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Journal Entry #8: Stealing Inspiration

Hello, Whenever I am working on a game or am coming up with an idea I feel like I have to create something that nobody else has done before (which is obviously next to impossible at least for me sometimes) I don't know what it is, maybe my ego. I feel like if I even see a game slightly similar to an idea I have that I need to start fresh. I don't think this is a very healthy creative attitude. I also do this thing where I try to make the game personal to me. When I hear or see or read other successful indie game developers talk about making games they always talk about how it is a reflection of them or something, and I just don't understand, I constantly feel like if my game doesn't have a deep personal connection to me that no matter how good it is it will fail. I am not saying the games I make don't mean anything to me because they mean a lot to me, but I don't think they have the same deepness in connection that I feel other developers games have, but I may be wrong. My games do reflect my personality in a way but I think it is so minuscule and hidden that its hard to see even for me sometimes. Another thing I want to write about is money. I see a lot of game developers talking about how they make games not for money but because they love it, and I feel the same way, but if I'm being honest I do want my game to make me a million dollars, I'm not going to lie and say that I don't think about the possible success of a game, but that's not all I care about, I love making games, but I would love to be able to quit my job and live comfortably from the massive success of a game I make. I don't know why I'm writing this right now, but I felt like I had to. Please leave some feedback if you have anything to say or if you feel even slightly the same. Thank you for reading, Sincerely, Tyler Butler

Systemic Games

Systemic Games

 

Journal Entry #7: Motivation?

Hello, I has been a while, I wish I could say that the time has been very well spent but, It has not, Well not most of it anyway. I have implemented a lot of systems and content into the game but that was done quickly compared to the time that I did not work on the game. I slowly lost interest and excitement in the project and every time I would think about it I would feel stressed and tired, which is ironic because I got into game development because it was fun and it didn't feel like a job. I don't want this to be taken in any way like I do not take game development seriously, It's actually the complete opposite. I have decided to take on another completely different style game on top of my current game so that I can spend my time as I wish between the two projects so I hopefully don't lose interest in either one of them. Over the duration of time that I have not posted anything on gamedev I have been working on modeling things and I think I am much better now than the last time I posted something on gamedev. I want to post some pictures and more information about the new project soon when I have made further progress on it, again, I am not abandoning my earlier project I am just starting a new project on top of my earlier project so I can spend my time as I wish between the two of them to hopefully maintain excitement and interest in both projects. Sincerely, Tyler Butler

Systemic Games

Systemic Games

 

Journal Entry #6: More Stuff...

Hello, I don't know if it's just me but, whenever I am really tired I don't want to do any heavy coding because I'm afraid I'll mess something up, luckily I didn't mess anything up last night when I was coding but, I'll probably have to refine some things to make them look better. Last night I created a lever object and implemented that mostly into my game, I still need to add some animation selection variables so that when the lever is activated something actually happens. I have a "Use" script that I want to control all interactable objects with so I don't have to create a different script for every interactable object, I achieve this by having the object type as a boolean so I can just check a boolean true or false within the unity hierarchy. I also dealt with a problem I had not encountered before, which is resolution scaling, I noticed this problem when I got a new monitor with a higher resolution. When I started playing an exported test version of my game some of the UI components and objects that were supposed to be in the corner of the screen were not visible or were off thier intended location. There is still a lot left to do but I think it's coming along fairly well, That concludes my update. Thank you for reading. Sincerely,
Tyler Butler

Systemic Games

Systemic Games

 

Journal Entry #5: Gameplay

Hello, It's been awhile but I assure you that time has been spent very well. I have been working on gameplay elements as the title suggests. I implemented a terminal that will be used to progress the story in the game, you as the player will be able to type to respond withing the terminal screen. I wanted to make things more interesting so I implemented a system that randomizes your responses to things like: Boop, Beep, Pep etc. I wanted all the responses in the terminal to be sounds that a robot would make. I have also implemented a goal system so you have to complete certain tasks to progress the terminal conversation. I also randomly added a huge blue bouncing ball and I don't know what it would be used for but, I like the ambient light it gives off, it's a nice touch for the minimalist art style. I like how this game is turning out so far. Sincerely,
Tyler Butler

Systemic Games

Systemic Games

 

Journal Entry #4: Character Progression

Hello, I know I am posting this artwork much later than I originally said I would but, I got busy with work. Anyways I have some (subject to change) art here .[size=8] Above is James in his robot form from the front. Above is James in his robot form from the back. I made a quick test room in unity and set up all the materials just before taking the picture. I was initially going to apply the character materials in Substance Painter but, soon realized that served no practical purpose. I was going to add some wear to the texture of the robot but decided not to because it wouldn't make sense for a new robot to have rust and scratches on it. Next I am going to start working on some of the basic mechanics for the game and another character model for some NPCs that you will come across in the game. I want the NPCs to be all black with white eyes but, that may change. I hope whoever reads these enjoys the images, I will be sure to keep updating you all. Sincerely,
Tyler Butler

Systemic Games

Systemic Games

 

Journal Entry #3: Little Update

Hello, I am writing this at 3:00AM, I am putting the final touches on the main character model, I'm hoping to have it done tonight and I might be able to add some pictures of the finished model tomorrow. I am also finishing the first test room so I can test all the basic locomotion for the main character like running, climbing etc. I don't like a lot of clutter on the screen while playing in terms of UI so I am messing with ways to display character health and things like that within the environment or on the character itself. Once I have all that implemented I can start testing some of the mechanics I though of. I will keep you updated. Sincerely,
Tyler Butler

Systemic Games

Systemic Games

 

Journal Entry #2: A Creative Title

Hello, I have been modeling the main character for a while and in my opinion he looks pretty badass. As far a the gameplay is coming it is practically non-existent, I have a lot of gameplay ideas that I think would be interesting but I have not gotten around to implementing them. I want the game design itself to be very minimalistic, a lot of black and white and just solid colors overall. Not much has happened since my last post I have just been modeling and thinking of interesting mechanics I want to start work on some of the more fun and interesting parts of creating the game soon though. Sincerely,
Tyler Butler

Systemic Games

Systemic Games

 

Journal Entry #1: A Slow Start

Hello, My name is Tyler and I am an Indie game developer. I recently started working on a game that I plan on finishing and releasing commercially. I want to create something original (easier said than done) and that has substance. I don't have enough money to hire a modeler or programmer so over the past few years I have devoted a significant amount of time learning those skills. I just started modeling some buildings and other small things for my game. I have worked on other games in the past that I did not finish, I just stopped being motivated by them and wanted something more so, I would start another game and the process would repeat. I do not want to make the same mistakes again so I am going to document every step so if I ever feel overwhelmed or like starting a different project and leaving this one behind I can look back at all the time and hard work I had to put in to get wherever I am. I just want to be able to refer back to this if I ever feel unmotivated and hopefully this will pick me back up and remind me why I love making games, Hopefully it never comes to that though. I want to create something that I love and hopefully somebody else will love as well. Thank you for reading and I will be back soon. Sincerely,
Tyler Butler
Systemic Games

Systemic Games

Systemic Games

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