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About this blog

Pizza Games official gamedev blog.

Entries in this blog

MORE LASERS ADDED

Hello folks, we have worked on Retro Fireworks (as if it ain't obvious) and added stuff. The game is really close to release. We have improved UI, polished some levels and stuff like that. Right now we're working on the background song of the game.   We're confident to show some levels we have worked on. They involve lasers... many lasers.. Here's a video featuring the LASERS    Thank you for watching the video above and for following the development of our games! Want more than this post? Join our Discord server, you might like it. Here's an invite to our Discord server: https://discord.gg/9guZGAC   Thank you again!

SilviuShader

SilviuShader

Retro Fireworks - Fake Sun, UFOs, Sneaky Moon

Some more mechanics were added like:   The fake sun is what the name says. When you reach it, it spawns a normal sun elsewhere. The USOs just follow you, don't let them catch you. They are red and... the RED THINGS KILL YOU. Also, the moon can now move and rotate during the fight. We also tweaked some of the UI elements and some minor in-game visual elements.   Here's how some levels containing these mechanics look:      Wanna chat? https://discord.gg/9guZGAC   Thank you for following the development of our game!

SilviuShader

SilviuShader

【STUFF】

This is how another 10 levels look like. There are new mechanics involved: the slow bonus, the immunity bonus and the damage objects. Music: Wanna░chat?https://discord.gg/9guZGAC   Thank you for following the development of our games!

SilviuShader

SilviuShader

G♢T░INTΞNSΞ (トワ凹)

We worked on the visual effects. Now the fireworks are much more intense. We also tweaked some minor things. In the future videos we'll show some new mechanics. But for now, here's how the first ten levels look live with the new effects.   Wanna chat with us? https://discord.gg/9guZGAC   Thank you for your support!

SilviuShader

SilviuShader

【Retro Fireworks first 10 levels】

Yep, we made changes and now the game should look better. The biggest change was how fireworks look.. now the look more lie fireworks and less like random small images.  We started working on some beginning tutorial. Tell us what you think! Is it obvious how the game is played or should we change it? Thank you for following the development of our first Retro-AESTHETIC "gaem"!   Our Discord server: https://discord.gg/9guZGAC

SilviuShader

SilviuShader

 

【new gaem?】

Take a look at this:    This is what we're working on. An aesthetic game. Let us know what you think about it. Also, join our Discord server: https://discord.gg/9guZGAC

SilviuShader

SilviuShader

Get Fancy Ball from itch.io

You heard it, Fancy Ball 2 is also available on itch.io for Windows, Mac and Linux: https://silviushader.itch.io/fancy-ball-2   Of course, who uses itch.io? We are gamedevs so we use gamedev.net. What was I thinking when I sent that link... well, it doesn't matter, you are not forced to download it from itch.io, you can also download it from Google Play, here's the link https://play.google.com/store/apps/details?id=com.PizzaFest.FancyBall2   Thank you for reading and downloading in case you did download the game.

SilviuShader

SilviuShader

FANCY BALL 2 STUFF

Well, this is another entry to this blog... and I'm supposed to talk about Fancy Ball 2. Fancy Ball 2 is a game that you can play. You can download it from here: https://play.google.com/store/apps/details?id=com.PizzaFest.FancyBall2 Before Fancy Ball 2 we made Fancy Ball (as if it wasn't obvious), you can download that one too: https://play.google.com/store/apps/details?id=com.SilviuShader.BallNGlass Well, that being said, thank you for reading stuff about Fancy Ball 2!

SilviuShader

SilviuShader

It's autumn, download Fancy Ball 2

As the title says, download our game: https://play.google.com/store/apps/details?id=com.PizzaFest.FancyBall2 Now you'll be like: "What? It's just for Android?" And the answer is: Android is the only platform where the game is free, so download it. What? You don't want to download it from Google Play? Keep calm, we got you You can download the Windows Store version: https://www.microsoft.com/store/apps/9MSQDN354LVM Or the standalone version (available for Windows, Mac and Linux): https://silviushader.itch.io/fancy-ball-2   Want to talk to us? Well, you can PM me here on gamedev.net... but you can also join our Discord server: https://discord.gg/9guZGAC   Thank you for reading all of these! Now go on and download the game.  

SilviuShader

SilviuShader

Fancy Ball 2 - Get it from Microsoft

Fancy Ball 2 is now on Microsoft Store.   What you waitn' for? BUY IT: https://www.microsoft.com/store/apps/9MSQDN354LVM   What? You don't want to pay for it? Well, then just download the FREE Android version of the game: https://play.google.com/store/apps/details?id=com.PizzaFest.FancyBall2   Oh, here is a video about.. stuff..  Come chat with us on Discord: https://discord.gg/9guZGAC   Thank you for reading this post! Now go ahead and BUY IT!

SilviuShader

SilviuShader

WE RELEASED FANCY BALL 2

As the title says, the game is now on Google Play. Here's a video:  Now I know this video is not what you wanted to see, so here's a link to the game: https://play.google.com/store/apps/details?id=com.PizzaFest.FancyBall2   Now I'll just throw here some links that you might find useful. The original soundtrack:  This song was made by the ULTIMATE Walee, you should check him out as well. Our Discord server: https://discord.gg/9guZGAC   And last but not least, thank you for following the development of Fancy Ball 2. No go on and download it! If you have suggestions/ critics make sure to leave them here.

