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Game Develop

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Hello, it's time for statistics and earnings from my 4th Android/WebGL Game, "Mirkowanie" is idle clicker, it's mostly a special game, because it was made for Polish website community (but not only players from Poland play it), it's specific, so I was not looking into a lot of players + earnings (Poland got very low earnings from ads) I'm just 19 year old newbie, I couldn't sleep, I had weak up at 3-4AM and I started to develop "Mirkowanie". It was fun to develop it ;p Just a lot of work in analyzing data (imagine checking website data from 2005-2018 year). Here are statistics:

Game got downloaded 3451x (19x Amazon Store and 3432x Google Play), Amazon Store is that low, because downloads was mostly from Poland. Game got 26k game plays (online). Top download (one day) was 1900x times, I got 500x testers in one day.






Kongregate (new players)



Unity Analitycs (new players)


MAU (Unity analitycs);






$36.82 (Unity Ads, video ads, can't withdraw it).

$29.62 (Kongregate, we got payed from game plays, can withdraw it ).

$17.56 Chartboost (ads that are shown in-game, sometimes video ads (if Unity ads fail), can't withdraw it ).

So my pure "earning" is $29.62 (can withdraw it). So was not worth it, but that's not problem, my games also don't got IAPs + most of the players was from Poland (low cash from ads), but it was still fun to develop it, I mean it was crazy idea ;p




I mean from one side I got 1900x downloads in one day, it's big number from me, but to be honest, for gamedev business it's nothing, but wait, for me it's still 1900x players (my first game got 600x Downloads in ~1 year). Also, fun fact, I was top1 new Free casual game in Poland. Also, ~25% downloads comes from Xiaomi devices.



So in last week i got 14.3k sessions, max time spend in-game (one day, max, total ) was 13.85M seconds (~160 days). It's 80 minutes for each user, average 2.5 session per user.


Some other stats:


Most used phones:



Most used android versions:




Game name is Mirkowanie - Ilde Money Clicker

Also, if any1 wish to check out my other earnings/statistics from other games, there are all on Reddit + I always post them on my Twitter/Facebook (same as my name on Reddit).

Also, right now I'm working on space shooter with own story, we get new ships, buy upgrades, we got side and main quests and a lot more. It got story made by me + Original sounds, that's some nice music (not from game), but made by the same person:

Check Music

Images from the game are also on images with statistics.

Check out game + observe me :-}

Online  Firefox play only, use text save, Chrome got bug, reported it to browser, still waiting for fix, that same other browsers on Blink engine (not all))

Amazon Store




And my new game (W.I.P):



Hello, month ago I had released my 3rd Android/WebGL game, it’s a simple Clicker. I wanted to experiment with clicking mechanic, add some RPG elements. I didn’t know if I should release statistics from this game (they are really small). But in past I had said, that I will release statistics from my all games, so here is it:

„Stickman RPG - Idle Money Clicker” has been downloaded by 166 people, WebGL version got 2400 plays. 78 Downloads come from Google Play, 88 come from Amazon Store. It might look strange, because, there are more downloads from Amazon Store, than from Google Play. It’s because my game was removed from Google Play (because „it’s look like another game”). I had written to Google Play (My game was not in Google Play, for 2-3 days), and they had brought back my game to Google Play, they just removed my game by mistake ;p





Kongregate Data:




$3.70 Kongregate

$0.03 ChartBoost

$0 Unity Ads

Yeah, I was ready for no earnings from my game, I had made 3 games, and I had earned total $0, it’s not problem. I know, that I need improve my skills to earn something, my games are just too weak to earn cash. I’m 19 year old, I just like making games, I think it’s pretty fun. From a fun fact, 9 September an area button was clicked ~9000x (counting only online players, counting all clicks, not only unique). And 14000x Start Shield button was clicked (not counting shield button, just Start Shield button, not only unique, only online players). 9 September players had spent in my game 505k seconds, in my last game (record) was 3.38 Million seconds at 13 August.

Some Statistics about my game:





At this moment I work on a next game, it will be a space shooter, we will fly from planet to planet, unlock/upgrade new ships, beat new enemies. Game will get own story:
„I got normal life like other humans, but one day all has changed. I had decided, that I want leave my safe and peace planet, and have a trip over galaxy, I want to have adventure of my life. Death, life, brutality, continuous fighting, welcome to space travel, even if you survive, yes ... Nothing will be the same, here life is next to death, friend next to the enemy, anyway, today is difficult to distinguish.”

Google Play

Amazon Store

Kongregate Web Version



My Other Games


Some ScreenShots from game:



Hello all, 1 month ago I had released my 2nd game on Android and WebGL. It’s a simple clicker/idle game, in which we gather funds and we buy upgrades, from time to time, we make decisions. I must say, that creating this game, was very fun.

„Tree Tap – Money Idle Clicker” Was downloaded by 539 users, WebGL version got 13500 game plays, those numbers are not big, to be honest, those statistics are really weak, but I’m glad that someone had played my game. 141 users had download game from Amazon Store, 398 from Google Play. The Biggest number of downloads (in one day) was 72. Game is downloaded 12-14x/per day. As a curiosity, record of my first game (downloads in one day) was 30. Actual number of downloads of my first game is 427.




