(Note - currently links do not have any styling on them that let you recognize them until you happen to hover over them. No idea when or why this happened but until it gets fixed I've colored text that is a link)
So last week was an unfortunate mishap of technical glitches. Dead laptop, new mainboar…
So last week was an unfortunate mishap of technical glitches. Dead laptop, new mainboar…
Welcome back after another week! Here is your round-up of stories from 4/15 - 4/22
As a side note, I asked Mike about the lack of full screen capability in YouTube embeds and he directed me to the media BBCode editor. After a bit of fiddling around I got the tag code updated so that videos are now l…
As a side note, I asked Mike about the lack of full screen capability in YouTube embeds and he directed me to the media BBCode editor. After a bit of fiddling around I got the tag code updated so that videos are now l…
Welcome to the new home of Weekend Reading! To be honest I've always wanted to have it here in my journal to begin with, but in the past it was much more visible in the News section, and we didn't really have a way to display journal entries right on the front page. Now that we have revamped the ne…
So a couple of days ago I realized - now that we have a Staff Journal with which to spout Official Business and such, this journal can really return to just being my personal journal 24/7. Pretty cool, but what to post about? Well, I suppose I might as well start jabbering about the project I have …
It's important to remember that the development of this website is no longer entirely under our control, and this isn't the only place you can go to for development information.
When we switched over to IPS we gave up a good deal of the freedom that we had with our own custom software that we had be…
When we switched over to IPS we gave up a good deal of the freedom that we had with our own custom software that we had be…
Heya folks, welcome to February! It's going to go fast, and at the end of it will be GDC.
Some quick updates:
Some quick updates:
- While you need to be a GDNet+ member to assign editors to your Journal, regular members can be Journal editors and post updates to your Journal
- Due to the discussion over at Mike.Popoloski's b…
Let's talk about how to submit articles, how they are reviewed and ultimately how they are published on the site.
But first, a few notes:
But first, a few notes:
- The Feedback tab has been shrunk and shoved down the page, but it's still the best and easiest way to report issues to the site besides going straight to the Probl…
Welcome to the second week of the new GameDev.net
It appears I've done a fairly decent job this last week staying on top of everything and keeping you all informed, and I aim to continue doing so in the weeks and months to come as myself and the team continue to work on improving the website - both…
It appears I've done a fairly decent job this last week staying on top of everything and keeping you all informed, and I aim to continue doing so in the weeks and months to come as myself and the team continue to work on improving the website - both…
I have a lot to talk about, so forgive any apparent terseness that may result. I am merely trying to be concise. Although at times I am indeed being blunt
EDIT: I would encourage anyone who finds there way to this page to take the time to read the entire thing - I know it's long but full of very us…
EDIT: I would encourage anyone who finds there way to this page to take the time to read the entire thing - I know it's long but full of very us…
Greetings fellow GDnet community members. It is my pleasure to welcome you all to the brand new version of The GameDev.net website, something that has been in development in one form or another for the past five years. Yea, five years. Besides the challenge of hitting a moving target in terms of ke…
Copied from my blog Blade Edge
At the end of last month I was sitting at my computer and staring at the lit of new poll options for GameDev.net. I run the weekly polls that appear on the main page and lately there haven't been many people submitting poll ideas and I've had trouble coming up with goo…
At the end of last month I was sitting at my computer and staring at the lit of new poll options for GameDev.net. I run the weekly polls that appear on the main page and lately there haven't been many people submitting poll ideas and I've had trouble coming up with goo…
The last day of LOGIN is wrapping up this afternoon, and as always it's sad to see it end. As I said in my blog about yesterday and Tuesday, this conference is primarily focused on networking, since there are only a few hundred attendees taking up a single location. You'll always see that guy you m…
Beautiful weather in Seattle is the backdrop for this year's LOGIN conference, which is now in its second day. I'm sitting here digesting a delicious Mexican-themed lunch and listening with half an ear to the lunch keynote rambling on at the front of the room.
The awesome thing about LOGIN is that i…
Luckily after my adventures last night I had plenty of time to rest and recover before the sessions kicked off at 11am this morning. It's another beautiful day here in Vancouver with partly-cloudy skies and a high of 60F, which is actually perfect even though you are right next to the water - the s…
Thursday, May 6th
After last night's festivities, today was officially the first day of GDC Canada, and I rolled into the convention center around 10am to catch the start of the sessions at 10:30. I skipped the keynote, as I usually do at conferences because they are always covered online later anyw…
After last night's festivities, today was officially the first day of GDC Canada, and I rolled into the convention center around 10am to catch the start of the sessions at 10:30. I skipped the keynote, as I usually do at conferences because they are always covered online later anyw…
Wednesday, May 5th
This is my first time out in Vancouver, and my first time attending GDC Canada, which is now in its second year as a Game Developer Conference offshoot. So it's nice to know that the Canadian Videogame Awards are also in their very first year and they kicked things off in a big wa…
This is my first time out in Vancouver, and my first time attending GDC Canada, which is now in its second year as a Game Developer Conference offshoot. So it's nice to know that the Canadian Videogame Awards are also in their very first year and they kicked things off in a big wa…
So I had this all typed up and ready to go earlier and then restarted my computer without saving the draft I had open in Notepad2. FAIL. Given how much I hate retracing my steps I waited a few hours and some new stuff came in for me to talk about so that makes things a bit better.
