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Nahrix
March 27, 2005
Sick
I've been dead with a flu/fever recently, and have been spending countless hours asleep in various rooms of my house. My head is spinning and pounding, and it's been impossible to get any work done.

I have, however, purchased a book on AI, and am attempting to read it between migraines. Hopefully …
908 views
Nahrix
March 16, 2005
Done and done.  Well, sort of done.
CivEdit has transcended to complete, while basic, functionality. This landmark is halled with the sigil 'beta' instead of alpha, and has been been moved to version 0.3.

Whereas previous screenshots were carefully captured to display maximum potential and minimum bugs, I now present you a screenshot…
823 views
Nahrix
March 14, 2005
Almost done.
At this moment, I am wrapping up the few loose ends with CivEdit. When I am done, I will draw out a large, detailed map in the editor, and begin work on the actual program. Here's to a crazy ride down the road of AI.
740 views
Nahrix
March 08, 2005
Tieing the last few string
This week has wreaked havok on my brain. I've had a migraine that has refused to succomb to the terrible power of advil and tylenol. Work on CivEdit is coming along slowly, since it's becoming increasingly difficult to think.

I do, however, have good news. Despite the achingly slow rate of devel…
692 views
Nahrix
March 04, 2005
Home again.  Time for a screenshot!
As now it is the weekend, and I have resolved to return to work on the project come the weekend, my conscience will rest easy knowing that I have, indeed, accomplished my goal.

Such efforts have lead to the completion of my Object-Oriented conversion of my editor. Visually, difference can be noted …
687 views
Nahrix
March 01, 2005
Moved out!
Finally, I've packed and moved all of my belongings into my new house, set up the computer, set up the 'net, and had a bit of a rest after a long day's work.

I'll be back programming this weekend.
671 views
Nahrix
February 26, 2005
Here lies dedicated time.  May he rest in peace.
As of today (since it's AM now), I am officially in the middle of a massive move from one residence to another. As such, I will probably not be properly situated until monday.

The interesting thing is, my job begins monday. I have had the greater fraction of every day to spend on coding, and now t…
666 views
Nahrix
February 25, 2005
It's morphin' time!
Up until now, my program has been compile-time scaleable. That is to say, I've written a header file of #defines, and written my code with those defines in mind, so that I could change some, and have the code compile perfectly with the new settings.

These settings included changes to resolution, sp…
835 views
Nahrix
February 25, 2005
Success!
Oh Lord, for thou art the weilder of thy hammer, thou shalt forge me in thy toil, and toil shall I become.

But, work does pay off damnit.



Three cheers for less-blocky graphics!
601 views
Nahrix
February 24, 2005
WARNING!  WARNING!
HOUSTON, WE HAVE A PROBLEM!

683 views
Nahrix
February 24, 2005
Defines and pixels and corpses, oh my!
If there's anything that fatigues me more than any else, it's pixel art. However, I have a few tilesets ready to go, and will now begin the coding process of making the appropriate tile index drawn to the screen. When I fell asleep, I actually dreamt of an algorithm that will work better than the…
563 views
Nahrix
February 23, 2005
Progress makes perfect.
A job isn't going to get done unless you work on it. Well, I've been plugging away at my editor yesterday night, and a bit this morning, and have completed a little more of the functionality.

It isn't much, but I keep reminding myself that little bits add up after time. Here's another screenshot o…
684 views
Nahrix
February 22, 2005
It's time for some screenshots!
I let the whole of yesterday pass by without any screenshots taken of current progress in CivSim. Well, I'm going to finish up a few things in the editor today, and post a screenshot of it. Know in advance, though, that this is simply the culmination of ~3 days of work on the thing.

It isn't prett…
597 views
Nahrix
February 21, 2005
Working away.. phew!
Whether it's training in the art of thrust and parry in the ages where kingdoms warred each other, or studying the mathematical art of coding a game, one truth stands its ground: nobody said learning is easy.

I've spent the better end of yesterday perfecting the display of the map in what I now cal…
625 views
Nahrix
February 20, 2005
Victory!  (Albeit minute)
Chalk one up for the small guy. I've dug myself into the glorious hole of graphical API, and I don't plan on finding my way out anytime soon.

SDL is my little pawn for the time being, until I get a good hold on more advanced topics, and finish my little pet project. I've already coded a Tetris clo…
615 views
Nahrix
February 14, 2005
Note to self:  Learn more
I'll start off day one nice and simple. Here is my to-do list:

***API***
Win32
SDL
OpenGL
DirectX

***Project***
Civilization simulation
599 views
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