SilviuShader

SilviuShader

Fancy Ball 2 - Sun Skin

Well.. the game is almost finished so we'll probably release it next week. Here's what the sun skin does. It gives the player speed as you can see in this video:  We still have to finish the FX sounds and music but other than that the game is pretty much finished. We'll release it on Google Play first and then decide about other platforms support. Until this game is ready, you can download our previous Fancy Ball game: https://play.google.com/store/apps/details?id=com.SilviuShader.BallNGlass&hl=en_US   Wanna chat? Why not join our discord server? Here's an invite: https://discord.gg/9guZGAC   Thank you for following the development of our games!

SilviuShader

SilviuShader

Fancy Ball 2 - First two minutes of reverse gameplay

We are close to releasing our second android game, Fancy Ball 2. This week we worked on fixing bugs and optimizing the performance. We also created all of the skins that will be in the game and we'd like to show you shat the reverse screen skin does: We'll release the game soon (in august), so stay tuned. There are still some things we have to do: - Finish the background music and FX - Optimize the game some more - Create all the assets required for publishing the game (icons and splash screens) - Fix some level sections You can come chat with us on Discord: https://discord.gg/9guZGAC   Thank you for following the development of our games!

SilviuShader

SilviuShader

Fancy Ball 2 - Skins

We are glad to announce that we implemented a skin system for Fancy Ball 2. Here's a video: Let us know in the comments what skin you want to see in the game.   Also this week we changed how the gamespeed mechanic works. Previously all the movement equations were something like: velocity += Time.delta * gameSpeed * velocityMultiplier; The problem with this solution was that it didn't work for dynamic body physics (I'm using Unity). I soon realized that Unity has something that can help me. It has Time.timeScale. My initial idea was to make all the movement independent of the gameSpeed and to just assign to Time.timeScale the value of gameSpeed. In my case the maximum value of gameSpeed is 10 so... that solution didn't work really well as it was causing lag. I had to think of another solution. I found a solution that combined both the solutions above. I just multiplied maxSpeed to all the movement equations like so: velocity += Time.deltaTime * maxSpeed * velocityMultiplier; And then what I did was assign Time.timeScale the value gameSpeed / maxSpeed. Something like:  Time.timeScale = gameSpeed / maxSpeed; And that is pretty much everything for this week. Thank you for following the development of our games.

SilviuShader

SilviuShader

Fancy Ball 2 - First Five Levels

Hey people, it's been another week. We think we're getting close to releasing Fancy Ball 2.  This week we've worked mostly on UI and Android stuff. We also made some levels, so we decided to share with you how the first five levels might look like in the final game: And as always, thank you for following the development of our games.

SilviuShader

SilviuShader

Fancy Ball 2 - First two minutes of gameplay

Yoooo people! This week we didn't really add things in terms of gameplay. We mostly did UI and Android specific things. However, we want to show you how the gameplay will be like, so here it a video with two minutes of gameplay:  Hope you like what we've managed to do so far. And as always, thank you for following the development of our games.

SilviuShader

SilviuShader

 

COMING SOON

It's been a while... and yes, we are not dead. In fact we're working on some brand new stuff at the moment Check out THIS video. We made a few levels and highlighted some of the special ones in that video. We now have a discord server, so you can check us out if you want. THIS is our Discord server, you can take a look as well. And as always, thanks for following the development of our games.

SilviuShader

SilviuShader

 

Hello Triangle - Level 17

Just another level. You can check it out if you want. Nothing major was added, just some particles for the damage bees, so you can check them out if you want. There is the progress video:  Also, I'll leave here the link to our website so you can check that out as well: https://wemakepizzagames.tk/ Future levels will introduce new interesting mechanics, so stay tuned. And as always, thank you for following the developement of the games we make here, at Pizza Games.

SilviuShader

SilviuShader

 

Hello Triangle - Level 16

Yeah, time has come for another progress follow up. So, in short terms, we made the game "look better". (Modified the bloom algorithm a bit and added more animations) Also, in this level there can be seen some Damage Bees. This is the first time they appear in the game. This is the video: https://www.youtube.com/watch?v=nsvbuYaV6ts Btw, we now have a website, not sure if I mentioned in the past. Here's the website: https://wemakepizzagames.tk/ And as always, thanks for following the developement of the games we make at Pizza Games!

SilviuShader

SilviuShader

 

Hello Triangle - Level 15

Hello guys! We've made another level for our game Hello Triangle. https://youtu.be/y5zWYXBmixQ We haven't added any new mechanics to this level but we combined older mechanics. Future levels will feature more gameplay mechanics. And as always, thanks for following the developement of our games!

SilviuShader

SilviuShader

 

Hello Triangle - Level 14

Hello, guys, it's been a while! Since our last post about Fancy Ball we started working on a new game, Hello Triangle. This is a short video featuring level 14 / 30. https://youtu.be/yRQtGbPKk0w We decided to give it a "neon-like" look and we added Bloom. Don't know how good the implementation was because I wasn't able to reach 60 fps on my low-end phone. Of course, we'll solve this problem before the game is released. This level features various game elements like damage objects and action blocks. There's even an immunity bonus featured. There are many more game elements but those will be featured in other levels. Tell me what you think guys! Please give critics! If not, at least give suggestions! And as always, thanks for following the developement of our games!

SilviuShader

SilviuShader

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