• entries
    32
  • comments
    7
  • views
    3838

About this blog

A development journal of "Project SpaceVille", a life-simulation and community game for mobile platforms.

Entries in this blog

RedOtter

Devlog #22 - Web Summit!

Hi everyone!

 

It’s been a while… How is everyone doing? :D

We have a lot of news for you but today we are going to talk about Web Summit!

As you might already know, last week was the Web Summit 2017 in Lisbon and we were there!

 
731331_98064c5e875b4311b6067153ecad7c42~

Web Summit

 

First of all WOW! Ahah I think I talk for everyone when I say Web Summit was an intense experience. In the first two days we only strolled around...met new people..  attended a few conferences and we even watched a few pitches from other companies.

 

But then day 3 came! [Dramatic music] It was 7:30am when we got to Web Summit. It was soooo early all we wanted was sleep. Around 9am people started to show up and then it’s when things got real. We had to pitch over and over again Project SpaceVille. We must have pitched about 1 thousand times? Ahaha And no I’m not exaggerating.

Imagine this: standing up for 10hrs straight and always repeating yourself. Ahah It was somewhat exhausting, I won’t lie, but in the end it was a wonderful experience! We met a large number of interesting people, a lot of interesting startups and even some investors!

In the end of day three, our sponsor, Startup League, organized a closing Mixer which was a great way to relax after such a long day.

We’d like to thank Startup League for helping us and making us goodies. 

731331_1aa7b9e0dba14555b3c8841332380e18~
 
 
 
Alpha
We launched a new version of the Insider Program. Unfortunately, some people have told us they have been having trouble with this new version. Screen shaking or a loading bug, might occur. If you're experiencing this, try restarting the game and don't touch anything until the game loads. If the problem sustains, let us know. We will try to solve this problem as soon as possible.
 
731331_dcfb577e0c9a41288b83b9582f4b6137~
 Screenshot of André Soares
 
 
See you soon,

The FAXIME Team
 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames

Instagram: https://www.instagram.com/faximegames

Twitter: https://twitter.com/FaximeGames

Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames

RedOtter
Hi everyone!
 
I hope you're all doing well.
 
We don't have much to say this week, since we're preparing for WebSummit next week! Oh, how time flew! Ahah
 
But we decided to start working on the looks of the game. So we started discussing one of the things you will see the most: the floor texture! 
 
So here is some of the texture ideas our artist came up with. I hope you like them as much as I do. (smiles)
 
731331_88e8bd8c03b944dbae0be92c0b2e01b6~
 
Share your thoughts with us!
 
Don't forget to share your support and motivate us on Thunderclap!
 
See you soon,

The FAXIME Team
 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames

Instagram: https://www.instagram.com/faximegames

Twitter: https://twitter.com/FaximeGames

Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames
Thunderclap: https://www.thunderclap.it/projects/63892-support-project-spaceville

RedOtter

Hi everyone!

 

We’re back again for a quick update!

 

We’re decided to create a Thunderclap campaign just to keep us motivated to continue to develop Project SpaceVille. It would mean the world to us if we had your support!

Check out the campaign here!

731331_e35e67b43b8a4f00b23349ff79495766~

 

 

 

See you all soon!

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames

Instagram: https://www.instagram.com/faximegames

Twitter: https://twitter.com/FaximeGames

Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames
Thunderclap: https://www.thunderclap.it/projects/63892-support-project-spaceville

RedOtter

Money talk

 

Hello again!

 

Long time no see! (*wink* laughs) I hope everyone is doing well. What did you think of yesterday’s post? Let us know in the comments!

Today we are going to talk about something totally different. Today we will be talking about monetization.

 

Monetization

We’ve been thinking a lot about monetization, and how it will work in “Project SpaceVille”. On the one hand, we want to make enough money so that we can live (laughs), on the other hand we don’t want to screw up our loyal players.

