I've been dead with a flu/fever recently, and have been spending countless hours asleep in various rooms of my house. My head is spinning and pounding, and it's been impossible to get any work done.
I have, however, purchased a book on AI, and am attempting to read it between migraines. Hopefully …
I have, however, purchased a book on AI, and am attempting to read it between migraines. Hopefully …
CivEdit has transcended to complete, while basic, functionality. This landmark is halled with the sigil 'beta' instead of alpha, and has been been moved to version 0.3.
Whereas previous screenshots were carefully captured to display maximum potential and minimum bugs, I now present you a screenshot…
Whereas previous screenshots were carefully captured to display maximum potential and minimum bugs, I now present you a screenshot…
This week has wreaked havok on my brain. I've had a migraine that has refused to succomb to the terrible power of advil and tylenol. Work on CivEdit is coming along slowly, since it's becoming increasingly difficult to think.
I do, however, have good news. Despite the achingly slow rate of devel…
I do, however, have good news. Despite the achingly slow rate of devel…
As now it is the weekend, and I have resolved to return to work on the project come the weekend, my conscience will rest easy knowing that I have, indeed, accomplished my goal.
Such efforts have lead to the completion of my Object-Oriented conversion of my editor. Visually, difference can be noted …
Such efforts have lead to the completion of my Object-Oriented conversion of my editor. Visually, difference can be noted …
As of today (since it's AM now), I am officially in the middle of a massive move from one residence to another. As such, I will probably not be properly situated until monday.
The interesting thing is, my job begins monday. I have had the greater fraction of every day to spend on coding, and now t…
The interesting thing is, my job begins monday. I have had the greater fraction of every day to spend on coding, and now t…
Up until now, my program has been compile-time scaleable. That is to say, I've written a header file of #defines, and written my code with those defines in mind, so that I could change some, and have the code compile perfectly with the new settings.
These settings included changes to resolution, sp…
These settings included changes to resolution, sp…
If there's anything that fatigues me more than any else, it's pixel art. However, I have a few tilesets ready to go, and will now begin the coding process of making the appropriate tile index drawn to the screen. When I fell asleep, I actually dreamt of an algorithm that will work better than the…
A job isn't going to get done unless you work on it. Well, I've been plugging away at my editor yesterday night, and a bit this morning, and have completed a little more of the functionality.
It isn't much, but I keep reminding myself that little bits add up after time. Here's another screenshot o…
It isn't much, but I keep reminding myself that little bits add up after time. Here's another screenshot o…
I let the whole of yesterday pass by without any screenshots taken of current progress in CivSim. Well, I'm going to finish up a few things in the editor today, and post a screenshot of it. Know in advance, though, that this is simply the culmination of ~3 days of work on the thing.
It isn't prett…
It isn't prett…
Whether it's training in the art of thrust and parry in the ages where kingdoms warred each other, or studying the mathematical art of coding a game, one truth stands its ground: nobody said learning is easy.
I've spent the better end of yesterday perfecting the display of the map in what I now cal…
I've spent the better end of yesterday perfecting the display of the map in what I now cal…
Chalk one up for the small guy. I've dug myself into the glorious hole of graphical API, and I don't plan on finding my way out anytime soon.
SDL is my little pawn for the time being, until I get a good hold on more advanced topics, and finish my little pet project. I've already coded a Tetris clo…
SDL is my little pawn for the time being, until I get a good hold on more advanced topics, and finish my little pet project. I've already coded a Tetris clo…
Advertisement
Popular Blogs
Advertisement