Many of you might remember this project from some time ago. Sadly, I had to take a break from it and focus on my Navy career. With my career coming to an end my focus is now back on gamedev as I want to make that my future employment! As such, over the course of the next several months we will be r…
We spend 3 days making a game mode for the UE4 WinterJam. Here is the product of what we were able to accomplish. It is 100% multiplayer and works without anybody (bots) as well. Let me know what you think and any and all bugs you might find!
Download the game and play from our itch.io link: ht…
We have almost completed the new movement system for our spy/farmer. Part of your adventures will take you into wilderness, mountains, and caves. To accomplish this we need to have a robust movement system that allows for cliff hanging + climbing. This video demonstrates those animations and how…
So, after 3hrs or so of work I have some really cool aimOffset stuff going on with our new farmer.
With this the players will be able to look around and show other players what they are looking at. This can also be used for NPC's to look at the player, hostile creatures, or objects of i…
Over the course of the past year I have been working on our game "Valley of Crescent Mountain". Most of this development has been on livestream, while some of it was behind closed doors (so I could fail without anybody seeing me! AHAHAHA) Due to some unfortunate events we have to more or less re…
Born from a passion to have a quality farming game on the PC, we bring you "Valley of Crescent Mountain". However, why stop with farming when you can add espionage to the mix, throw in some magic and perhaps a dastardly deed or two and what you have is our game!
As a newly graduated Spy,…