As such, we came up with 3 ideas. Just to be clear, we don't want make the game “impossible” or less enjoyable to play without paying. Most (if not all) of the game’s content should be accessible to non-paying players.

 

Idea #1

Ads. Yes it’s annoying, we know. (laughs) But it’s one of the ways we can make money without giving out players much of a burden. And to make it even less intrusive, we thought about placing ads in loading scenes only, for example. Better to watch an ad than a loading screen with nothing at all, right? (laughs) And that way you'd be helping us survive as well.

 

Idea #2

The player could buy in-game currency whenever he wants. Let’s say €1.00 or $1.00 can get you 150 coins or so of in-game currency, for example. This way, the player can buy new clothes, furniture, etc. whenever it feels like.

 

Idea #3

There would be an an annual subscription that would unlock all content in the game, remove all ads, and give an allowance to the player as well.

 

Let us know what you think! If you have any different ideas, please share them with us!

Currency

We have no idea what to name it. Maybe we could use your help? Help us by brainstorming names like SpaceBucks ahah. Share your ideas on the comments! If you want to chat with us, we are very responsive on Facebook.

_lx0emaD4G2AjOAXM6T_o_bTCUckrgfJHPW-A92yYqP3wkzi1cLLyitzX321U8DAQ-8NBiArTGNFMf_6p9Ey9zsIOWPbEZ__jKrh-rA67hVtKuDst59elDaFX2fKACXfeyaPzGst

 

See you soon!

 
 
Follow us and keep updated at:
Thunderclap: https://www.thunderclap.it/projects/63892-support-project-spaceville
RedOtter

Storytelling

Hi everyone!

 

Today I’m going to share my story with you.

It all started during my summer holidays.. When I was small I heard about this spaceship that traveled through the universe every 20 years.  I decided to go on space cruise! I was so excited I just couldn’t wait to see the rest of the galaxy! All the stars, planets, alien life! Everything I had dreamed about since I was little. So I did it, I booked my ticket and off I went to space!

 

Everything was running smoothly. I was having the time of my life! The more we traveled the more different species were on the cruise, it was fascinating. On our way back to Earth we stopped at this little cute planet where life only existed inside a dome. I found it very interesting how they were able to maintain a system alive inside it. I got distracted exploring and missed the cruise back to Earth!

 

Someone saw me crying at the space station, who would have guessed that he/she would become my best friend. He/she comforted me and offered me a place to live.

 

He/She showed me around the city and introduced me to all the neighbours. Suddenly I felt better, and thought “It’s a new experience, come on you love adventures! And everyone is so nice here..”.

 

After a tour around the village and after meeting most of the neighbours my friend left me at home. Where I was alone. On my own... My stomach  growled! I realized I had no food. I sat there alone on the floor and got lost on my thoughts. And this was the conclusion I came to:

“I don’t have any other option, if I want to go back to Earth I have to survive the next 20 years in this planet. And more, I need to raise enough money to survive and buy a ticket back.”

 

The next morning I got up and went looking for a way to make money. On my way to the store the Fox asked me to help him cut the grass, he said he would even pay me. I needed the money, so why not? I helped him and he kept his promise and paid me.

 

That’s when I realized... maybe... I could make a living just from helping all my neighbours? It sounded a lot more fun than working in a boring store.

 

And this is how everything began...

 

731331_0795b57b0e7b48268e3d69e48084603d~

 

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames

Thunderclap: https://www.thunderclap.it/projects/63892-support-project-spaceville

RedOtter

Hi everyone!

Sorry we didn’t post this yesterday but we’ve been quite busy ahah, yet we don’t have much to say! (struggling)

Customization Feature

I know we have been on and on about this but it should be almost finished! At least we think the coding is part is done YAY! And now all we need is to place the right rig (skelethon) in all the clothes models and it should be finished! Party ahah!

