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Gaiiden
Here are your entries from 9/26 - 10/4

Welcome new authors conceptcrash, jfarias, Misantes, Zaucy, Delphinon and ajm113!

Week of Awesome Participants

Take note that the first couple of listed journals have direct links to project postmortems.
Gaiiden
I'm working a fireworks show this weekend but I played it smart and planned ahead, tracking new entries as the week went on. Didn't want to leave all the new Week of Awesome journalers hanging. So then, here are your entries from 9/20 - 9/26

Week of Awesome Participants
Gaiiden
And we're back to just the boring old title as I realize that the journal listing page cuts the date off. Oh well, just keep an eye on the update date, people. Here are your entries from 9/13 - 9/20

Welcome new authors Burnt Dragon, dsm1891 and Juliean!

Week of Awesome Participants
Gaiiden
Catch up time. Also added the date range to the title. Since this journal is pinned to the top of the list, it can be hard to see if it's been updated without remembering to check the latest post date. I've known this for a while but no one's really mentioned it. Still - might as well make things easier for people. Any whoo, even though it's Sunday I'm only covering up until Saturday as normal, so here are your entries from 8/30 - 9/13

Welcome new authors Stett, Madolite, mohcin19, Kevin Van Nerum, Garrett Hoofman, AfricanThunder and adamgoodrich!

Project Updates

  • BlueStar03 - zBuLe's latest alpha update for Chronicle Destiny introduces pause control and menus
  • Jordan Bonser's Indie Dev Journal - JordanBonser has found and spent some time working with the Awesomium HTML UI library
  • Evolution - studentTeacher's voxel-based game needs to allow the player to build structures, and he lays down some initial thoughts on structural integrity
  • Blue stain - alfith drops by with a game release, the project he's featured in his journal over the last few years
  • Island Troll Tribes - zebrakiller has an overview on the current state of the game, as well as new screenshots and what the game is all about
  • Once a Bird - Demosthenes has a beta version of his iPhone game Twitchy Thrones available to check out
  • tnovelli's Journal - tnovelli rationalizes his decision to roll his own scripting language
  • IfThen Software - Michael Grand has a recorded twitch livestream of estimating the tasks for the game's first demo, and also shows off the new Trello board for his project management
  • Arcana Art's Developer Journal - Arcana Art invites you to check out the sneak peek video for his first game project, coming soon to the iOS App Store
  • What, How and Why I do it - Migi0027 shares some screens from his 3D engine under development, discusses plans for moving forward
  • Grand Strategy: Space War - Orymus3 has moved his project over from Dart to Unity and explains why the move was an easy decision
  • RPG Project - Post 11 - kseh has an update on his RPG project along with a new gameplay video and discussion of generating the towns and roads that connect the game world
  • et1337 makes games - et1337 got his Oculus Rift Dev Kit 2 and is very close to getting it working with Lemma
  • Aaaaahhhhhhh! - Radikalizm breaks down what his Common Rendering Interface project, a high performance 3D rendering toolkit, is all about
  • Avengers UTD Chronicles - AvengerDr has a video demonstrating the animation scripting worked into the game's UI library
  • Journal of Aardvajk - Aardvajk shows a gameplay test video of his soft-bofy physics blob swinging along via grapple hooks, and also addresses some issues raised with his recently-published article
  • Sporniket's log - Game programming while having a busy life - Sporniket shows that he has managed to get his game's main menu up and running
  • /* Why you crying? */ - JTippetts goes over some new commits he's made to the virtual machine branch of his Accidental Noise Library
  • Riuthamus's Freelance - riuthamus has a video timelapse of artwork being created, which is always cool to watch
  • The Big Procedural Game Journal - rbritt has been working on geodesic spheres for his first mesh generation function
  • DMD 'Ware - polyfrag's got a zombie infestation
  • Caveman - Norman Barrows goes over the refactoring he did to the game's AI
  • Gregory's Development Journal - Gregory Cheyney goes into detail about the character creation process for his RPG maker
  • OddGames development journal - O-san is still plugging away at Medieval Story and it's looking better than ever. Don't forget you can vote for it on Steam Greenlight
  • Inside a Wicked Lair - iamvegu goes over the mechanics of boss creatures he wants to set up shop in your dungeon the deeper you go
  • RuinValor - Birth of Talos - riuthamus makes some gold... for the game anyways

    Game Dev Stuffs

    • Chronicles of the Hieroglyph - Jason Z mentions how he's using NuGet with his engine to make it easier to manage dependencies by allowing them to be downloaded only when needed
    • Journal of Mak - Mak spent a day on a basic (wireframe) "space to surface" renderer and video logged his progress
    • Night Lone's Journal - Night Lone has some good advice on how to work through your projects as a small indie developer without quickly becoming overwhelmed and unmotivated
    • slayemin's Journal - slayemin is 3 months into founding his own game company out of pocket and gives a breakdown of how things went in August
    • The Bag of Holding - ApochPiQ ponders code without files, and thus how to properly organize or tag various sections of code to keep things organized. He extends upon this subject in a later post.
    • Leverman Development Journal - Finalspace shares his impressions with testing out Unreal 4 for use on his project
    • Richards Software Ramblings - ericrrichards22 goes over loading an SDKMESH model file using SlimDX
    • Gamedev info - Norman Barrows shares the code for his raypick test
Gaiiden
Here are your entries from 8/23 - 8/30

Welcome new author Finalspace!

