HunterGaming

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Minnesota
19 comments
1 followers
28 entries
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HunterGaming
December 12, 2018
Unreal Engine 4: Level Streaming Demystified

So I have finally got some level streaming to work in the project I'm working on. The next blog might be progress on it. But for now I want to explain quickly how level streaming is designed to work and how to get it to work for streaming just a single level. I have a small level that is too sma…

25,200 views
HunterGaming
November 25, 2018
Unreal Engine 4: Dynamically Changing Input Bindings

I have been working on a new game.  This one I'm going to be using mostly C++ in this one. I try to add something in each new game I work on that I haven't done before. This time its changing the input bindings at runtime. A lot of searching turn up a lot of old and not very useful information. …

25,482 views
HunterGaming
June 05, 2018
Dev Blog - Space Defender HD: Turrets

So I'm now finished with a basic firing mechanism for the turrets. They target, shoot at and kill the enemy ships now and add money for each kill.

 

I ran into an issue with aiming the turrets at he enemies. The turrets wouldn't turn correctly and and there were a few issues with the…

2,241 views
HunterGaming
May 28, 2018
Dev Blog - Space Defender HD: Enemy Spawning

Another milestone is complete. Basic enemy spawning is finished. When the game loads the player will have unlimited time to set up turrets (still a little work to do here) and can then hit the play button to start the game. After that the player can pause and resume or restart the game. This fun…

2,417 views
HunterGaming
May 14, 2018
Dev Blog - Space Defender: Unreal Engine 4 Drag and Drop

So I have finished the basic drag and drop to place various turrets in a level. This was easier than I thought it was going to be. But I'll give a rundown of what I did and how its set up. All I have to do is make it prettier. I'm going to make the default color very transparent and have some so…

17,212 views
HunterGaming
May 01, 2018
Game Development Update - Space Defender: First Look at a Level

First of all I want to apologize for the extended delay between posts. There was a medical emergency in the family I had to attend to. But now that its almost taken care of I can get back into development a little more. 

I now have a main menu mostly finished and I have created an in game GU…

2,267 views
HunterGaming
April 05, 2018
Game Development Update - Space Defender: Main Menu Almost Complete

This is the first real update for my latest game which I think I may just call Space Defender. However that may change. It will be a tower deference type of game however where you have to defend your space station from waves of enemy ships. This one will be a mobile game and will be available fo…

2,094 views
HunterGaming
March 23, 2018
New Game Announcement

This will be a short update just to announce a new game I will start working on now that Mine Seeker is complete. I'm going in a different direction with this one. Its going to be a mobile game. I'm planning on releasing it only for Android for now. 

I don't have a name for it yet or any pic…

2,147 views
HunterGaming
February 13, 2018
Mine Seeker Steam Achievements and Testing

Steam achievements for Mine Seeker are now complete. I will for sure be including these in all games going forward. Along with Cloud game saves and other services Steam offers now that I am more aware of what all they have to offer. Integrating with Steam was a particularly rewarding experience.…

2,549 views
HunterGaming
January 29, 2018
New Levels Added and Localization in Unreal Engine 4

Since the last demo I have added another 4 worlds each with 20 more levels.  Here are a couple pics of 2 of those worlds both medium difficulty. Three of them have more tiles and mines making it more difficult. So now there is a grand total of 6 worlds available. I have three more to add which w…

3,154 views
HunterGaming
January 24, 2018
Second Mine Seeker Demo Ready

I have another Mine Seeker demo ready to try. There are a few new things I added since the last demo.

I updated the UI a little bit to allow me to translate the text in my game. Here is a photo of the new font I'm using.

1,350 views
HunterGaming
January 09, 2018
First Mine Seeker Demo Ready

I am finally ready to release the first demo for my next game Mine Seeker. I ran into a bunch of issues with gitlab, which I was using to host my code. They did an update and I lost the repo for this game. Thankfully it hasn't been released yet so I was able to create a new repo and migrated the…

1,948 views
HunterGaming
December 19, 2017
Performance and Delay Nodes

So I ran into my first real performance issues now while working on Mine Seeker. I've played around with UE4's performance analyzing tool Session Frontend before while developing Farkle Friends to make sure I was running good. I never ran into problems that I had to investigate until now.