Techdays

Teresa was at Techdays, a technology expo in Aveiro, Portugal. Where about 50 companies gathered to show their products and services. Teresa was there for 3 days showing Project SpaceVille to people, and they had a lot of fun!

 

731331_208a5dfb74e449fca6bfc44af3252b4e~

 

We promise to have more a more interesting theme to talk about on our next devlog! :)

Cya next week!

 

The FAXIME Team

http://www.reactiongifs.us/wp-content/uploads/2015/04/nothing_to_see_here_naked_gun.gif

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames

Instagram: https://www.instagram.com/faximegames

Twitter: https://twitter.com/FaximeGames

Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames

RedOtter
Hi everyone!
 
As you might know we have been working on dressing our player character. So.. girls... here are some of the dresses our artist has designed! 
 
731331_6c03e5afc3af4ea8ab4fbf58e5182080~SMLXL
 
Offtopic
 
As you know we are from Braga, Portugal and yesterday was a really sad day here. There were many fires, it was terrifying! Gil's house was actually threatened :(
Everything is calmer now and nothing happened to us but it was verry scary
This picture was taken by someone we know.
 
731331_247f67b084de47179aba4de2b27e1f67~
 
 Here is her facebook page https://www.facebook.com/inesfphotography/ ! :)
 
 
Cya Wednesday
 

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames

RedOtter

Hey everyone!

Not much to say today! Ahah But here it goes..

Customization Feature

Sooooo, this is going pretty well actually! We have finished the part of creating an unique mesh. (cheers) Now we are working on the dressing when clicking on the inventory. This is what it’s starting to look like! This is what it looks like in Unity engine!

731331_b570b0fa2a264143a45429b7d231f08c~
 
 
We're also working on some clothing concept art! We can't wait to share it with you!

 

Famalicão Extreme Gaming

We went to this really cool event over here in Portugal, it’s called Famalicão Extreme Gaming. I was interviewed for one of the biggest portuguese newspapers, Jornal de Notícias, and here it is! Weeee Ahahah I was asked to talk about my studies, because Gil and I went to the first gamedev BAS in Portugal. Then I was spoke about how we came up with FAXIME and explained what is Project SpaceVille.

731331_f4b202448f8a4dc18df1883b3a052399~

 

 

Techdays

We will also be at Techdays in Aveiro! TECHDAYS is a space for debate on topics very relevant to our industry, where the main national and international specialties will be present in areas of relevant interest associated with the use of technology. So.. I’ll be there 3 days showing Project SpaceVille to people! :)

 

731331_511e507c6d924a6bb5ac05968e6d3007~
 
 

Cya next week!


The FAXIME Team

 

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames

RedOtter

Hey everyone!

Customization Feature

We are still working on the customization overall it’s going well. Besides coding to assemble the player we realized we had a problem with our 3D models and need to fix them all. But it’s starting to look good!

731331_145fc1fb0488496286331f96e293e849~
 

Player’s House

We have been thinking about the player’s house a lot. We thought the player should start with a basic house and he should be able to upgrade it as he progresses in the game. So this are some of the ideas we came up with!

 
731331_c9609948d2f946fa878c6436855cefd9~
 

And we already have the Large 1 floor House. What do you think?

 

731331_a39101d252bb4bcba6a09bab7f4368ea~

 

Game Dev Meet @Porto

Last friday we went to another game dev meet! Unfortunately I wasn’t able to stay for long but it was very enlightening! Here’s a photo that someone took! Look at me! (laughs!) I’m talking to Ricardo Mota, he’s a big shot here in Portugal in the game dev area!

 

731331_d43b025d9e7d41158357ce419a5c0154~

 

Podcast

Heyyyyy here is the podcast I did with Aden, the Indie Game Podcast! I must warn you I was very nervous! I’m quite shy to be honest.. Oh well, here it is!

https://www.mixcloud.com/Indiegamingpodcast/episode-18-interview-with-faxime-games-creators-of-project-spaceville/

 
 
731331_a79310e4e3924bf88d24275e462489d3~
 

Cya Monday!