How does earnings from „Tree Tap – Money Idle Clicker” looks?
$19.46 (Kongregate)
$2.37 (Unity Ads)
$0.61 (Chartboost)


I can’t withdraw those cash, it’s too small. I was ready for those earnings, I don’t hope too much on earnings, I still learn, I think, that my games are too weak, to earn some cash. For marketing, I had use: Twitter, Facebook, Reddit, Wykop(Polish website) and I had written to many youtubers, sites. I was also frequently updating game, based on players requests. As a next curiosity, my game is frequently used on those devices:


Some Data, about users of my game:




Google Nexus 6P - 4.5%
Samsung Galaxy S7 Edge - 4.5%
Samsung Galaxy S7 - 2,8%
Google Pixel XL - 2.0%
A lot of Samsung Devices ( 60-70% )

What are my plans? I plan to make new updates for „Tree Tap – Money Idle Clicker”, then I will learn new things in C# and I will make next game. I think, that it will be next clicker, but I plan to make a other mechanic for it, it won’t be boring clicking.

If You got any questions, feel free to ask them, threat this as a curiosity, I got 18 years, I’m still weak newbie.


Tree Tap – Google Play

Tree Tap – Amazon Store

Tree Tap – Online Version, Kongregate






2D: free/paid
Very great support, expect it cheap price (we can buy alot of things under 1$, one time bought sprites can be used multiple times in comercial use) - For me it's a very great site, it get like everyday new assets.

2D/3D/Sounds: free
Sounds/Sprites 2D/3D Free, CC0 things are free for comerical use, no need to give credits (if chosed CC0 license), very good site.

2D/3D/Sounds: free/paid
2D/3D and Audio mostly free but some are paid, really great site, to be honest Kenney do a great job, he share so much assets for free.

Sounds: free
Alot of sounds + sfx, if we chose CC0, we can use sounds for comercial and non comercial use, great site.

2D/3D/sounds/particles and alot more: free/paid
[Unity assetstore ](https://www.assetstore.unity3d.com/en/)
Alot of free assets, paid assets, various prices and various support (depends on creators. I had bought some assets from this site, and creators of them was always nice + giving very good support

2D/3D/sounds: free/paid
Alot of sprites + sounds, 2D and 3D, very good site.

2D: Free
Creative Commons Attribution 3.0, need give credits if used. Not used by me

2D: Free/Paid
Not used by me

2D: free/paid
Not used by me

2D/Sounds: paid
Sounds and graphic, Not used by me.

2D: paid
2D sprites i think only paid, Not used by me.

2D: paid/free
2D sprites, few are free, Not used by me.

2D: free/paid
Not used by me.

2D: free/paid
Not used by me.

2D/3D/Sounds: Free/Paid

[Gamedev Marke](https://gamedev.market/)

Not used by me.

Alot of sprites, few are free, other are paid, 2d graphic, minimum price is 5$, used this site.

*sorry if there was a topic like this, sites positions are random, list got made by me.

My game which use some of assets from listed sites:

[Google Play:] https://play.google.com/store/apps/details?id=com.Donislaw.BombermanRain

[Amazon Store] https://www.amazon.com/Bomb-Rain-Tap-Reflex-Game/dp/B06XB7G9RB

[My Twitter]: https://twitter.com/DonislawDev

[My Facebook]: https://www.facebook.com/DonislawDev-432377923770925/

Hello all, a month ago i had release my first Android Game, now i would like to share downloads/earn and other statistic:

Game got downloaded ~200x, here are Country/Android Statistic:

[Charts and Statistic]: http://imgur.com/a/1w3IU

Here how look download in Amazon Store vs Google Play:

Game got downloaded 31x in Amazon App Store (right now 2-3x per day), on Google Play it got downloaded 178x (4-7x per day), record of game was 30x downloads in one day.

Here are earnings:

Unity Ads: 17,25$

Kongregate: 1,43$ (1555 Plays).

Chartboost: 0,27$

I donaEUR(TM)t like games, which spam player with banners, full screen ad, and IAP, the thing i hate most are auto playing video. ThataEUR(TM)s why Chartboost got so low earn, becuase in whole camping i show 0x Chartboost ads. My favorite Ads are Video Ads played by users, i think they are non-invastion form of ads.

Game had generate 18.95$, but to withdraw this cash i would need some ammount of cash first (like a 100$ for Unity Ads). So game had earn 0$.

Would i make today again aEURzBomb RainaEUR? Yes, even if this game would get again very low ammount of downloads, earn nothing. When i was developing aEURzBomb RainaEUR? i had learn alot things about coding simmple games, Android Platform, and i have possibility to fix alot of problems, i still learn programing, i donaEUR(TM)t count for any earnings right now, i got time. I had alot of fun developing game.

From a interesting things, in top 10 devices, wchich had install my game, 50% of them are Samsung, + alot of Huawei devices, and we got a one (in top 10) Xiaomi Redmi Note 3.

Right now i foncus on marketing aEURzBomb RainaEUR? (i had learn alot about marketing), I plan also to make a next game, it will be Idle Clicker (70% sure), but right now i focus on developing updates to Bomb Rain + marketing.

If You got any questions, write them, i will try to answer them all.

[Google Play:] https://play.google.com/store/apps/details?id=com.Donislaw.BombermanRain

[Amazon Store] https://www.amazon.com/Bomb-Rain-Tap-Reflex-Game/dp/B06XB7G9RB

[Twitter]: https://twitter.com/DonislawDev

[Facebook]: https://www.facebook.com/DonislawDev-432377923770925/

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