E3 pass giveaway
I …
E3 pass giveaway
I …
You might have noticed a bit of a change to the front page today. We're unfortunately running a bit short on box ad space here on the site. What can we say? People want to throw money at us. Until V5 goes live and we vastly increase our capacity for ad boxes, we needed a way to accommodate advertis…
Welcoming back Kevin, Dave and Tiff
If you haven't noticed, Tiffany Smith has been posting a lot of news recently on the front page, and that's because she's recently stepped back into the role of News Director. As the weeks and month progress and she settles back into her role we're looking to star…
If you haven't noticed, Tiffany Smith has been posting a lot of news recently on the front page, and that's because she's recently stepped back into the role of News Director. As the weeks and month progress and she settles back into her role we're looking to star…
So today started by somehow waking up at 7:40 to get my act together to head to the convention center by 9am to take advantage of the media-only Expo hour before the show floor opened to the public. I spent 20 minutes standing in line to try and play Red Dead Redemption and finally gave up. I wande…
Okay, it's 2:30am and I need to be up at ~8am so I'm going to make this quick! I drove up to Boston from NJ on Thursday and am staying with a developer friend just outside the city - the purpose of all this is of course to attend PAX East. I've always wanted to check out PAX, but Seattle is too far…
Oh yes, it's that time of year again. I'm actually getting to this within a month of GDC - nay, within a week!! (well, almost) There may be hope for me yet.
The GoodLaptop FTW
I so love my new Sony Vaio X. Not only is it sleek and sexy, but light and long-lasting. It wasn't until I picked up my old l…
The GoodLaptop FTW
I so love my new Sony Vaio X. Not only is it sleek and sexy, but light and long-lasting. It wasn't until I picked up my old l…
I can't stop panicking every half hour so that GDC starts tomorrow and I'm not ready. Then I remember that it actually starts Tuesday this year. Yea, it's really fucking with my head. But anyways, most of the GDNet crew pulled into town today, so we all gathered at Lefty O'douls next to Union Squar…
Dudes and dudettes! Things are hopping like mad crazy over here and I couldn't be happier. The team is pulling together some great, awesome things for the coming months and you don't even have to wait long to enjoy it as next month we're kicking it into higher gear. Let's go over what's developed t…
I'm reposting the editorial note I wrote for the Dec 7th GDNet Direct newsletter issue addressing the use of the email list for sending out full-issue advertisements. Another one is going out today (the same one actually as the one sent last December) and I want to be sure that everyone knows the d…
As promised, I'm here at the last Wednesday of the month to share some highlights and changes and general goings-on here at GDNet. Where to begin? Oh, duh.
More Tantalizing V5 Info
So didja know that we're planning to have a V5 demo in two months? TWO MONTHS!! Yea, things are a little bit crazy aroun…
More Tantalizing V5 Info
So didja know that we're planning to have a V5 demo in two months? TWO MONTHS!! Yea, things are a little bit crazy aroun…
What is an "Adverarticle"?
There's been a bit of backlash from our recently-published article Using Game Engine Art Tools to Improve Run-Time Streaming in Online Worlds. It's also brought back, for some, memories of the Intel debacle from 2007. Some might call this an "adverarticle", but it's really…
There's been a bit of backlash from our recently-published article Using Game Engine Art Tools to Improve Run-Time Streaming in Online Worlds. It's also brought back, for some, memories of the Intel debacle from 2007. Some might call this an "adverarticle", but it's really…
This has been another exciting year for us here at GameDev.net. A lot of that excitement comes from what's happening to us as a business. We dedicated a lot of time this year to attend various trade shows around the world (not just here in the states) and meet with many, many people in the industry…
Quick note on twitter conference/event coverage that'll take me a bit more than 140 characters to explain [smile]
In the past, we've always prefaced coverage of a session by tweeting something like "Mary Margaret Walker. How to get a job in the games industry" to introduce the speaker and the topic …
In the past, we've always prefaced coverage of a session by tweeting something like "Mary Margaret Walker. How to get a job in the games industry" to introduce the speaker and the topic …
Advertisement
Popular Blogs
Advertisement