Project Updates

  • Riuthamus's Freelance - riuthamus has the sketch up for his third DSM robot
  • Alurik's Journal - Alurik worked some more on his 2D top down shooter project, found out the hard way how removing items from a list you're iterating through can lead to funky things
  • Gregory's Development Journal - Gregory Cheyney lays down some thoughts on the battle system for his RPG maker project
  • Avengers UTD Chronicles - AvengerDr has been working on tech for cutscenes in his project, describes how he implemented a "typewriter" effect for printing text onscreen
  • Sporniket's log - Game programming while having a busy life - Sporniket realizes python is well suited to getting his sprite files together
  • Robot University -- a 2D DirectX Puzzle - puz has been spending this past week putting together an algorithm to generate mazes based on hexagons
  • Caveman - Norman Barrows reports on the latest caveman developments as well as how he dealt with burnout. The latest build is available for download as well
  • The Big Procedural Game Journal - rbritt continues working on and discussing various aspects of his large procedural-based game engine
  • Evolution - studentTeacher explains what's kept him busy this summer and the new terrain generations he's managed to work in with what free time he's had
  • Inside a Wicked Lair - iamvegu has a nice breakdown of how various stats for his game's characters affects the gameplay, with video examples no less
Gaiiden
Here are your entries from 8/17 - 8/23

Welcome new author zebrakiller, NineheadGenasha and iamvegu!

Project Updates

  • From End to Beginning - coremarq is back to roguelike development, not doing a full rewrite of his code but some heavy refactoring nonetheless. He also covers some planned gameplay changes
  • Night Lone's Journal - Night Lone brings us up to speed on his OpenGL engine and has further plans to keep track of problems and solutions he encounters while programming so he can share them through his journal
  • DMD 'Ware - polyfrag has a video showing off his new deformable terrain mesh tech
  • Jordan Bonser's Indie Dev Journal - JordanBonser covers continuing progress on his engine, including level editor export, dealing with 3DS animation problems on export, and updating some of the engine libraries such as AssImp
  • Sporniket's log - Game programming while having a busy life - Sporniket makes more progress on getting his Java-based Android memory game project set up
  • Orange Chair Software Development - Navyman shares a video giving highlights of several game elements and concepts for his collectible card game project
  • Journal of Aardvajk - Aardvajk has new image of his blob in the game environment and is working on a more straight-forward approach to the soft-body physics
  • The Big Procedural Game Journal - rbritt gives us a more detailed look into what he has planned for his procedural game project
  • Riuthamus's Freelance - riuthamus threw together some concept card art for Navyman's CCG
  • Robot University -- a 2D DirectX Puzzle - puz started work this week on a hexadecagon maze. He's already made additional progress
  • cyberspace009's Journal - cyberspace009 admits he's not the best at pixel art, so any pixel artists reading this should drop him a line. He goes on to talk about his game's tile system
  • newtechnology's Journal - newtechnology has his infinite runner game up on the Google Play store. Congrats!

    Game Dev Stuffs

    • Gamieon's Journal - Gamieon spends several hours playing around with the Unreal engine with some nice-looking results. He lists some things he wants to look at later, if there's something in particular you'd like him to check out in that list let him know

      Other Stuffs

      • Merry Prankster Games - gdunbar is off on a quest to play through all of the old text adventure games from Infocom. He's already made it through over a dozen
      • Bidimensional Dreams - dejaime landed himself a game dev job - congrats!!
Gaiiden
Here are your entries from 8/10 - 8/16

Welcome new authors cyberspace009, Gregory Cheyney and PsichiX!

Project Updates

  • My attempt at making a platformer - AFS takes inspiration from his experience with technical drawing to try to come up with a consistent art style for his platformer
  • LOST ORBIT Development - PixelNAUTS is wrapping up development of Lost Orbit and shows off the four unique menu backgrounds used in the game as you progress
  • Avengers UTD Chronicles - AvengerDr is forced to roll his own GUI that utilizes C#, SharpDX and Direct2D, with element syntax derived from XAML
  • RuinValor - Birth of Talos - riuthamus returns from a 3-hour tour and has some new environment screenshots to share
  • Journal of Aardvajk - Aardvajk talks about "taking a 2D list of points and rendering it as a 3D blob" in order to begin prototyping his new soft-body physics project
  • Orange Chair Software Development - Navyman has some more advice on creating your game demo and has gotten his to the point where he's comfortable with outside eyes checking it out
  • GiTS' Journal - GiTS' second entry goes into more detail about the project defined in the first journal entry as a "[color=rgb(40,40,40)][font=arial]top down shooter with rpg elements set in a sci-fi like city influenced by various media"[/font][/color]
  • A Keyboard and the Truth - EDI recognizes it's been a while since his last update and brings us up to speed on the latest developments for Revel Immortal
  • BlueStar03 - zBuLe's next update to his project, available on the Windows Phone App Store, switches the view to an isometric perspective
  • et1337 makes games - et1337's latest Screenshot Saturday post for Lemma shows off some moving platforms and "falling water" along with additional environmental enhancements
  • DMD 'Ware - polyfrag has some photos he took at SIGGRAPH for inspirational reference and also has some new project screenshots as a result

    Game Dev Stuffs

    • Think Small - BSVino has released a network tool to help you view game data in real time while having someone playtest your game, as well as manipulate the data and affect the playtester's session
Gaiiden
As promised, here are your entries from 7/19 - 8/9

Welcome new authors rbritt, GiTS and Sporniket!

