Well, after our game, "Valley of Crescent Mountain" has been greenlit, we are now getting in as much content as we can! We are very excited to start preparing this game for release on Steam. Part of that process is streamlining what we already have implemented. One of those things is our networking…
Well, I am very pleased to say that The Harvest has been Greenlit by the community! After 22 days (Which is nearly PI Weeks) of campaigning on Steam Greenlight, we received a notification from Valve themselves that we had been Greenlit! As a result, the entire team went mad on our Discord chat! We …
Mostly today I did not have too much time because I spent a lot of the day home from work shopping for microphones and microphone boom stands. I decided I would make the saving and loading and the usual file utilities for the character profiles. I kind of forgot today how to make this saving and lo…
Late last night, @Riuthamus wanted me to make a way for the player to ride pigs in The Harvest! At first when I started mounting the player to the pig mesh, I was very frustrated as the pig would not budge! The Next morning I felt stupid because I had forgotten to disable the collision for the play…
Just added the core features today for the character customization screen. In this screen you will be able to pick out your facial hair, head hair, nose type, skin color, and more when you first start the game. The main thing I have left to do is make some placeholder GUI elements for the facial fe…
The popular belief among developers running Greenlight campaigns is that there is no hard set yes vote threshold for which a title would likely be greenlit. However, I personally believe that threshold to be around 350 yes votes. I was working on a previous game called Precursor's Dawn that was gre…
Today I had almost forgotten that Visual Studio 2017 came out today after it was in a release candidate stage for a while there. I always complained on how slow Visual Studio 2015 was to load and show intellisense in our C++ UE4 project "The Harvest". I was ecstatic when I went to the Visual Studio…
Well, today I was messing with some streaming stuff! @riuthamus gave me a 6 month license with XSplit! He absolutely hates OBS so he insisted that I use it!
So I spent most of the day today setting up all of my Twitch streaming stuff. I ended up streaming a little today! Unfortunately, I did not ge…
We've got junk in the trunk! The time has come that we put in a way for the player to see extra items in their inventories be shown visually on the side of a backpack! The backpack later will also serve the purpose of holding another inventory for the player to stash their beloved possessions into!…
Well, it's about that time.... Yes, its time for fishing! We really route in the game to get edible resources apart from just digging a hole in the cold hard ground, stuff a seed into it and let it suck the minerals out of the soil in hopes that it will flourish into a fully grown crop the player c…
Today was another successful day in our development journey with The Harvest! @mesterKG was working hard to get our fence building system to be solid. That system is sure going to be interesting! I am excited to see where that goes gameplay wise! I worked mostly again on making the roofs solid in t…
"The Harvest" is on Steam Greenlight and we are anxiously waiting to be lit so we can bring this game experience to everyone! We are going to be working hard this weekend to bring in some more gameplay content and get more of the story / lore in place. We are going to have big multiplayer maps wher…
Hey guys! I have been having a busy week so I have not had much time to work on "The Harvest". I decided I would go ahead and fix some of the throwing functionality of our crops in the game. I just had to increase the power that it used to throw it! There are always times where you have a bug that …
Today I did not get a lot of time to develop on "The Harvest" today, partially because of me being sick with a dastardly cold. So I decided that today was the perfect day to squash some nasty bugs. The bugs I squashed today really hindered gameplay and made the game very annoying to play (and play-…
Today I was tasked at getting the roofs to be at the correct orientation no matter where on the building you place them. For example, if you place two roofs in a corner, they need to converge to form a corner roof. I got that done today, but then @Riuthamus and I realized that there are other edge …
Today on "The Harvest" I was improving the user experience with our house building system. I put in a "ghost" preview system that will let the user know if it is OK to place a building part in that area. https://drive.google.com/open?id=0B-eNvs10VeIEYW9IQ01RcXRPaUU
I was watching Riuthamus (the proj…
Today I was working on some parts of our game "The Harvest". Riuthamus and some other guys made a game jam game for WoA. We are remaking that game in UE4 and we are adding a whole bunch of features: big multiplayer, extensive lore, etc. Today I improved the use of your basic tools in the game to us…