The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames

RedOtter
Hi everyone!
 
I hope you are all doing well and had a fantastic weekend!
 
Today we are sharing with you this concept art of outdoor props!
 
731331_b82085fd31284ae18e73820144a707a6~
Wouldn't you like to have some of these in your garden and around your village? We thought you like them! Maybe they will be available in 3D soon? Who knows? (laughs)
 
 
Podcast
Oh and if you haven't heard the Podcast we did last week with Indie Gaming Podcast check it out!
731331_a79310e4e3924bf88d24275e462489d3~
 

Have a nice week and see you Wednesday!
 

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames

Website: https://www.faxime.fun

RedOtter

Hello!
I hope you are all having a nice week!

Update

I know we took a while to release the first update but in a blink of an eye we launched the second one! Ahah Have you updated your “Project SpaceVille”? Now, seriously I hope the inventory is running more  more smoothly now. No bug reports yet, so we’ll believe everything is alright. We also updated the new player character so it’s actually a girl now! Sorry boys! :P

 
Next feature - Customization

We don’t want you to have the same character as everyone.. Where is the fun in that? We will start working on the character creation feature now. We have the models for the clothes the player will use, such as t shirts, long sleeve shirt, shorts, etc.

 
731331_e35012195a9c4986ace149ee81050a35~

How does it actually work? We have separate models for each piece of clothes like in the image above, so what we need to do is assemble the pieces automatically and create an unique mesh with the player’s character. After assembling the character we will just “swipe” the textures from the models. But besides the clothes we also want you to be able to change the player’s face and hair. We also did some concepts! Let us know what you think!

 
731331_368887924c564d518d7b32a3d705aaf4~

If all goes well maybe it should be done in a week or two? We’ll see! We’ve actually never done anything like this so there might be some obstacles but we’ll overcome them! (grins )

 

Podcast

Tomorrow we will do a podcast with Aden! Here is his website check it out http://www.indiegamingpodcast.com/  

We’ll be talking about us and the game, it should be a lot of fun.

And stay tuned because we will publish the podcast on our social media once it’s released! :)

 

Cya next week!

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames

Instagram: https://www.instagram.com/faximegames

Twitter: https://twitter.com/FaximeGames

Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames

Website: https://www.faxime.fun

RedOtter
Hi everyone!
 
I hope you all had a nice weekend!
Today we are sharing the first original Project SpaceVille house, the player's house!
There will be many different types of houses for the neighbors as well.
 
 
731331_ebc5c151abb947c19755a0bb2670ba6b~
 
 
Would you like living in this house?
 
Cya Wednesday!
 

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames

RedOtter

Hi everyone!

Game Developments
 

We apologize for not releasing the update we talked about last week, unfortunately it was a lot harder to implement the new inventory in the game and we’re also a bit sick (laughs). These weather changes are killing our noses.

We promise to update this week and it should already have the new inventory and the new furniture. (smiles) The players will be in a future update. (winks)

731331_7157b0095f634e23a6ec654140b4db38~

 

 

So remember how placing the new player model went? Now check out how it looked like when we tried to make her walk!

 

731331_2bcac5dae78b4a54be455a478a5a88fe~

 

 

PlayStation Awards Portugal

 

I think we’ve talked about this a long time ago.. We decided to apply for the PlayStation Awards Portugal. Basically this is a competition where small game developers apply with games and have the chance of it being published for PlayStation 4. They also help with marketing and give financing to the winning team. So… what do we have to lose..?