Project Updates

  • Magic Pixels - joew's latest look at Empyrios includes how the game's HUD should function when finished, along with a new screenshot
  • My attempt at making a platformer - AFS goes over the event system he's added along with weapons to his game, takes a look at the subtle things that can have a large gameplay impact and lots of pretty new screenshots
  • Path Tracing Adventures - Arjan B wraps up his path tracing project by adding the ability to render depth of field, discusses what he wants to work on next
  • Caveman - Norman Barrows covers what's new in Beta 9 of Caveman, along with the link to download and check it out yourself
  • Lactose!'s Journal - Lactose! is still looking to eventually have 3D models for his game characters but a new video with smoother 2D placeholder animations lets us better see what the project is heading towards
  • Radical Heroes: Crimson City Crisis - Mad Unicorn Games has info and a video on the next update to drop for their game
  • Avengers UTD Chronicles - AvengerDr doles out all the relevant info for his turn-based sci-fi tactical game that is rendered in an old-school neon vector graphics style reminiscent of Tron and Wargames
  • The Seven Tides - kyuubi has another quick look at the current art direction for the project
  • Crawling with ideas - ManTis is back with a new project, a logic game based around the principles of Q*Bert. He also updates on what's going on with older projects
  • From End to Beginning - coremarq still has his rougelike on hold, is progressing on his new project and has a little fun with his particle system by turning it into an Araknoid clone for testing
  • Orange Chair Software Development - Navyman reminds us that creating a game demo isn't as simple as just slicing out a portion of your gameplay.
  • Undergroundies Projects - Undergroundies has made it into the Game Maker Showcase, congrats!
  • newtechnology's Journal - newtechnology has put his FPS project on hold to try for a simpler game to cut his teeth on, which is an endless runner available for download
  • Journal of Mak - Mak has some new images and video of his celestial body rendering work, which is indeed looking very nice
  • Brass Watch Games Development - nerdboy64 has been busy with another project but has made a good deal of progress on Shipyard as well that he covers in this entry
  • et1337 makes games - et1337 has continued with his weekly Screenshot Saturday entries, had good success at the event he attended to showcase Lemma
  • BlueStar03 - zBuLe has released his project onto the Windows Phone Store, although it's rather interesting how his has planned to use it to try and help fund/motivate further development
  • The Curiously Recurring Gimlet Pattern - jwezorek has gotten approval on the App Store for his iPad puzzle game Zzazzy
  • Daath Galaxy Devlog - BlackLodgeGames has released the official Daath Galaxy trailer and also now has the project up on Steam Greenlight and IndieGoGo

    Game Dev Stuffs

    • Ramblings of a partialy sane programmer - blewisjr talks about deciding which platform(s) he should be targeting with his project. It's not so simple these days, like when it was just the desktop that ran games
    • dustArtemis ECS Framework - TheChubu covers the ComponentManager class of the dustArtemis Java framework used to setup entities, components and systems
    • Journal of Aardvajk - Aardvajk invites you to have a look at his "clean signals/slots system using varadic templates", tested in GCC 4.7.2. He's also considering making it into an article
    • My Journal - Lysergide shares "an editor extension that will allow you to easily create ScriptableObject instances of any kind directly from the [Unity] editor"
    • slayemin's Journal - slayemin goes over what he and his new studio have been busy with their second month in business
Gaiiden
I feel I owe the community a heads up since I normally don't miss posting more than twice in a row. We're in the final stages of cleaning out the house I've lived in since I was 2 so there's lots of crap to move around and get rid off and store and all that fun stuff. Once that's pretty much done next week I can get back to a more normal schedule... until I have to move into the new place sometime in the coming few months. Anyways, the Featured Journals are still being updated and hopefully by now you're all subscribed to the ones you like to follow most. See ya next week with another full wrap up
Gaiiden
Here are your entries from 7/12 - 7/19

Welcome back, SIC Games and Mak!
[nbsp]
Project Updates

  • GoCatGo's Development Journal - GoCatGo has a new image showing off the changes to the post-process effect being used to set the atmosphere for his horror/adventure project
  • The Beginnings of Kingdom Dawn - sck8000 is guilty of a little click bait but he's just happy to showcase some nice sprite work by a fellow GDnet member for his 2D adventure RPG project
  • Ramblings of a partialy sane programmer - blewisjr finds and exploits some useful features of the latest Java release and also recommends an IDE
  • Magic Pixels - joew has two posts this week, one covering the process of working around the issue of name conflict with their title, the other looking at the evolution of some game assets over the course of the project's development
  • Grand Strategy: Space War - Orymus3 has a full update on how the player will "flow" through the game, or work through menus and gameplay. He also has a video showing some flow from the main menu through a battle
  • DMD 'Ware - polyfrag takes a stab at writing up an entry that details the economic modeling in his project
  • Daath Galaxy Devlog - BlackLodgeGames invites you to check out the new art that exemplifies their final asset specs
  • newtechnology's Journal - newtechnology has released the source code for his FPS Unity3D project
  • Avengers UTD Chronicles - AvengerDr has a rendering sample video for his project that shows how he's trying to re-capture the sci-fi graphics feel of the 60's-80's style, with wire frames and 2D vectors
  • Jordan Bonser's Indie Dev Journal - JordanBonser has more progress to report on his 3D engine along with a short video of the initial level editor

    Game Dev Stuffs

    • delagames' Journal - delagames found out the hard way that working with OpenGL ES 2 shader related code in Emscripten, it's important to call glBindAttributeLocation(...) before actually linking the shader
    • Lotuz - Life with indie games - Arthur Souza invites you to check out a game he made with RPGMaker back when he was a teen
    • Bidimensional Dreams - dejaime has a new comprehensive tutorial for Love2D that covers animated sprites and has its own video as well
    • Code Snippets - Shippou provides a workaround for a bug that's been... bothering him (I resisted) with regards to Eclipse Indigo
    • Richards Software Ramblings - ericrrichards22 is working on code to create a Voronoi diagram from a set of random points and along the way came across the Cohen-Sutherland line-clipping algorithm, which he used to clip lines within a rectangle
    • evolutional.co.uk - evolutional goes over some examples of how people code and is starting a discussion on various coding styles
    • Joe Gilliver - Black Shuck Audio Journal - Joe - Ocular Audio shows some of the ways he was able to smooth out and otherwise modulate the normal sound of the harpsichord to fit within the aural theme of the game project the music was for
Gaiiden
Ohh an entry image. What is it? Well, it's not programming a game but instead programming in a game, as I write some code (that works! Amazing!) for an autonomous rover in Kerbal Space Program. And with that I'll leave another shameless plug here for @KSA_MissionCtrl.

But it's time for a break from all that to see what's been going on around here this past week. Here are entries from 7/7 - 7/12

Say hello to new journal author AvengerDr!

