I really want to start adding to this journal, mostly to help me track my own progress. I am still working on setting up solid goals, the core concept/theme of the game I want to develop, what features it requires, etc. I find my biggest problem is in transitioning from developing the engine to developing a game. My engine has no end game (pardon the pun), everything I add/change/tweak is just for the sake of adding/changing/tweaking something. I was recently working more on the particle system, working on a general solution for sparks/rain/lighting/explosions/smoke/noodles? What does having a general solution matter if all I need is to make some sparks fly out occasionally? What do noodles matter if I need to make fog?
My goal now is to focus on the game, make concrete all the ideas I have, sort out what I really want, and try to focus on a skeleton. Then I can start to determine what features I'll want/need in the game, and actually start working towards a goal. I am sad that I was busy with work recently, or else I would have joined the WoA competition, it really seems like a great way to focus on the process of game making, without the process of engine making getting in the way.
Stay tuned for more updates, and if I don't post updates than any Seattleites are welcome to come poke and prod until I post something.