 

For this application we had to write a Concept Design Document, and film a trailer. Since we thought sharing the document would be boring we are going to share the video with you instead! Click here to check it out! :)

Event

 
Yesterday we also had the opportunity to be apart of the Lift Off - Entrepreneurs Launch Workshop. This consists in talking to business experts, marketing, lawyers, etc.Whatever you need to open a business they were there! We it was nutritious
 
 
 
731331_13a1eced416e4bc28340c933d0dc8c3c~

 

 

See you all next week,

 

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames

Website: https://www.faxime.fun

 
 
RedOtter

Oh wow! It’s been a week already?! Time flies when you’re busy with work (laughs)

Here’s this week’s screenshot!

 

 

731331_28a75bef95a8454e90a3ec8ecfbbea14~
 
 

This is the first clothed player we made. It’s a female character but you will be able to create male characters too. We will create a character customization system next month maybe! So stay  tuned !

See you soon! (this time, probably next week) (laughs)

 

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames/
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames/

RedOtter

Heya! :D

Today we are going to tell you what we have been up to!

 
Presenting at SringIT Con
 

Friday we took a 4 hour and half train trip to Lisbon! It was a really long journey… (laughs) On Saturday we went to one of the biggest universities here in Portugal (Instituto Superior Técnico). We went there for an event called SpringIT Con, it’s like a mini Comic Con, but mainly anime stuff. We had the honor of meeting one of the Portuguese veteran game developers! He was really nice and gave us some advice. We were sad we didn’t have more time to talk to him, but we had to present Project SpaceVille. After that we had to do another 4 hours back home.

 
731331_ab4fc06af2684ecc8e17ca0bc5ac3544~SMLXL
 
 

Bug fixes and new bugs

We also have been improving our inventory system! After a lot of hard work, we no longer have bugs such as the tooltip being everywhere and all sorts of errors. But there is one bug we haven’t figured out yet,  the one when you take more than one item out of the inventory, the items change to the last one you’ve taken out. But for now we should launch a new update later today (won’t promise anything!).

 

Yesterday we tried to assemble our player? This sounds weird. (laughs) What I mean is, We tried to put her clothes on and hair. Everything went well. And in blender (the software we use to model and animate) the animations we had worked perfectly! I was so happy it worked at the first try! (celebrates) But when we tried to put the model in Unity.. it was a whole different world.. This how the player looks like now but with a really weird walk. The animation doesn’t play and the player moves likes this:

 
731331_5d95256314d34e1dac88b9a3e2527406~SMLXL

 

We will try to fix this and launch another update with the new main character!

 

We have also been working on the interior of the house and maybe next week you can have your house looking something like this:

 
731331_f822273460d24d0db9e60efba7399fc5~SMLXL
 

Let us know what you think of this furniture set in the comment section. :)

 

We will be back for more news next week!

 

See ya,

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames

RedOtter
Hi everyone!
 
Today we are sharing a screenshot  where you can see the Museum. This is the place where you will take all your collectibles for examination and learn more about them.
 
 
731331_fa98e31c78af47248d6e4d11156ab1f3~
 
The textures aren't final yet, they will need some more detail.
What do you think of it so far? 
 

Cya next week, guys!

The FAXIME Team

 

 

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames

Website: https://www.faxime.fun

RedOtter

Presenting @ Game Dev Meet

 

Last week, on Friday, we were at Game Dev Meet @Porto. We presented “Project SpaceVille” and it was awesome!

 

Do you know those times when you’re doing a presentation and you ask “Does anyone have questions?” and then there’s an awkward silence because no one cared about what you are talking about? Well, surprisingly that didn’t happen! (laughs) Our audience had a lot of questions for us and showed a lot of interest in talking to us. We were actually amazed and very pleased by the reaction! (laughs)

 

Furthermore, there was another nice surprise yet to come! There was this artist in the meet, and he drew a caricature of both us while we were presenting “SpaceVille”! Here’s a pic of it:

 

Game Dev Meet @Porto - FAXIME CariacturesSMLXL

 

 

That was awesome. Thank you very much, José Raimundo! :)

 

The Alpha Launch

 

This past Friday was also the launch of the “SpaceVille”’s alpha programme! A lot of people of people have joined it already, having early access to play and test the game! But there’s always room for more of you to join in.

