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We're back from SXSW Gaming, and their inaugural pitch competition, and holy cow that was an exhausting 24 hours! Here's a run down of all I got to do (which is just as much for me to remember as it is to talk about what got done this week).[/font][font…
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This week I took a break from bug fixes to work on some new content for Vidar, because it's always nice to have more game to play. This week, we're ready to preview how "Make it Work" will, well, work.[/font][font=Georgia]
This quest is designed to do a …
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We've had two weeks now to work on some additional tweaking of Vidar, and version 0.8.0.2 was launched this past Friday to address some additional bugs that were cropping up.[/font][font=Georgia]
A personal favorite bug was that people were reporting the…
Hi friends!
A lot of times I post my dev blog about what I've been working on in general for Vidar, but since this community is definitely more about sharing experiences so that we can learn from one another's successes and mistakes, I wanted to do a write up just here on the craziness of yesterday…
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[color=rgb(51,51,51)][font=Georgia]This upcoming month will be characterized by "aggressive polishing" of Vidar in anticipation of Early Access. However, tomorrow we launch the Steam Store Page and a huge press blitz, so not a ton of dev…
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Hi friends!
Happy holidays! I'm still mid-Chanukah right now and up to my shins in latkes, but whether you're celebrating or not I hope you've had a fabulous few weeks. Lots to talk about today!
First, today is the release of the final pre-Early Access content pat…
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Short post for this week, as lots of ends are tidied up. This week I added several additional paths through the Ice Cave (along with about 25 new puzzle options and a new mechanic). Additionally, a lot o…
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This week I'm pushing a new patch to primarily address one thing: key-bindings are now in the game. In theory, you should have a lot more flexibility when it comes to your input. This includes resetting …
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I'm writing this blog post as I'm still trying to digest the last of Thanksgiving dinner, several days after the fact. For those who celebrate, I hope you had a wonderful holiday![/font][/color]
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Hi friends!
We are on an unstoppable crash course with Early Access in January, and there's so much left to do!
This week I managed to get a ton of the upcoming patch in. The biggest mechanical change is the addition of three patients that Gusztav will be treating at the beginning of the game. I do…
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This week was candidly pretty rough. Like a lot of people around these parts, Wednesday and Thursday were both filled with a thousand-yard stare and unfortunately not a lot of good, honest work. I've mad…
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Man, what a week. This week involved a ton of QA (important, but man it's like pulling teeth) along with adding a bunch of additional content for the game.[/font][/color]
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What a fun and strange week this has been. After the last content patch went out, I focused on fixing additional bugs in the demo that I discovered back in Austin. The demo is ever-more-stable, and those…
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Hi friends!
This Alpha Build marks the first of what I'm calling "content patches" for Vidar. All told, it includes two new quests (plus an overhauled third quest), a new zone, a new puzzle mechanic, and some new additional functionality. The goal with this patch …
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[color=rgb(51,51,51)][font=Georgia]This week has been an awesome flurry of new development and bug fixes. One of the big things that I finally tackled was Etel's dialogue. The character felt a little 2-dimensional and some of his "filler"…
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[color=rgb(51,51,51)]Back from a really excellent vacation abroad, and excited to tackle some more on Vidar. We're spiraling frantically towards Early Access, and the past few weeks focused on:[/color][/font]
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Hey there!
Last week I started posting my DevBlog here, and I realized I hadn't properly introduced myself! I'm Dean, I'm the creator of Vidar, which is an RPG Puzzler where everyone dies. I had heard that Gamedev.net is going through something of a rebirth last week at the Austin Games Conference,…
Hi friends!
I'm demoing Vidar at the Austin Games Conference. I talked about it a fair amount on the blog last week, no need to rehash. However, rather than tempt fate, I'm avoiding pushing a patch this week for fear of breaking something. I mean, I'm sure there's plenty that's broken. I just don't…