Our project could still need some help with certain matters. Do you like to help out, check the available positions below.
C/C++ programmer with GBA programming experience (optional)
To apply, send me a personal message with your experience.
This post will be updated when new positions become available or when others are fulfulled, so stay tuned!
- a modern rpg in a retro cartridge -
[table] [tr] [td]
[/td] [td] You awake at an overgrown altar
around you nothing but darkness and shadowy figures
Beyond the darkness lies an old castle surrounded by dark fields
and inhabited by an evil king
An adventure awaits and your story begins here
[/td] [/tr] [/table]
[table] [tr] [th][/th] [th][/th] [/tr] [tr] [td]RPG in retro GBA cartridge This project is all about creating a modern RPG in a GBA cartridge. The game will be a modern themed RPG with old school graphics so that it can run on an old Nintendo handheld.
Developping GBA roms is a whole new challenge since the consoles are discontinued. The graphics will also have to be simple enough for a GameBoy Advanced to run it.
Targeted platforms The targeted platforms are any platform that can run a GBA cartridge. Originally, only the cartridge will be released, so the game will be playable on any console ranging from the GameBoy Advanced to the DS lite.
The limitations of GBA developing Since the GBA rom should run on the lowest compatible handheld, being the GameBoy Advance, you are limited to a 32-bit ARM7tdmi RISC CPU operating at 16.78MHz along with regular 32-bit ARM instructions and 16-bit Thumb instructions.
This limits your game to basic graphics and the maximum size of your game is limited to 32 MBit once it is fully compiled.
How GBA developing works GBA roms are written in C and then cross-compiled into Thumb commands which the GameBoy can understand. This means that roms can be relatively easily made in C language.
Current status At the moment the project is still in a very early phase. We are still working on game concepts and are 'reinventing' GBA programming, since this isn't done anymore and documentation is limited.
We will keep you posted about the status of the project and you can also submit ideas and feedback.
Help the project Are you good with C/GBA programming or are you good at making artwork for games? We could always use more help to improve our project, so if you are interested and you would like to help the project, please contact us![/td] [td]Story You awake at an overgrown altar and lear that you were summoned by the shadow people who have been living underground for years and see you as a deity. You are in fact not a deity, but just a simple boy from the overwold. Still, the only way out of this is to overthrow the evil king who has been supressing the shadow people for years, but the king has many minions ready to stop you. It turns out that brute force is not always the best approach and that your actions will determine the outcome of this story
Gameplay You will advance your adventure by overcoming minions and bosses with the help of the shadow people. There are multiple ways to do this however, instead of using brute force you can always use a more diplomatic approach. This and many other choises you will have to make will effect the outcome of the game [/td] [/tr] [/table]
- Do you like this concept and would you like to have the game once it is finished? -
Let us know what you think and leave a post on our thread!
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