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It was for that was posted yesterday, but sleep came over my soul and I was taken by the arms of Sandman. Yesterday basically tried pack 3 an…
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As I said yesterday, the day today would be run by personal commitments, but fortunately it's all going well so far. I managed to implement th…
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[font='lucida sans unicode']PS2: GoldenEye Source 5.0 has launched today, yeah![/font]
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Today the day was less productive. Updated sprites, en…
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Today was busy. I began to test the mechanics of use of shadow as difficulty (hiding the map and enemies of the main camera), but every chang…
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Today the day was being a total disappointment. I was stuck in my initial idea of using shadows on the mechanics, but that setback made me ha…
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Murphy's Law began acting. After finishing my spritesheet and have done the basic code to generate the phase randomly, all crasheia and corru…
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A small comment : I will put in all the daily entries in the title the name of the song that helped me during the development of the day , along with a…
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First of all , an addendum : My native language is not English ( I'm Brazilian ) and although able to read / interpret the language correctly, my grammar is horrible , so I will use Google Translate to post here .
So already , I apologize for grammatical errors .
By the time the theme…