 

They’re being a bit shy about posting in our forum for now, but we’ve been receiving some private messages on Facebook with feedback from the game! It’s been great talking to different people and hearing their opinions. And of course, getting bug reports. (laughs)

 

Going to Lisbon

 

A few days ago, out of the blue, we got a call from the Spring IT Con in Lisbon, asking us to be a part of the talks this weekend! And we said YES, of course! (laughs)

 

So, next friday we will be traveling to Lisbon to show off “Project SpaceVille” and its development process! We’re very excited since we don’t know many people from that region of Portugal. It’ll be a great opportunity to expand our network and show our game to new people.

 

It's What's Inside That Counts

 

Now that we have a new member on the team, we’ll try to post new content and update the alpha more regularly! We decided that we’d start with the interior of the player’s house. We’ll start by developing some wallpapers and carpets, and eventually reach to some furniture.

 

We’re also thinking of creating a new villager NPC, but we haven’t decided in which animal to go for next! Maybe you’ll have the power to decide in our social networks… (wink) And if you have any ideas feel free to share with us!

 

Cya next week, guys!

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames

SoundCloud: https://soundcloud.com/faximegames
Website: https://www.faxime.fun

RedOtter

Hi everyone :)uni

Here's today screenshot, the Hardware Shop:
Project SpaceVille - Hardware shop concept artSMLXL
 
Want some tools to do your day-to-day activities. This is the place to go! And this is the building you should be looking for when the comercial zone is built.
 
Right now, the insider build has a Shovel, an Insect Net and an Axe available to play with. However, there'll be more tools will be available in this shop! And these tools will be consumable, so be sure to stock some (laughs).
 
Fun Fact: Someone we know messes a lot with us for naming this Screenshot Monday, he insists it should have been Mockup Monday! (laughs)
 

Cya next week, guys!

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames

RedOtter

Hello everyone! :)

 

How have you guys been? We’ve been quite busy this past week (laughs).

 

Villagers

Today, we’re going to talk about your villagers, and fellow neighbours! As we’ve finalized the design of at least the Cat species, we’ve started developing 4 kittens from the two cat prototypes we’ve shared with you previously.

 

We also gave the 4 of them unique personalities. These personalities were developed based on the western astrological signs. That means that each villager will have an actual birth date, and that will determine their sign. In return, their sign will determine their respective personality. This not only helps us develop unique personalities for the characters, with easily differentiable traits from one another, but also makes it easier for us to develop unique and interesting dialogues that won’t feel quite as repetitive as otherwise.

 

Here are the 4 cat characters we've developed. We hope you like them:
 

731331_b82507334d4f4803abae4cd53a25ffde~SMLXL

 

 

And yes, you will have your own astrological sign too! So, no need to feel jealous (laughs).

 
Insider Programme

Don’t miss out our friend’s Twitch channel, Miercolez (you can check it out here https://www.twitch.tv/miercolez), tomorrow live at 9:30pm (UTC+00). As we’ve said in the last post, he’ll be the first playing the first build of the “Project SpaceVille” Insider Programme. If you like what you see, and haven’t signed up for the Insider Programme yet, there is still time to subscribe!

 

The Insider Programme will officially start for the public this next Friday, September 1st. Those of you who already signed up for the Programme will receive an email with instructions to download the first build of the game.

 

We’ll be celebrating the launch at this month’s Game Dev Meet @Porto with our fellow colleagues. It’s going to be great!

 

Marketing

If you’ve already seen our past work, you may have noticed that we’ve developed an Android app for a Portuguese radio station, Radio Nove3Cinco. You can check it here : https://play.google.com/store/apps/details?id=com.faxime.nove3cinco

 

As such, when thinking of how to expand the Insider community, we thought “Why not do a publicity spot in the radio? Just to see where it gets us.”. So, we’re still brainstorming on how the ad itself will play out. But what we do know we want for sure is that we want it to be fun, and be able to catch listeners’ attention.

