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About this blog

Developing of space adventure arcade game (Mobile/PC)

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Made some changes after receiving a dozen of reviews here and there. Things that were not obvious for me at first time:


  • "annoying tutorial" - nobody wants to make extra clicks = made tutorial shorter / added turn off button
  • keyboard input = added hotkeys to almost all ui elements / shooting / scrolling

  • ui elements are breaking mouse input = now it depends on mouse holding time

  • quality settings
  • cutscenes skip button

    Reviews are the real eye-openers = I need a way of getting them as earlier in dev process as possible.

    Build: https://gamejolt.com/games/Spaceguard80/251411


    TO-DO:

    - scenery / dialogues

    - balance / level design

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Play: https://gamejolt.com/games/Spaceguard80/251411

[color=rgb(62,62,62)][font=Merriweather]aEURc Rebalancing - here and there, bosses especially[/font][/color]

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aEURc Tips - help tips in loading screen

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aEURc Fog Of War in global map - shader code:

[/font][/color]https://hastebin.com/ogeqevofey.cs
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aEURc Rare loot is dropping out of bosses - Containers & Keys

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aEURc Achievements System -

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Rough version

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aEURc Location: Fire Sector

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