I …

1,703 views
HunterGaming
November 21, 2017
New Game Announcement

I have a new game I am working on now called MineSeeker. The game play is similar to Minesweeper if you have ever played that game before. I will be having a single player experience with 9 worlds and 10 levels in each world for a total of 90 levels. There will also be a quick play option which …

1,567 views
HunterGaming
November 09, 2017
Postmortem: Farkle Friends
Introduction

I had a lot of fun making Farkle Friends. being my first game I didn't really know what to expect. Being a mobile app developer, I noticed a lot of differences and similarities in developing a game. But overall I really enjoyed it and am looking forward to my next game which I w…

1,528 views
HunterGaming
October 06, 2017
Farkle Friends is Finally Here

Short update: I have finally released Farkle Friends to the masses!

You can play it on Steam, Itch, and GameJolt.

2,621 views
HunterGaming
September 22, 2017
Updated Release Date

 

Ok now that my build and store page have both now been approved by Steam I have a new release date October 6th. It will be available on Steam, Itch.io and GameJolt. As far as I know everything is setup and ready to go on…

1,310 views
HunterGaming
September 17, 2017
Important Information For Your First STEAM Release

Ok I thought if I planned 4 weeks to get all the stores I want to release on ready to go, it should be plenty of time as I knew STEAM would be a week or 2 before it was ready to release. STEAM's website informed me it would be…

3,665 views
HunterGaming
August 29, 2017
Release Date Announced!!

I finally have an official release date for my first game Farkle Friends. September 15th 2017. I'm really excited to finally have a release date set. It's been a fun journey and I can't wait to do it again with my next game. I already have a few ideas for future games.

I have a trailer now, …

1,524 views
HunterGaming
August 15, 2017
Beta Testing is Here!

This is another fairly short update. Beta testing is now ready. I am having issues getting an account setup with AlphaBetaGamer so I will have to do this manually. If your interested in testing the game shoot me an email at su…

1,438 views
HunterGaming
August 08, 2017
Alpha Testing Complete and Release Planning

This is going to be a short update. Alpha testing is now complete. I am currently working with AlphaBetaGamer to help provide beta testing for Farkle Friends. As soon as the game is up on their site I will create a new entry i…

1,368 views
HunterGaming
July 23, 2017
Its Testing Time

 

I've finally hit a new milestone. Farkle Friends is finally ready for some closed alpha testing. I'm finally getting close enough to releasing this game I can now taste it. I haven't posted recently as I have been workin…

1,298 views
HunterGaming
June 26, 2017
High Socres

Farkle Friends now supports local and online high scores. It will keep track of your personal top ten scores locally on your device and also gives you the option to share your score on an online leader board.

Read more in HunterGaming

1,722 views
HunterGaming
June 04, 2017
Farkle Friends UI Update

I have finished a major UI update. I made some changes to how things are shown, using dialogs in some cases instead of its own screen, added animations, and I also updated to a, what I think anyway, better overall look. If anyone has any suggestions I'd love to hear them.

Read more in HunterGaming

1,779 views
HunterGaming
May 24, 2017
Farkle Friends Scoring Update

It's been a while since my last update. I've been pretty busy and haven't has a whole lot of time to work on my game. But over the last few days I have been able to finalize the player and CPU scoring. The player scoring was fairly easy to get it working as the player controls which dice to keep…

1,776 views
HunterGaming
April 24, 2017
Milestone Complete

Milestone complete. I have finished the code for the CPU turns in the game. I have begun the process now of testing the basic functionality of the game play. Once that is done there are still a few minor update I want to make (adding sound, menu animations, high scores, and performance testing) bef…

1,257 views
HunterGaming
April 22, 2017
After Easter Update

Just a quick blurb today. I took a few days off for Easter and came back tonight. I finished the initial coding of automating the CPU players turn. Now its just a matter of sending a notification to the UI when the CPU players turn …

1,172 views
HunterGaming
April 13, 2017
First Game


So my first game is almost getting to the point where it can be play tested. This is my first game so all of this is new to me. Its called Farkle Friends and you will be able to play it on a mobile device, Windows, Mac or Linux PC's…

1,329 views
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