Project Updates

  • Project Anera - Eruadan has numerous build notes as well as goals he feels are more attainable for his MOBA project, at least to start with
  • RADICAL HEROES: CRIMSON CITY CRISIS - MAD UNICORN GAMES shows off the new gameplay video for Crimson City Crisis
  • et1337 makes games - et1337 has a new Lemma trailer up ahead of showing off the game at the Midwest Game Developers Summit
  • Daath Galaxy Devlog - BlackLodgeGames lets us know that Daath Galaxy is up for votes on Steam Greenlight Concepts, with the full campaign launching next month
  • Chronicles of the Hieroglyph - Jason Z gives us a look at what it will be like building, linking and managing source code for use with his Hieroglyph 3 engine
  • Orange Chair Software Development - Navyman is back from a development break - well a game development break anyways as he needed to switch gears to get the funds to stay afloat while he returned his attention back to Batteline
  • The Seven Tides - kyuubi is looking for feedback regarding whether to use a fixed or a follow camera for their 3rd person perspective
  • newtechnology's Journal - newtechnology shows off what he's been playing around with in Unity to get a feel for the engine
  • arka80's Journal - arka80 shares the first details and video of his new project, a "good old ascii roguelike"
  • Too idiot to make it, too idiot to quit. - desdemian shares the tale of a humorous bug that seems to have partly saved his sanity
  • Journal of mikeman - mikeman says Hyperdrive is nearing the checkered flag, has some more videos and a reminder that you can help alpha test the game

    Game Dev Stuffs

    • Gamieon's Journal - Gamieon has yet another entry regarding Windows Phone 8, this time he goes over how he integrated in-app purchases into his Unity game
    • Tutorial Doctor's Journal - Tutorial Doctor takes a look at his own psyche and contemplates gaming as an expression of people's inner issues, both from a player and developer perspective
    • Richards Software Ramblings - ericrrichards22 takes a look at the game dev posts he's made over the past year as he learned DirectX 11 out of the book Frank Luna's Introduction to 3D Game Programming with Direct3D 11.0
    • Magic Pixels - joew announced his project last week with little fanfare to help test the waters for the website, social feeds, etc - but the soft launch also caught an issue that wasn't technical
    • Code Snippets - Shippou shares a "fully functional code example that shows how to do many common tasks with JPanel & JFrame."
Gaiiden
Two fireworks shows down in Florida outside of Miami I did for this holiday weekend went great - Arthur was well to the north and the T-storms stayed away during the evenings. Got home last night so here's the Late But Still Great edition of Weekend Reading, with entries from 6/28 - 7/6

Say hello to new journal authors Migi0027, sck8000 and GoCatGo!

Project Updates

  • Lactose!'s Journal - Lactose! and team managed to overcome some memory issues to get the game playable in time for a game dev conference, although he wishes he had gotten video of the people playing
  • From End to Beginning - coremarq has had to delay his rougelike project due to IRL issues
  • Daath Galaxy Devlog - BlackLodgeGames announces a new platform target for Daath Galaxy as well as 4 new songs from the game you can download and listen to
  • Arcana Art's Developer Journal - Arcana Art has some more details of his iOS 7 game, set to be released very soon
  • Project Anera - Eruadan talks about the design behind the item system in his MOBA project as well as a list of recent changes to the game build
  • Pixel ? Tile ? World - Servant of the Lord shares some of the techniques he's playing around with to get lighting and shadowing laid over his 2D art, starting with walls
  • Jordan Bonser's Indie Dev Journal - JordanBonser has spent this past week working to increase the level of abstraction in his JBEngine as well as some GUI improvements
  • DMD 'Ware - polyfrag has spent the past week working to get the game running with better performance with an isometric view, but he hasn't completely given up on a pure-3D experience
  • The Seven Tides - kyuubi gives us the first look at the project's first chapter, with a video tour of the still-under-construction village of Chelonii
  • Magic Pixels - joew lets us know that his team's strategy RPG project has been announced - looks great!

    Game Dev Stuffs

    • The Bag of Holding - ApochPiQ is back with another Visual Studio rant. Actually more like a rage. But it is well justified
    • dustArtemis ECS Framework - TheChubu had an unfortunate loss of data when he published his entry, so most of it has been erased. He was looking to go over the changes made to the ComponentManager class in dustArtemis - a fork of Artemis Entity System (a BSD-licensed small Java framework for setting up Entities, Components and Systems)
    • slayemin's Journal - slayemin takes a look back at the month that's been the start of his new self-funded game company
    • evolutional.co.uk - evolutional talked about porting FlatBuffers to .NET last week and this week he has the first alpha committed to GitHub
    • Journal of eppo - eppo takes a look at the Modo modeler program and shows off his Modo-to-D3D converter
    • Gamieon's Journal - Gamieon talks about how he wanted to serve ads for Hamster Chase and how he got them setup for Windows Phone 8
Gaiiden
Here are your Journal Land entries from the period of 6/21 - 6/28

Say hello to new journal author BlackLodgeGames!

Project Updates

  • Pixel ? Tile ? World - Servant of the Lord managed to snag some time to create a few new art assets for Of Stranger Flames
  • Project Anera - Eruadan takes a deeper look into his project design, looking for a new take on the MOBA genre
  • Chronicles of the Hieroglyph - Jason Z gives Assimp a shot for his Hieroglyph 3 engine but decides instead to roll his own solution for basic file loaders
  • Grand Strategy: Space War - Orymus3 goes into more detail regarding the spin-off project he mentioned in his last entry focused around the combat simulator developed for his main project
  • dustArtemis ECS Framework - TheChubu goes over the latest changes he's made to his fork of the Artemis Entity System, and takes a look at the serious performance issues involved in entity removal

    Game Dev Stuffs

    • Gamieon's Journal - Gamieon continues to talk about his experiences converting his Unity iOS/Android app to Windows Phone 8
    • slayemin's Journal - slayemin continues his weekly blog on the startup of his new studio venture and the progress of their first project
    • evolutional.co.uk - evolutional takes a look at Google's new FlatBuffers protocol, which he has an experimental port running in .NET (C#)
    • Kimmi's developer blog - Kimmi announces that Asset Importer Library 3.1.1 has been released into the wild
Gaiiden
Here are your Journal Land entries from the period of 6/14 - 6/21

Say hello to new journal authors Eruadan and Arcana Art!

