I know I'm a day late... Didn't get home until late last night.. This is my make up for last night. After seeing how piss-poor I am at textures, I think that will be my exercise for this evening.. lol
Entries in this blog
So, after getting annoyed with attempting to create a better looking base from day 1, I decided to take a step back and practice with just a basic cube. Unwrapping the UVs, and hand-painting the texture.
So, I've decided to keep a blog up on my daily progress for game development related tasks that I do to help hold myself accountable to progress my learning. Feel free to comment on my entries if you have any tips, tricks or advice on my current progress.
Today, I modeled a simple base for a MOBA that I'm helping some guys with. I used Blender to create the shape, and started painting it in photoshop. I couldn't figure out how to make the UV lines show up in photoshop to help guide my painting (please share if you guys know how).
I only have 1 - 2 hours each day to work and I'm still learning the programs that I'm using so that's why it won't look like I do much until I get more practice. That's the reason for these entries. To make sure I'm doing something every day.
Hello fellow Game Developers,
I've had some pretty rough months recently with life changes, school, etc. I haven't set aside the time to sit down and do what I know I love to do; create video games! Well, I decided to put my big boy pants back on the correct way this time, and I'm ready to dive back in.
I'm still pretty much a n00b at game development, but I have read a wealth of knowledge on video game creation and I think I'm ready to take the plunge once again.
I was just curious if anyone would like to share their advice on the beginning stages of becoming a developer (other than the obvious "start small" comment).
Feel free to tell your story of just starting out and any shortcomings that you had and how you overcame them.
Happy Creating everyone!!!