 

Cya next week, guys! Be sure to subscribe to the Insider Programme! ;)

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames/
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames/

Website: https://www.faxime.fun

RedOtter
Hi everyone!
 
Today's concept is our lovely main character and a concept of an alien. These were one of the first concepts we've had! You've probably seen the main character before but I bet you haven't seen this alien! (winks)
 
What are your thoughts on them?
 
You'll be able to fully customize the main character! Changing its clothes, accessories, hair and a lot more! 
 
731331_d0ef6895c4f14bd9974034464cd1fbc8~
 

Cya Wednesday for your weekly devlog!

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames/
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames/

RedOtter

Hi everyone!

Today we have a couple of big news to share with you :)

 

Welcome to the team!

 

As you may already know, for the past few weeks, we’ve been searching and searching for an artist to join our team. As we’ve finished the functional prototype for “Project SpaceVille”, now “Midday-Mayhem” (our artist) has been needing some help with developing the semi-final art assets. Although we don’t really need much right away, we need to test and eventually finalize the look and feel of the game. And we’d like to do it as soon as possible.

After many weeks of searching and contacting people, we’ve finally found someone perfect to join the FAXIME team. Her name is Meera, and she specializes in developing 3D models. She’s also working with us remotely, but that’s not really a big issue since we’re already used to that. Everything is going great. We love her work and she is a really nice person. (smiles) We will post some of her work for you to see in the following days! (wink)

 

Launching the Insider Programme

 

Secondly, the moment you’ve been waiting for (we hope) is arriving! We are proud to announce that the “Project SpaceVille” Insider Programme will be officially launched this September 1st, with the release of the first insider build of the game!

On that same day, we’ll be at the Game Dev Meet @Porto for the second time, this time showing off “Project SpaceVille”. We’ll give a small talk about the game and our journey as an independent game studio startup. We’ll also publicize the Insider Programme, of course. (laughs)

Also, in some other great news! On August 31st, tune in on our friend’s Twitch channel, Miercolez (https://www.twitch.tv/miercolez) live at 9:30pm (UTC+00). He’ll be the first person playing the “Project SpaceVille” Insider Programme build. If you want to join there is space for everyone! (laughs) We’re really excited for this opportunity, and we can’t thank him enough. We hope it goes well, and that he doesn’t struggle to much playing the game (and finding those pesky bugs). (laughs)

 

Some real developments

 

Finally, on to some real game development! We recently went back to the inventory system, and realized that we needed to rethink the way it was implemented. Originally, we’d only planned for one inventory to exist, the player’s inventory that is. So we designed that system to be coupled with the user interface (UI). So, if we wanted to have another inventory for something else other than the player, the UI would need to be duplicated in order for it to work. You can see now why this might be a problem...

 

"Project SpaceVille" - Inventory screen

 

 

We realised that, in order for the game to be more realistic, it would be cool if your villagers had inventories as well, with items inside them, and with all the restrictions that would apply to a real player. So, we had to rebuild the inventory system from the ground up in order to separate the UI from the inventory data itself. This will also make saving and loading inventory data a lot easier than before.

This is a pattern that we’ll be sure to follow from now on. Data is one thing, and what you see in the screen is another. If you’re developing games (or any other software for the matter), make sure you remember this. Don’t be like FAXIME! (laughs)

 

Cya next time, everyone!

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames/
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames/

RedOtter

Hi everyone!

Today’s screenshot is, as you can see, a cherry tree! You will be able to plant lots of trees in your village! This is one of them! :)

Do you like cherries?

731331_ef6e9b5af9bd4d81b24207ccfce45e00~
 

Cya next week, everyone!

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames/
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames/

RedOtter

Hi everyone! :)

 

I hope you’re all doing great!

