2016
Why an MMO?

Greetings weary traveller...

Something like the above line was how my entry into the world of online gaming looked like, when I first discovered the internet, and with that, MUDs, around 1998.
For those of you who weren't around back then - a MUD (Multi User Dungeon) is a text based multiplayer role…

2,428 views
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