Project Updates

  • Grand Strategy: Space War - Orymus3 has scrapped the combat system for the project he's working on but is looking for feedback on his outline to use it for a separate mini-game
  • newtechnology's Journal - newtechnology has a new gameplay video showing off jumping and collision in his FPS project
  • A Keyboard and the Truth - EDI has two updates this week on the latest progress with Revel Immortal
  • DMD 'Ware - polyfrag spent 3 hours packing the first 65,535 unicode characters on a single 4096x4096 bitmap font texture. Localization FTW?
  • et1337 makes games - et1337 shows off new character animations and a nearly-complete level editor for Lemma in this Screenshot Saturday post
  • The Bag of Holding - ApochPiQ reveals how close he came to working for Apple, as their new programming language, Swift, aligns in many ways with his Epoch language and Apple actually noticed this.
  • Undergroundies Projects - Undergroundies has been busy, pushing out several new patches for The Underlings as well as a new 3-day arcade shooter project now available on Steam as well

    Game Dev Stuffs

    • Leadwerks Developer Blog - Josh Klint talks about his time spent in Seattle recently for a visit to Valve to check out their VR hardware, as well as pay a visit to Leadwerks origins
    • Bidimensional Dreams - dejaime has another Lua tutorial, this time working with Love2D - from rendering the basic hello world text to drawing an image at a given coordinate
    • Code Snippets - Shippou takes a look at the game files to Don't Starve, written in Lua, and how you can modify them to change things in the game
    • Lotuz - Life with indie games - Arthur Souza talks about why some 2D games have flickering objects, as their layering behavior can be just a bit off
    • slayemin's Journal - slayemin has been keeping a weekly log of how his new company is doing, which is offering some great insight for anyone thinking of going down a similar road
Gaiiden
If you ever live someplace for 30 years, just stay there. Trust me.

Anyways, here are your Journal Land entries from the period of 6/7 - 6/14

Say hello to new journal author TheChubu!

Project Updates

  • DMD 'Ware - polyfrag has another stream of consciousness entry, talking more about the construction UI, social aspects of the game, maybe some multiplayer, or perhaps switching projects again, or OMG GIANT BRAIN WITH EYES
  • newtechnology's Journal - newtechnology has gotten some help from the forums in getting his model skinning working for his FPS project, and has some videos demonstrating this
  • From End to Beginning - coremarq has some new images and a brief look at what he wants to get implemented in his Rougelike for the next build
  • Giallanon's Journal - Giallanon continues his discussion on how he plans to handle resources in his engine, after having past experience with various methods that all fell short somehow
  • Wilhelm's Journal - Wilhelm van Huyssteen has a cool new customization feature in his web-based MMO Legends of Strife that lets players display sigils on their character's armor
  • Chronicles of the Hieroglyph - Jason Z's latest work on his Hieroglyph 3 engine involves getting it to work with the Oculus Rift. He gives an overview of the process involved with getting it all integrated
  • Out Of The Ashes - Burnt_Fyr's still making slow progress, but does have a shot of his terrain editor's texture splatting. He's also looking for book recommendations/links on tool/app development

    Game Dev Stuffs

    • Bidimensional Dreams - dejaime has a nice little intro to Lua if you're looking to get started with the language
    • The Bag of Holding - ApochPiQ presents to you the Five Stages of Programming: a descriptive model for how one is likely to evolve through the course of a programming career.
Gaiiden
Heyo, finally made it. Moving house sometime soon, so things are busy. June already? Geez. Here are your Journal Land entries from the period of 5/31 - 6/7

Say hello to new journal authors newtechnology, KiritsuGames and LariGuilger!

Project Updates

  • A Keyboard and the Truth - EDI has a lot of thoughts for new Revel immortal technical improvements, including a new way to display various game screens and playing around with an immediate-mode GUI
  • Journal of Aardvajk - Aardvajk has a new video and write up on the improvements he's made to the edge shimmy for his 3D platformer
  • DMD 'Ware - polyfrag is pondering over a lot of details that need to go into a city builder based around an economy sim - you can't just plop a building like SimCity. Construction costs, transportation for supplies, contractors, wages....
  • Undergroundies Projects - Undergroundies has announced that the latest version of The Underlings is up for free download, and also has a video intro to the game
  • Beals Software - Programmer16's latest project Keep Them Sleeping is up for grabs on itch.io and Gamejolt, still under development along with Seeking Imagination
  • Shipyard Development - nerdboy64 has dropped a big update for Shipyard that brings combat into the game
  • et1337 makes games - et1337's latest Screenshot Saturday post has a look at the game as it is prepped for submission to be included in the Indie Megabooth, and he's also announced Oculus Rift support

    Game Dev Stuffs

    • Journal of Aardvajk - Aardvajk shows his implementation of "a typesafe signal/slot system ... using varadic templates" and some of the things that you can apply this to
    • Infinity Elephant Development Journal - Plethora knows the scope of the project is probably too big, but given that it hasn't affected the drive to complete the project eventually, does it really matter? How big is too big? That's a balance each developer must attain, Plethora argues
    • Ramblings of a partialy sane programmer - blewisjr is musing about IDE's having bad editors and editors lacking most of the benefits from an IDE. Basically you can have a great overall build environment but rely a lot on the interface to edit code, or have a great way to edit code but lack a good build interface.
    • Gamieon's Journal - Gamieon has already developed Hamster Chase for iOS and Android, so he figured getting it deployed to Windows Phone would be a breeze. Nope. He explains why
    • slayemin's Journal - slayemin is starting up his indie studio, with paid employees and an office - all on his own dime. This takes guts, and good planning. He talks about why he decided to go this route
    • Too idiot to make it, too idiot to quit - desdemian shows off his sketchbook that he uses to doodle things for both artwork and programming. Are you doodling too? Show off your stuff in the comments
Gaiiden
Better late than never, here are your Journal Land entries from the period of 5/23 - 5/31

Say hello to new journal author Saint Retro!

