We had an items duplication bug for quite a while in our server (about 3 months). We became aware of it about 1 month ago, when we got some reports from some players that sometimes, under unknown circumstances, their character data is not saved at log out.
Now, if the char data is not saved, you can…
Now, if the char data is not saved, you can…
If you read my articles on Eternal Lands, you might remmeber that we had a deal with a French hosting company to give them a license of EL in exchange for free hosting.
Well, now, more than two years after, the French version is open to the public.
Here is their site, if you are interested. I hope th…
Well, now, more than two years after, the French version is open to the public.
Here is their site, if you are interested. I hope th…
I was playing a little with an old and broken digital camera (a HP Photosmart 735) and make it an IR camera, as detailed here.
Now, my camera basically works, but being broken (can't take pictures because of an idiotic software bug, and it takes a lot of tries until I can make it pull it's lens out,…
Now, my camera basically works, but being broken (can't take pictures because of an idiotic software bug, and it takes a lot of tries until I can make it pull it's lens out,…
Today the cooldowns for using items were finally implemented on the mains erver, after a few days of tests on the test server.
A lot of players had the expected reaction: They bitched and bitched. I posted a thread on our forums asking for people's feedback, but I specifically requested no bitching,…
A lot of players had the expected reaction: They bitched and bitched. I posted a thread on our forums asking for people's feedback, but I specifically requested no bitching,…
I finally finished part 5 (and perhaps the last) of the Eternal Lands postmortem, and I e-mailed it to the devmaster.net guys. I will let you know when it's published.
In other news, two days ago we started a public testing of the new items cooldown (on the test server). With a few minor issues (man…
In other news, two days ago we started a public testing of the new items cooldown (on the test server). With a few minor issues (man…
The part 5 of the Eternal Lands postmortem is almost done, tomorrow or Monday I will submit it to devmaster.net so hopefully it will be published this year.
This past few days I tried pretty hard to make my Ipaq h3600 work with a wireless CF card, but I couldn't manage to figure it out.
It doesn't wa…
This past few days I tried pretty hard to make my Ipaq h3600 work with a wireless CF card, but I couldn't manage to figure it out.
It doesn't wa…
In the last few days I started to work at the random days stuff, on the server.
The basic concept, for those who didn't read the link provided in the journal entry, is simple: Every once in a while (15% chance) when a new ingameday starts (that is, every 6 real hours) there will be a special day, wh…
The basic concept, for those who didn't read the link provided in the journal entry, is simple: Every once in a while (15% chance) when a new ingameday starts (that is, every 6 real hours) there will be a special day, wh…
But I've been too busy/lazy lately to updated my journal.
As the Xmas approaches, I have more work at my fulltime job, so I was more busy than usually.
While currently I make more money from EL than the 'fulltime' job, I do want to keep that job because:
1. It can get boring to stay home all day long.…
As the Xmas approaches, I have more work at my fulltime job, so I was more busy than usually.
While currently I make more money from EL than the 'fulltime' job, I do want to keep that job because:
1. It can get boring to stay home all day long.…
Yesterday I just got the client side needed for testing the shared vision thing. So obviously I wanted to do so, because 2 weeks of work were untested, due to the imposibility to visualise the results.
Well, as Murphy says, if multiple events can go wrong, they will :)
2 days ago the power went out a…
Well, as Murphy says, if multiple events can go wrong, they will :)
2 days ago the power went out a…
Today we broke the players online record, with 554 humans on, and 47 or so bots.
The old record was 515, but it also included the bots, and at that time we had around 100 bots.
This is really cool, of course, but it's also a signal to us that we should look for another server soon, because I don't r…
The old record was 515, but it also included the bots, and at that time we had around 100 bots.
This is really cool, of course, but it's also a signal to us that we should look for another server soon, because I don't r…
So I got another PDA off Ebay (defective, of course) :). It's a Ipaq h3635, which didn't work properly (turned itself off just imediately).
When I've seen the auction on Ebay, I realized it must be the battery. Well, today I got it, and I was right, sort of.
It was indeed the battery, but that's beca…
When I've seen the auction on Ebay, I realized it must be the battery. Well, today I got it, and I was right, sort of.
It was indeed the battery, but that's beca…
In the last few days I kept working at the shared vision thing, which is pretty close to completion. Of course, I estimate a lot of work debugging it, so it's not going to be fun, but hopefully the end result would be quite nice.
On the client side, the other team mebers are implementing all kind of…
On the client side, the other team mebers are implementing all kind of…
In the last few days I started to implement one of the most drastical changes on the EL server. Basically, what I want is to have an item (very very expensive, available only from NPCs) that will allow you to share your vision with the other members of your guild that happen to be in the same map w…
This is basically an "I am leaving gamedev.net" post, which many would post in the Lounge, but I know better than that. Posting in a forum that you are leaving is generally believed to be poor taste. If you are going to leave, just leave. Besides, I have already stated that I am not going to post…
A few days ago I had to go to Philadelphia for my new greencard.
