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It was for that was posted yesterday, but sleep came over my soul and I was taken by the arms of Sandman. Yesterday basically tried pack 3 annoying bugs, and could pack 1.
Taking fatigue and stress, it was a nice week, had long since not moved in Unity and 2D is not my area, so the challenge to work it was interesting.

Not much else to say. I thank the organizers of the WoA, the forum and to all who have read my previous posts. Until next time!

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As I said yesterday, the day today would be run by personal commitments, but fortunately it's all going well so far. I managed to implement the mechanics of seeing the stage and collect batteries, missing
just make a timer every use. After just adjustments to the sound effects, to the main menu and is ready to be compiled!
Tomorrow will be the day!

Day 5 - GoldenEye

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[font='lucida sans unicode']PS2: GoldenEye Source 5.0 has launched today, yeah![/font]

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Today the day was less productive. Updated sprites, ending up with a better look. I also thought of a solution to the mechanics of shadow, how can not (or rather: I do not know how to do it) hide the phase elements of the camera surrender, I will simply move the entire stage out of sight when the button
is pressed, and return only when the light is turned on. If Fallout developers used an NPC and a hat train format to simulate the railway system, I think I can take that freedom: D

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Tomorrow will be the day with less time available (my nephew's birthday one year and college in the morning), so I hope to finish all that night and in the evening tomorrow.

That's it, bye!

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Today was busy. I began to test the mechanics of use of shadow as difficulty (hiding the map and enemies of the main camera), but every change in the code, the more errors and bugs were coming. We got to the point
where we just had to stop and start with an earlier version (after the last problem of having lost everything, I made a copy for security but not updated in time).
The good side was to have basically completed the main game screen. Below is a screenshot basically the final version. Not with the scenario even as I will redo the sprites using temporarily balls and squares.

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Playing The Wall to liven up tonight and see if I can finish the game mechanics. See you tomorrow!

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Today the day was being a total disappointment. I was stuck in my initial idea of using shadows on the mechanics, but that setback made me have another idea, along with a new UI for the game and the name of it.
For now the call of LAB RAT, in which you are being monitored for leak tests on contamination environments, with the contaminant being a zombie, and the officer plays occasionally light flashes
in the room you can see your position, the output, walls and zombies, and thus saved the mind trying to get away without being caught. For now i don't have visual updates or prototype, but will try to end a part of the project that night.
Good night for everyone!

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Murphy's Law began acting. After finishing my spritesheet and have done the basic code to generate the phase randomly, all crasheia and corrupts much of the work. I do not want to use Dropbox / Git, I screwed me.
Again back from college, I managed to recover the spritesheet and now I will try to return the phase of the code. If all goes well, maybe tomorrow I move the mechanical use of shadows. Daft Punk playing here to help me in the task (The album RAM, being accurate).
That's all folks, see you tomorrow!

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A small comment : I will put in all the daily entries in the title the name of the song that helped me during the development of the day , along with a video Youtube .

Well , early on, when I woke up and I was already access the forum to view the theme , I thought about how I was screwed . I resolve college things , and back home , listening to Iron Maiden came to mind because of the chorus , and since I'm working on it.
Below is a screenshot of spritesheet still in development .

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Yes, I am terrible with pixel art, but it is what we have.
I went back now college , which took me about 2 hours of development, try to finish the enemy sprite and go to sleep , possibly tomorrow I'll start working on the mechanics of the game .

Turning off until tomorrow!

Warming Up

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First of all , an addendum : My native language is not English ( I'm Brazilian ) and although able to read / interpret the language correctly, my grammar is horrible , so I will use Google Translate to post here .
So already , I apologize for grammatical errors .

By the time the theme will be already revealed will be 2 AM here, so maybe I will see only in the morning .
This week the college will take most of my time, so there is a possibility of failing to deliver the entry to time.
Another factor is that this year will participate alone, then the work will be higher. But still I hope to learn a lot this week, both in time management , project management and development.
No more , good week and good luck to all !

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