Project Updates

  • Out Of The Ashes - Burnt_Fyr has a small update, but he's just off the academic year so he's hoping to get is some more dev time now
  • Journal of Aardvajk - Aardvajk continues making good progress on his 3D platformer prototype, with a video showing off edge grabbing and shimmying
  • A Keyboard and the Truth - EDI is re-adjusting to working from home but has plenty of updated information on the status of Revel Immortal
  • Undergroundies Projects - Undergroundies has released a new big patch for Underlings and has a feature video and change log
  • OddGames development journal - O-san has reverted back to Medieval Story for his game name and is now on Steam Greenlight in addition to IndieGoGo (which I failed to mention last week sorry!). Check out the alpha!
  • Pixel ? Tile ? World - Servant of the Lord hasn't posted in a while so he gives a brief look at the current state of Adventure Far's editor
  • Mein lebenswerk! ?(????) - polyfrag is still banging out lots of new updates to Corporation States, with videos of building placement, placement restrictions, infrastructure (road, utilities, etc) and also some design notes
  • et1337 makes games - et1337's Screenshot Saturday update for Lemma has a look at new animations in progress, 4k screens, a wiki, and more even from last week
  • RuinValor - Birth of Talos - riuthamus has some leave time so is busy modeling and texturing new assets for RuinValor, like this cool castle gate. He's also started a new journal dedicated to his freelance work.

    Game Dev Stuffs

    • Leadwerks Developer Blog - Josh Klint has the latest news from Leadwerks, which is really looking to support Linux developers
    • Joe Gilliver - Black Shuck Audio Journal - Joe - Ocular Audio talks about how important it is to communicate clearly, especially for contractors delivering an asset that need good direction to nail what the developers want
    • Necron00bicon - jjd has some code online you can grab to solve two problems related to SVG and Javascript: (1) getting a reliable bounding box around an SVG path, and (2) being able to properly align SVG paths with one another.
Gaiiden
If you have clear skies (I hate you) and live in the US, be sure to check out the Camelopardalids peaking tonight. Might be a good show. I have additional tips for meteor watching if it's your first time.

Here are your Journal Land entries from the period of 5/17 - 5/23

Say hello to new journal authors delagames and Giallanon!

Project Updates

  • Journal of Aardvajk - Aardvajk shows off a new feature of his 3D modeler, which now uses support functions for generating both simple and more complex shapes
  • Lactose!'s Journal - Lactose! has a brief gameplay video featuring the cool brush art he showed off in his last post, and updates on the current project status
  • From End to Beginning - coremarq has a new build available for download of his rougelike project, featuring a re-design and working potion/food system
  • Radical Heroes: Crimson City Crisis - Mad Unicorn Games HAS RELEASED Ver 1.04b ZOMG DOWNLOAD NOW
  • A Keyboard and the Truth - EDI is refreshed from vacation and updates on the current status of Revel Immortal
  • Out Of The Ashes - Burnt_Fyr is working on grokking the maths for his engine and also learns the difference between Draft and Published journal entries ;)
  • Jordan Bonser's Indie Dev Journal - JordanBonser talks about what he's looking to get functional for the next demo of his custom JBEngine
  • arka80's Journal - arka80 shows off his current progress on procedural terrain generation via bitmaps for his rougelike project he wants to take out of the dungeons and also into the wilderness
  • Squared'D's Journal - Squared'D is re-settling back in the US and updates on his current job and the status of Auxnet
  • Undergroundies Projects - Undergroundies has a new demo available for download on the Game Maker workshop, with news on the full version's release
  • Mein lebenswerk! ?(????) - polyfrag has been a busy bee this past week, with lots (lots) of cool videos and images to pour over. I especially like the destruction video...
  • OddGames development journal - O-san is back, and he brings with him another cool step-by-step gif of an art asset creation. Lovely!

    Game Dev Stuffs

    • Ding! Games - ShawnGreer has two important pieces of advice to share - how to listen to other people for good ideas that may be better than yours, and the importance of early playable prototypes
    • Bidimensional Dreams - dejaime wrote about the LGPL license a while ago, and has a case study now of a developer who has fallen victim to some of its weaknesses
    • et1337 makes games - et1337 discusses the way he implemented Lemma's interactive dialogue system - simply and using free/OS software
    • swiftcoding - swiftcoder is writing insights into various programming things as he works to construct his own programming language. In this entry, he discusses various means of dealing with garbage, in the form of resources
Gaiiden
Considering heading out to the Develop Conference in Brighton this July? Well if you are you can get 10% off registration using the code [color=#0b1710][font=arial][size=2]DEV14AF2[/font][/color]. Additionally, if anyone agrees to write about it in their journal or as an article, we do have some passes we can get you.

So then, here are your Journal Land entries from the period of 5/9 - 5/17

Say hello to new journal author ShawnGreer!

Project Updates

  • et1337 makes games - et1337's latest Screenshot Saturday entry for Lemma looks at another improved character model, improved animation and a cool trick for better shadows
  • DareDeveloper's Journal - DareDeveloper is looking for any math whizzes to give him a hand with symmetry math, and also has switched his game's rendering to isometric
  • RuinValor - Birth of Talos - riuthamus has a render of a gorgane decked out in cool warpaint and has added a new music section to the RuinValor website
  • From End to Beginning - coremarq goes over some improvements he's made lately to his roguelike dungeon generator and shows some examples
  • Mein lebenswerk! ?(????) - polyfrag is back to work on Corporation States and has a video of 200 units pathfinding around without too much of a performance hit
  • Journal of Aardvajk - Aardvajk is showing off his new level editor capable of creating game maps
  • Shane C's Journal - Shane C returns to Journal Land with a project he's been working on that you can download and try out
  • SpeedRun's Journal - SpeedRun continues to refine his skills on simple game clones - a great practice. You can check out his breakout clone now

    Game Dev Stuffs

    • StarInc Android Development - bwiersma summarizes some things learned in the last two years of game making - not so much money making unfortunately but they are still happy to have so many people playing their games
    • Nightmaare Shares - Koshmaar has a great writeup about his experiences exhibiting his project at Polish game industry conference Digital Dragons

      Other Stuffs

      • My Journal - Lysergide is looking for any feedback on his newly-updated CV
      • Ramblings of a partialy sane programmer - blewisjr continues his foray into his micro circuitry drone project and talks at length about setting up an embedded development environment
Gaiiden
I think I got everyone this time. Here are your Journal Land entries from the period of 5/2 - 5/9

Say hello to new journal authors charming and PixelNAUTS!

