Vidar DevBlog

Following the progress of Vidar, an RPG Puzzler Where Everyone Dies
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18 entries
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RazburyGames
March 21, 2017
SXSW Wrap Up

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Hi friends![/font][font=Georgia]

We're back from SXSW Gaming, and their inaugural pitch competition, and holy cow that was an exhausting 24 hours! Here's a run down of all I got to do (which is just as much for me to remember as it is to talk about what got done this week).[/font][font…

1,605 views
RazburyGames
February 28, 2017
A Way Forward

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Hi friends![/font][font=Georgia]

This week I took a break from bug fixes to work on some new content for Vidar, because it's always nice to have more game to play. This week, we're ready to preview how "Make it Work" will, well, work.[/font][font=Georgia]

This quest is designed to do a …

1,213 views
RazburyGames
February 21, 2017
Rebalancing

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Hi friends![/font][font=Georgia]

We've had two weeks now to work on some additional tweaking of Vidar, and version 0.8.0.2 was launched this past Friday to address some additional bugs that were cropping up.[/font][font=Georgia]

A personal favorite bug was that people were reporting the…

1,307 views
RazburyGames
January 06, 2017
Getting Vidar to Early Access - Step 1

Hi friends!

A lot of times I post my dev blog about what I've been working on in general for Vidar, but since this community is definitely more about sharing experiences so that we can learn from one another's successes and mistakes, I wanted to do a write up just here on the craziness of yesterday…

2,981 views
RazburyGames
January 03, 2017
A Little Love

[color=rgb(51,51,51)][font=Georgia]Hi friends![/font][/color]

[color=rgb(51,51,51)][font=Georgia]This upcoming month will be characterized by "aggressive polishing" of Vidar in anticipation of Early Access. However, tomorrow we launch the Steam Store Page and a huge press blitz, so not a ton of dev…

1,570 views
RazburyGames
December 27, 2016
Room at the Inn

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Hi friends!

Happy holidays! I'm still mid-Chanukah right now and up to my shins in latkes, but whether you're celebrating or not I hope you've had a fabulous few weeks. Lots to talk about today!

First, today is the release of the final pre-Early Access content pat…

1,440 views
RazburyGames
December 13, 2016
Slick

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Hi friends![/font][/color]
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Short post for this week, as lots of ends are tidied up. This week I added several additional paths through the Ice Cave (along with about 25 new puzzle options and a new mechanic). Additionally, a lot o…

1,205 views
RazburyGames
December 06, 2016
Bound and Determined

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Hi friends![/font][/color]
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This week I'm pushing a new patch to primarily address one thing: key-bindings are now in the game. In theory, you should have a lot more flexibility when it comes to your input. This includes resetting …

1,551 views
RazburyGames
November 29, 2016
Bad Trip

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Hi friends![/font][/color]
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I'm writing this blog post as I'm still trying to digest the last of Thanksgiving dinner, several days after the fact. For those who celebrate, I hope you had a wonderful holiday![/font][/color]
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1,300 views
RazburyGames
November 22, 2016
Patience

Hi friends!

We are on an unstoppable crash course with Early Access in January, and there's so much left to do!

This week I managed to get a ton of the upcoming patch in. The biggest mechanical change is the addition of three patients that Gusztav will be treating at the beginning of the game. I do…

6,437 views
RazburyGames
November 15, 2016
Leaking, My Dear?

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Hi friends![/font][/color]
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This week was candidly pretty rough. Like a lot of people around these parts, Wednesday and Thursday were both filled with a thousand-yard stare and unfortunately not a lot of good, honest work. I've mad…

2,009 views
RazburyGames
November 08, 2016
Union

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Hi friends![/font][/color]
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Man, what a week. This week involved a ton of QA (important, but man it's like pulling teeth) along with adding a bunch of additional content for the game.[/font][/color]
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1,425 views
RazburyGames
November 01, 2016
Spoopy Vidar

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Hi friends![/font][/color]
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What a fun and strange week this has been. After the last content patch went out, I focused on fixing additional bugs in the demo that I discovered back in Austin. The demo is ever-more-stable, and those…

1,563 views
RazburyGames
October 25, 2016
The Library is Open

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Hi friends!

This Alpha Build marks the first of what I'm calling "content patches" for Vidar. All told, it includes two new quests (plus an overhauled third quest), a new zone, a new puzzle mechanic, and some new additional functionality. The goal with this patch …

1,662 views
RazburyGames
October 18, 2016
Rewrite

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[color=rgb(51,51,51)][font=Georgia]This week has been an awesome flurry of new development and bug fixes. One of the big things that I finally tackled was Etel's dialogue. The character felt a little 2-dimensional and some of his "filler"…

1,593 views
RazburyGames
October 11, 2016
Cleanup Crew

[font=arial][color=rgb(51,51,51)]Hi friends![/color]
[color=rgb(51,51,51)]Back from a really excellent vacation abroad, and excited to tackle some more on Vidar. We're spiraling frantically towards Early Access, and the past few weeks focused on:[/color][/font]


  • [font=arial]Artistic modifications to c…
1,757 views
RazburyGames
September 27, 2016
Austin, Alpha, and Introducing Myself

Hey there!

Last week I started posting my DevBlog here, and I realized I hadn't properly introduced myself! I'm Dean, I'm the creator of Vidar, which is an RPG Puzzler where everyone dies. I had heard that Gamedev.net is going through something of a rebirth last week at the Austin Games Conference,…

1,574 views
RazburyGames
September 23, 2016
Every Ending Needs a Beginning - Vidar Dev Blog (9/22/2016)

Hi friends!

I'm demoing Vidar at the Austin Games Conference. I talked about it a fair amount on the blog last week, no need to rehash. However, rather than tempt fate, I'm avoiding pushing a patch this week for fear of breaking something. I mean, I'm sure there's plenty that's broken. I just don't…

1,840 views
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