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Progress of Turn-Based Strategy Making

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Wiki and new screenshots of Strategilization

While it is still screenshot Saturday, I'd like to share the screenshots of the upcoming Strategilization update. The life of your civilization starts, when you decide, where to gather food for your citizens. And only then you'll be able to found a city on a hex, adjacent to your rural region. For all the aspects of your nation's life (expansion, exploration, improvement, research, wars) you'll be able to set up a development strategy. Afterwards you'll be able to spectate how your citizens, turn by turn, fulfill your orders and, if needed, issue the new ones. From the city interface you'll be able to control various ideas, which influence your citizens' productivity. Actually, the core gameplay has been reworked almost entirely since the posts at Airapport, so, to help new players get into the game, and to help myself have my thoughts organized, Strategilization wiki was created. These changes has not been uploaded to Google Play yet, but now it's possible to say that the update will take place before the next Ludum Dare (in 2 weeks).

GeneralVimes

GeneralVimes

 

Armies in my Civilizations Builder

New version of Civilizations Builder, out turn-based strategy available for Mobile, PC and Web is ready! Now you can:
- expand your territory
- gather army and conquer enemy lands
- use soft power to influence other civilizations, involve them into your sphere of influence or initiate rebellion
- explore continents and islands
- improve your cities and terrain Gameplay video How to conquer territories
Military power, which is produced by a province, is spread on its territory. When you create an army, part of the military power goes to it. Army needs military power to support its strength and heal casualties. When two armies are on the adjacent cells, the battle starts. The battle takes place also when one player's army is on the territory of another player. If the enemy's territory military control is reduced to zero, this territory is captured. If you capture a city, then you gain control over the whole province. The game versions for Adroid, PC/Windows and Web are available here The game was showcased at GameOnLT, got many useful suggestions. Next task: balance the concepts, which exist in the game now. Then the game will move to the beta phase.

GeneralVimes

GeneralVimes

 

Civilization Builder new version: soft-power influence implemented

[color=rgb(51,51,51)][font='Trebuchet MS'] [indent=1]The new version of the Civilizations Builder is ready! The soft-power influence model was elaborated and implemented. Now you can separate a rival country into parts by inspiring a rebellion in it. Or you can involve an enemy into your sphere of influence. The AI can do the same,ans as you've became a computer's satellite you have to rebel quickly to avoid being annexed. [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1] [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1](Late phase of the game: so many countries want the city of Monad to become their colony. But the idea of keep the things as they are (STABLE) has the most of the supporters for now) [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Other changes:
- New strategic commands interface
- City interface improved
- New resource: "Migration" is generated from the overpopulation in the cities. It's spent to founding new colonies.
- You can set the number of enemies at the start of the game.
- Next turn on Space [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Versions for Android, Windows and Web [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]More about Ideas [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Political processes of the civilization are defined by the ideas, supported by the citizens. Those, who control the ideas will control the world's destiny. You can spread the ideas in your and foreign cities by using your diplomatic influence and rule. [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]How do ideas work [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Every turn some of the current ideas supporters get bored of this idea and they give up. Then the countries, which have influence over the current city, for new supporters (of those citizens who don't currently support any idea). And, finally, the supporters of the strongest idea, spread it among the neutral citizens. [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]When the support of one of the ideas exceeds 50% the political situation of the country or a city is changed. [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]What ideas you can spread [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Being happy of the current situation. By default this idea is set in your own cities. [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Joining your country completely. You can spread it in your satellite's capital (the the country will be annexed by you completely) or in its cities, to annex it gradually. [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Including the country into you sphere of influence. You can spread this idea in the capital of an independent state. If you succeed it will become your colony (satellite). [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Rebellion. You can spread it in the cities of your rivals to make them break apart. Or, if you became a colony of another country, you can start supporting the rebellion idea in your capital, to set you free. [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Please, note: [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]to propagate the ideas in your cities you'll spend Rule (generated by obelisks and barracks). and to propagate them in the foreign cities you'll spend soft power (generated by temples and diplomatic academies). [/font][/color]
[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]You are welcome to test the game and share your impression in comments. [/font][/color]

GeneralVimes

GeneralVimes

 

Ready to show the playable civlike game next Saturday

In 2010 I entered indie gamedev having a dream to make my own Civilization, which will be better than Sid Meyer's. Now I have 25 games released (among them there are 3 turn-based strategies) and I feel ready to fulfil my dream. Here's how the early gameplay looks like now:
Game features Focus your attention on really strategic issues. No need to issue orders to every warrior or a worker. Actually, there will be no individual units. Everything: see superiority, recon missions, building, wars are defined by numbers and formulas. They are defined by the primary directions, which are set by you. Flexible technology tree. Your technological advance will be defined by what your people are doing and its environment Coastal nations will sooner advance in seafaring, while the steppes dwellers will be likely to become a major land conquering power. This will be more interesting than "Let's learn alphabet to open a way to catapults" Achieve your aim using hard- and soft-power. You can influence your neighbours, get them into your alliance, establish a puppet government or initiate a rebellion in their provinces. Even if your country is captured, you can stay in the game as a rebellion leader. Gather enough resistance points to revolt and declare independence! And if you expanded too much, neglecting other development sides, get ready to fight the separatism at your empire's suburbs. As you progress you'll see the chapters from the future history textbooks telling about your glorious deeds and giving slight hints on your future development. New civilizations will appear in the unoccupied territories during the game. They will receive a bonus for quicker expansion. Map generator creates realistically looking planet with continents, archipelagos with climatic zones, rives, highlands. Unique names for the map objects and countries are generated. Game will be available both for mobile and desktop ==================================== I think, mobile devices lack these type of games now. My personal best are a series of EasyPlay (but they are more Risk, than Civ) and "Musket Smoke" (this is an ingenious game, but it's a wargame). So, on the 17th of September I'll share the pre-alpha to play on Android and in Web. Game's group on Facebook

GeneralVimes

GeneralVimes

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