Project Updates

  • et1337 makes games - et1337's Screenshot Saturday entry features a look at his new SSAO implementation as well as an updated player model
  • RuinValor - Birth of Talos - riuthamus has a photo teasing what may be a new project. Either way it's pretty
  • Radical Heroes: Crimson City Crisis - Mad Unicorn Games posts news on v1.05 release of Radical Heroes that will bring racing to the game - it kinda reminds me of F-Zero which is cool
  • Merry Prankster Games - gdunbar keeps track of where Temple of the Abyssal Winds has gotten some press so far
  • From End to Beginning - coremarq goes over why he wants to refactor his rougelike project, which is having trouble handling actions and events for what he has planned
  • Gooey's Journal - Gooey has a brief but positive update on his 2D platformer flicky clone
  • DareDeveloper's Journal - DareDeveloper now has his Raid Aces Java project up on Github
  • Journal of Aardvajk - Aardvajk has been working on allowing his characters to walk up to an edge but not off it and got it working, with some insight into what he had to do and a video demo
  • Truerror's Journey Through Insanity - Truerror has a new video demo of his tile-based XNA project along with what he's been up to the past month
  • Gamieon's Journal - Gamieon has made Paper Cowboys alpha available for anyone who wants to check it out. So check it out.

    Game Dev Stuffs

    • Tutorial Doctor's Journal - Tutorial Doctor has gathered together a few tutorial videos on game dev topics - it's unclear whether this is meant to be an ongoing compilation
    • The Bag of Holding - ApochPiQ goes and loses his shit (hilariously) over the removal of a Visual Studio "feature" he found quite convenient. Admit it though, we all have these little IDE quirks we hold dear to our hearts that we never want to see gone

      Other Stuffs

      • Bidimensional Dreams - dejaime is studying Japanese and has scripted up a program to help him learn, available to anyone else working on Hiragana
Gaiiden
Apparently I convinced myself that I did this last week. Apparently I didn't

Catch-up time. Here are your Journal Land entries from the period of 4/19 - 5/2

Say hello to new journal authors eppo, JordanBonser, Azurys, Azathotep and Gooey!

Project Updates

  • Truerror's Journey Through Insanity - Truerror finds coding movement for a tile-based game is harder than he thought. He shares some code he's working on to get this working and also has a short gameplay video of it in action
  • Evolution - studentTeacher drops some screens for Saturday, showing off the new terrain system in his Minecraft-esque evolving world project
  • /* Why you crying? */ - JTippetts talks about things that "bug the shit out of me" in relation to his Accidental Noise Library for procedural terrain generation, and what new stuff he's trying out for ANL
  • Caveman - Norman Barrows continues his multi-part post mortem (to date) on the Caveman project, which also just entered beta
  • Path Tracing Adventures - Arjan B is back with new videos of his path tracer in action rendering some cool scenes, which can now be saved thanks to the new editor
  • ferrous' Journal - ferrous has a rundown of new changes to Maze War, including the addition of multiplayer, although not without its drawbacks
  • r1ckparker's Journal - r1ckparker shares a video of a demo he made for a Retro Remake competition
  • DareDeveloper's Journal - DareDeveloper outlines the expanded vision for his project and wonders if it's too much for just learning the ropes of a technology.
  • Squared'D's Journal - Squared'D continues to make progress on his AI system and has the video to prove it
  • Alurik's Journal - Alurik continues work on his WepWep project, a simple game for him to work on completing
  • From End to Beginning - coremarq talks about the graphics work he's been doing himself, and has a new video of Rogue in action
  • et1337 makes games - et1337 posts some new screens for Saturday and also talks more about his failed kickstarter attempt
  • A Journal - polyfrag has two projects up on Greenlight. Check em ou
  • Project Progeny Development Journal - RalemProductions is looking for some advice for social media - attracting a larger audience and getting more Likes and other interactions
  • Once a Bird - Demosthenes gives some before/after examples of the new sprites for Twitchy Thrones that feature shadowing and highlights for more depth
  • Undergroundies Projects - Undergroundies has posted notice of The Underlings demo dropping on May 10th
  • Journal of Aardvajk - Aardvajk has been continuing his work on the character controller, but also taken time to work on shadows and the in-game console
  • uwi2k2 - Part Time Game Dev - uwi2k2 has an alpha that's looking for testers and is also crowdfunding a new space game over on IndieGoGo
  • Merry Prankster Games - gdunbar finally has the full reveal for his classic-style role-playing game Temple of the Abyssal Winds, coming later this year for iPad and Windows

    Game Dev Stuffs

    • Miscellaneous Programming Notebook - Bacterius has a new and updated version of his C# wrapper for the AntTweakBar GUI library
    • slayemin's Journal - slayemin has realized his thick line rendering technique from his previous entry needs a bit of retooling
    • BGBTech: The Status Update - BGB has put some more work into the software OpenGL rasterizer he built that runs Quake 3 Arena, and has a new video of it in action
    • Infinity Elephant Development Journal - Plethora is back and this time is musing about efficiency and how to not waste what little time you have to dedicate to hobby game development
Gaiiden
Here are your Journal Land entries from the period of 4/11 - 4/18
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Say hello to new journal author Truerror!
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Project Updates

