So I have finally got some level streaming to work in the project I'm working on. The next blog might be progress on it. But for now I want to explain quickly how level streaming is designed to work and how to get it to work for streaming just a single level. I have a small level that is too sma…
I have been working on a new game. This one I'm going to be using mostly C++ in this one. I try to add something in each new game I work on that I haven't done before. This time its changing the input bindings at runtime. A lot of searching turn up a lot of old and not very useful information. …
Another milestone is complete. Basic enemy spawning is finished. When the game loads the player will have unlimited time to set up turrets (still a little work to do here) and can then hit the play button to start the game. After that the player can pause and resume or restart the game. This fun…
So I have finished the basic drag and drop to place various turrets in a level. This was easier than I thought it was going to be. But I'll give a rundown of what I did and how its set up. All I have to do is make it prettier. I'm going to make the default color very transparent and have some so…
First of all I want to apologize for the extended delay between posts. There was a medical emergency in the family I had to attend to. But now that its almost taken care of I can get back into development a little more.
I now have a main menu mostly finished and I have created an in game GU…
This is the first real update for my latest game which I think I may just call Space Defender. However that may change. It will be a tower deference type of game however where you have to defend your space station from waves of enemy ships. This one will be a mobile game and will be available fo…
This will be a short update just to announce a new game I will start working on now that Mine Seeker is complete. I'm going in a different direction with this one. Its going to be a mobile game. I'm planning on releasing it only for Android for now.
I don't have a name for it yet or any pic…
Steam achievements for Mine Seeker are now complete. I will for sure be including these in all games going forward. Along with Cloud game saves and other services Steam offers now that I am more aware of what all they have to offer. Integrating with Steam was a particularly rewarding experience.…
Since the last demo I have added another 4 worlds each with 20 more levels. Here are a couple pics of 2 of those worlds both medium difficulty. Three of them have more tiles and mines making it more difficult. So now there is a grand total of 6 worlds available. I have three more to add which w…
I am finally ready to release the first demo for my next game Mine Seeker. I ran into a bunch of issues with gitlab, which I was using to host my code. They did an update and I lost the repo for this game. Thankfully it hasn't been released yet so I was able to create a new repo and migrated the…
So I ran into my first real performance issues now while working on Mine Seeker. I've played around with UE4's performance analyzing tool Session Frontend before while developing Farkle Friends to make sure I was running good. I never ran into problems that I had to investigate until now.
I …
I have a new game I am working on now called MineSeeker. The game play is similar to Minesweeper if you have ever played that game before. I will be having a single player experience with 9 worlds and 10 levels in each world for a total of 90 levels. There will also be a quick play option which …
I had a lot of fun making Farkle Friends. being my first game I didn't really know what to expect. Being a mobile app developer, I noticed a lot of differences and similarities in developing a game. But overall I really enjoyed it and am looking forward to my next game which I w…
I finally have an official release date for my first game Farkle Friends. September 15th 2017. I'm really excited to finally have a release date set. It's been a fun journey and I can't wait to do it again with my next game. I already have a few ideas for future games.
I have a trailer now, …
This is going to be a short update. Alpha testing is now complete. I am currently working with AlphaBetaGamer to help provide beta testing for Farkle Friends. As soon as the game is up on their site I will create a new entry i…
It's been a while since my last update. I've been pretty busy and haven't has a whole lot of time to work on my game. But over the last few days I have been able to finalize the player and CPU scoring. The player scoring was fairly easy to get it working as the player controls which dice to keep…
Milestone complete. I have finished the code for the CPU turns in the game. I have begun the process now of testing the basic functionality of the game play. Once that is done there are still a few minor update I want to make (adding sound, menu animations, high scores, and performance testing) bef…