 

Today, we’re going to talk to you about what we’ve been doing on “Project SpaceVille” in the last couple of weeks. This last one in particular, we focused on fixing the most critical bugs in the prototype. As you may already know, that was the last week before submitting the final demo for Lisboa Games Week. So, that was quite stressing! (laughs)

By the way, here’s a screenshot of that said demo. Enjoy!

 

 

731331_d738993f8a144c7c9f7429b4e2e93ff1~

 

Bugs. Bugs everywhere!

Something we didn’t tell you before (ups!) was that you were actually able to dig holes inside houses... But, we fixed that and you are no longer able to plant trees in your living room. There goes the environment, I guess. (laughs) Speaking of that, another bug that also occurred inside the house happened when you tried to place an item from the inventory in the room. Suddenly, it would start to be multiplied insanely (laughs), but that’s fixed as well.

 

While fixing these “small” issues, we were breaking other things related to the player's actions. For example, the player couldn’t catch butterflies anymore, trees wouldn’t fall no matter how hard you struck it with the axe! And after fixing these action related bugs, the achievements stopped working as well! What a mess, I know... (laughs)

 

Bugs aside, we’ve finally changed the player’s 3D model and animations to the “final” ones. But even there we found some issues. The new model’s rotation and player input sync was all wrong. So the player would be walking right with his body facing left (laughs).

 

We’ve also changed the NPC models to the cat models. But unfortunately, we haven’t had the time to implement their animations yet.

 

Art Styles

Finally, we’ve been testing a couple of different art styles in the game. We want “Project SpaceVille” to have its own look and feel. So, we’re giving a lot of time and thought into this. We haven’t set anything in stone yet, other that we want it to feel cartoonish, somewhat stylized and, above all, unique.

 

So, if you could help us, we’d love your opinion! Gil has been playing around with shaders and he has came up with these.

 

 

731331_d87381aeadb54ca89dfc9a77788bb840~

 

What do you think?

 

Cya next week, everyone!

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames/
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames/

RedOtter

Heya we're back for more news!

 

Today we are going to talk about the art of "Project SpaceVille"! We are no longer using placeholders for everything!

 

A few months ago, we met an artist on DeviantArt who was interested in our project and decided to help us with the art department.

She has developed a loooot of concepts for us!

Main character concepts, villagers, clothes, buildings etc.

She has also already made a 3D version of the main character tho it's just a base mesh with a simple texture.

 

And look at this cute couple she made! Don't you just love them?

 

731331_1bdb359df8244d15a79ed451275c3300~SMLXL
 
 
 

Meanwhile, we got an intern at FAXIME who was a rigger and animator.

Thanks to him our main character can now walk, run, jump, and do a lot of other actions! He did an incredible job, really! We are proud of him :)

 

Here's a little peek on what he did. Here's the link to the GIF http://gph.is/2uofiTq 

 

Stay tuned for more!

 

Bye everyone! :).

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames/
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames/

 

RedOtter

Hi everyone! :D

 
Just as we promised last week, here is your surprise! We're proud to announce that we'll start doing our Screenshot Day from now on, every Monday. :)
 

Yes! This mean you'll finally start seeing something new from "Project SpaceVille" every monday! Screenshots will range from concept art (like today), but also 3D models, promotional art and screenshots directly from the game it self.

 

So, without further ado, here's today’s screenshot!

 

731331_99bb5c99885d432da34f8b5f67276ee6~SMXLL
 
This is one of the NPC concepts our artist has drawn. This is our fox villager! What do you think of it? Isn't it cute?
 

See you soon,

The FAXIME Team

 

Follow us and keep updated at:

Facebook: https://www.facebook.com/FaximeGames
Instagram: https://www.instagram.com/faximegames/
Twitter: https://twitter.com/FaximeGames
Pintrest: https://www.pinterest.pt/faximegames/

Website: https://faxime.wixsite.com/site