  • et1337 makes games - et1337 made one last push this past week for Lemma's kickstarter campaign but unfortunately was not able to meet his funding goal
  • r1ckparker's Journal - r1ckparker pops up with some images and a demo link for his nearly-completed game Charge! where "you play as a sorcerer on a tower who must defeat incoming enemies by throwing spells at them"
  • DareDeveloper's Journal - DareDeveloper has ended work on the HTML5 prototype he was using to get the feel for Canvas programming, but you can play the result and read his notes on the design/development
  • BlueStar03 - zBuLe has completed his website where you can go play the latest game alphas and it also sports integration with Facebook for comments
  • The Seven Tides - kyuubi has an overview on the first chapter for his adventure game project The Seven Tides, which he began back in December
  • Lactose!'s Journal - Lactose! shares a test image he's using of a level to help work out mechanics - he says better artwork is coming but I (and others in the comments) kinda like the style already
  • RADICAL HEROES: CRIMSON CITY CRISIS - MAD UNICORN GAMES has made available the full alpha version of Radical Heroes
  • Journal of Aardvajk - Aardvajk wasn't getting any fun out of his 2D platformer prototype so he's switched back over to 3D and is back to grappling with the 3D character controller
  • Beals Software - Programmer16 stops by with the news that they were also unfortunately unable to get their kickstarter funding, and also discusses a new, smaller game concept
  • Gamieon's Journal - Gamieon drops a ton of new video and game info on Paper Cowboys as he nears the game's private alpha release
  • Project X Development Journal - RalemProductions has a quick look at some of the big project changes, like the new name Project Progeny
  • RuinValor - Birth of Talos - riuthamus announces their Greenlight debut

    Game Dev Stuffs

    • Shawn Hargreaves' Blog - Shawn Hargreaves has a follow-up to his previous post about GPU profiling in MS Visual Studio in which he discusses customizing some aspects of it
    • evolutional.co.uk - evolutional is starting to work on porting JTippet's Accidental Noise library over to .NET
    • slayemin's Journal - slayemin is working up an engine for his game project and he recently implemented building thick lines with rounded corners off of vector lines. He also includes some general programming tips
    • BGBTech: The Status Update - BGB details the software rasterizer he wrote with OpenGL and then used to run Quake II
    • Tutorial Doctor's Journal - Tutorial Doctor is researching fuzzy logic and sharing resources he finds useful, so check back now and again if you're after the same stuff, or let him know about some that have helped you
    • Infinity Elephant Development Journal - Plethora talks about coming back to development after real life gets in the way, offers advice to help anyone else suffering from returning to their work
Gaiiden
Here are your Journal Land entries from the period of 4/4 - 4/11.

Project Updates
Gaiiden
Personal plug: if you like space and/or you like Kerbal Space Program, be sure to follow @KSA_MissionCtrl, it's starting to take off quite nicely

Ok, here are your Journal Land entries from the period of 3/30 - 4/4.

Project Updates

  • OMG NUB! - Tape_Worm is alive and well, still plugging away on Gorgon and has a few images of his font editor work in progress
  • Shipyard Development - nerdboy64 has the deets on his website, but left some pretty pictures for us. They'll do
  • DareDeveloper's Journal - DareDeveloper is using a mix of Tetris and 2048 to get the hang of JS and HTML5, and is starting to look into OOP JS
  • Chronicles of the Hieroglyph - Jason Z explores WPF, XAML and Direct3D shared resources for Hieroglyph engine - the result is overlapping his GUI onto the render surface
  • Caveman - Norman Barrows is continuing his postmortem series on the development of his project Caveman
  • Journal of Aardvajk - Aardvajk has some images showing off his Charm 3D modeler/animator in action
  • et1337 makes games - et1337's project Lemma got greenlit! Congrats!
  • Project X Development Journal - RalemProductions has updates on their current project, a new name for the next one and are also looking for a props artist and a 2D artist for hire
  • A Keyboard and the Truth - EDI has released the latest alpha for Revel Immortal, you can now also purchase an Early Access account

    Game Dev Stuffs

    • The Bag of Holding - ApochPiQ makes the argument of why every game engine should have a built-in webserver. Seem strange? He'll convince you otherwise
    • codenine75a's Journal - codenine75a shares a link to the X11 Windowing system, an Open Source version of the X Window System that supports Linux, BSD, Solaris, Cygwin and MacOS X on Intel and other platforms.
    • et1337 makes games - et1337 is here to tell you that no, making a character model - even for a first-person game, is not easy. In fact it's rather difficult if you don't know what you're doing. Apparently many people thought otherwise

      Other Stuffs

      • Starbase Citadel - starbasecitadel outlines his plans to create a high-speed network for better online gaming, starting with League of Legends, where he has become frustrated by lag and disconnects
Gaiiden
Here are your Journal Land entries from the period of 3/24 - 3/30. Don't forget I skipped a week and two weekends while I was away for GDC so be sure to skim back through journals as well.
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Stop by to say hello and welcome to new authors cedifra and RalemProductions!

Project Updates

  • Undead Castle Dev Journal - afliii has put together a brief development update video for Undead Castle
  • A Journal - polyfrag has been working hard to maintain momentum on his economical sim project, has some new screenshots
  • Journal of Aardvajk - Aardvajk has ditched 3D and gone back to 2D, shares an image and details of his new platformer prototype
  • A Keyboard and the Truth - EDI has a brief update on Revel Immortal and accepting Early Access players
  • et1337 makes games - et1337 updates on the progress of Lemma on kickstarter and Greenlight, both seem to be doing well. He also discusses plans for the game moving forward
  • Squared'D's Journal - Squared'D's latest entry on his project's AI covers the public interface for the AI system, he also links back to videos covering his other AI topics and additional resources
  • From End to Beginning - coremarq has the final build uploaded for his 2D top-down rouguelike dungeon crawler and also shares a brief postmortem and future plans
  • Caveman - Norman Barrows has started a series of postmortem posts on his Caveman project, part II is already up as well

    Game Dev Stuffs

    • slayemin's Journal - slayemin does a mind dump on his research and development into HLSL and GPU rendering, focused on a primitive system with quad rendering
    • DareDeveloper's Journal - DareDeveloper is struggling with how best to progress with his project, a common problem for inexperienced developers, and the discussion in the comments contains some good advice
    • Archipelago - Aph3x wrote a little raytracer script for use with Unity. Nifty!
    • BGBTech: The Status Update - BGB has been putting his experimental BTIC1C codec to use for recording his desktop and seeing how it performs on various hardware
    • codenine75a's Journal - codenine75a asks, for Linux - why compile the source instead of using precompiled apps?
    • Bidimensional Dreams - dejaime has a new library available called SDL_vault, which is an asset loading helper (textures and audio)

      Other Stuffs