From what I've seen, the inner city is nice, but some outer areas look really bad.
However, the most impressive thing, that I have never seen before in my life, was their citywide free WiFi network. Since I had my PDA with me, I did som…
From what I've seen, the inner city is nice, but some outer areas look really bad.
However, the most impressive thing, that I have never seen before in my life, was their citywide free WiFi network. Since I had my PDA with me, I did som…
We are going to release a new update soon, which will fix some of the bugs that got through, and add a few new maps, monsters, various GUI improvements, and support for items cooldown.
An update pre release test was made avaiable today, and so far no one had problems with it (except for some expecte…
An update pre release test was made avaiable today, and so far no one had problems with it (except for some expecte…
Like I was saying in a recent journal entry, we prepared some surprise for the macroers. We developed a way to catch some of the illegal clients that were using various automatization tools, which were not sanctioned by the developers.
Friday we made a post asking those who are using an illegal clie…
Friday we made a post asking those who are using an illegal clie…
I installed the VC 2005 Beta thing a few days ago, and so far I still can't compile my server code with it. All kind of errors, which is strange because we use pretty ANSI compliant C. Oh well...
In other news, I am planning to buy the Invision Blog thing, which should integrate fine with the IPB fo…
In other news, I am planning to buy the Invision Blog thing, which should integrate fine with the IPB fo…
First, I realized that my wireless router (which I don't really use, since I use a switch plus the dsl modem that has built in routing) got fucked up. It's power light is blinking, and I can't even connect to it via web. Oh well, time for a new router.
Then in game, two players are fighting for a ch…
Then in game, two players are fighting for a ch…
The last update wasn't the most fortunate one. A lot of bugs, some quite nasty, some just annoying made it through, despite for our best efforts and weeks of testing.
Most of those problems were fixed though, so today I got the last CVS version, compiled it, then announced it in our forums, so that …
Most of those problems were fixed though, so today I got the last CVS version, compiled it, then announced it in our forums, so that …
After many months of hard work, and weeks of preparations and tests, we are finally updating the game now.
The changes are impressive, many players said it looks like a whole new game :)
This update is the biggest update ever, and very challanging for us, because we made some changes in the player fo…
The changes are impressive, many players said it looks like a whole new game :)
This update is the biggest update ever, and very challanging for us, because we made some changes in the player fo…
We planned to update this Saterday, which is a very big task, because the last update was 7 months ago and a LOT of serverside and clientside changes were made during this interval. We tested them as much as we could, but there is still a possibility of things going wrong, so I am a little nervous …
Today I had a talk with Mihai (we actually chatted on Skype, as I was testing my PDA to see how well it works with Skype) and one of the conclusions was that we need to put some restrictions on how fast you can use certain items. For example, many people abuse the rings of dissengagement in ways th…
The last problem I had with the El client was, in a way, my fault. The project (in devCPP) is a C++ project, but the code is in C. We had to tell DevCPP it is a C++ project because some idiotic linker issues.
Anyway when I added a few new files to the project, they were added as C++, because the def…
Anyway when I added a few new files to the project, they were added as C++, because the def…
I want to add a few things in the EL server, so I got the latest CVS yesterday.
Since none of the other developers used Windows, the windows compatibility was slightly broken, but not really that bad, it took a few minutes to fix it.
The real frustration was trying to compile it with DevC++. I got a …
Since none of the other developers used Windows, the windows compatibility was slightly broken, but not really that bad, it took a few minutes to fix it.
The real frustration was trying to compile it with DevC++. I got a …
We (me and my wife) are leaving early tomorrow, and by Saterday, 2:10 PM, GMT+2, (God willing :D) we will be in Romania.
We will have a small party, with some close friends and one of the other EL developers. Then we'll go to the sea and to the mounain, and hopefully in the country a little.
I posted…
We will have a small party, with some close friends and one of the other EL developers. Then we'll go to the sea and to the mounain, and hopefully in the country a little.
I posted…
So I came home today after a nice day, and one of our former developers that got a licence for his own game based on EL code and art, who is still a level 5 admin on EL but had no server access since he left the team sends me an ICQ message and an e-mail letting me know about a BIG security problem…
For those curious on what I've been up to lately, development wise, here is a small update:
I didn't write any line of code, nor did I put down any design document. I spent most of my time doing various abstract thinking about what and how can be done to make EL more dynamic, such as, for example, a…
I didn't write any line of code, nor did I put down any design document. I spent most of my time doing various abstract thinking about what and how can be done to make EL more dynamic, such as, for example, a…
One thing that always bothered me was that everything except for the players, animals and monsters is static.
So now that I will embed the Small scripting language in the client as well, I will also address the issue of animations.
Today I made a design document, and posted it on our forums.
Tomorrow …
So now that I will embed the Small scripting language in the client as well, I will also address the issue of animations.
Today I made a design document, and posted it on our forums.
Tomorrow …
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