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Watch the game | book Charly Men's BIZARRE come alive!

Charly Men's BIZARRE is going to be a horror mobile action-adventure which is developed simultaneously to the official Charly Men's BIZARRE book. 



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The new sprint starts today. We've done a lot during the last 4 weeks!

We deployed the game on our mobile phone and fixed some bugs. Charly Clearwater is looking good in UE4 now! All his textures and maps look fine. All his animations run fluently.

He's now able to walk and run when reaching some defined speed limits. (Blueprint)

He is also able to recognize a stair and to use the right animation when climbing upstairs or downstairs. (C++ and Blueprint).

Clearwater can now pick up objects from the environment and can save them in an inventory. (C++ and Blueprint)

For the new video, the main-character Charly Clearwater must also learn to shoot in all directions when a button is pressed. A topic for the current sprint.

Another thing is the game controller. We want to make it easy for the player to move the character, to open the inventory, for example, we want to make it easy to interact and play (on the mobile phone).

For that reason, we'll integrate a simple game controller, that is to use and to learn as easy as possible. Simple HUD's will stay in the background, won't disturb the player, but will be there when necessary.

The player will get introduced to these elements during the first scene of the game and can use them later whenever he needs them.

The new video is going to happen in his apartment, the first game scene. The place where the player is going to learn more about the character Charly Clearwater himself, more about how to play him, how to handle the game elements and the game controller, etc.

Plus, the apartment is still incomplete, so we need to model a lot of furniture and objects during this sprint to finish both the videos location and the first game scene.

Why the new video? We want to show you what kind of game BIZARRE is. Who main-character Charly Clearwater is. And what kind of quality the game is suppose to have.
Call the video "Get to know BIZARRE". :-)

That's our plan for the next 4 weeks.



What's the story behind the game Charly Men's BIZARRE?


The life of Charly Clearwater, a newlywed young and successful business man, has changed dramatically after he had been shot in the head by an unknown.

Happy to have survived the attack, he is henceforth experiencing different real and surreal visions and anxiety attacks that start to ruin his career and life in all respects.

Since recovery, Charly Clearwater gets confronted every day by the bizarre shocking fantasies and dreams of completely unknown people around him. Initially, as he doesn’t know whether these visions are real or just imagination, he’s simply trying to ignore them all, because all he wants is to stay focused on his career that is more than important to him. But when the visions become more realistic and shocking, and therefore Clearwater is afraid to fall to madness, his brother John persuades him not to flee but to make their bizarre dreams come true!

That’s when he starts to fulfill the first one of 13 bizarre wishes of unknown people, a process that is turning him into a henchman without him noticing.

Charly Clearwater feels a temporary relief of his attacks and visions when making the people’s absurd dreams come true, and for that reason, and because he starts sympathizing with the bizarreness on a sexual and emotional way, he doesn’t refuse when his brother John encouraged him to fulfill further 11 dreams.

But shortly before the fulfillment of the 13th dream, he receives the wish of his wife Amanda that puts him on the track of his murder and let him become human again.

In case he’d make her greatest wish come true, he’ll save his marriage and life, but he’ll also free a dark might that is going to lead us to anarchy!


 *we are a German gamedev team, so please apologize any English mistake

Finally, the main-character Charly Clearwater has been finalized!

It's been a long trip.

Out of a box, we modeled Clearwater's body first, then we modeled his head and face that was going to look like a drawing we made initially.

Then we textured his body. He is wearing a business suit since he is a business man having his own company. In the game and book, he is more a rich and arrogant character.

After this, we textured his face but weren't happy with the result, that's why we started creating a 4k appearance. We found a good texture editor and painted pores, eyebrows, a skin color with freckles and redness, irregularities, etc. on his face to make him look more real.

We modeled and textured his hair, he's blonde and has blue eyes.

We modeled and textured his eyes, his lashes, his beard, etc.

Then we put him in front of a nice lighting and took some pictures of his face and body, but it took 2 days to render all 4k pics with several PC's!

The first 4k pic is published, the others will get published on the new official game website that is due on May, probably.

The thing is, the game blog is still like impersonal, and we need more game elements to make the game website more vivid. That takes time.

A new video is planned, also for May XY, the first anniversary of the game BIZARRE. We hope to have finished all pieces till May.

In this video Clearwater gets confronted for the first time with surreal visions leading him to insanity. These visions convince him to the realization of 13 bizarre dreams of unknown people.

These 13 bizarre dreams are the basis of the game. The game elements. 

We focus now on the game play. Clearwater needs to learn how to interact with his surroundings, how to shoot, pick up objects, to walk, to speak, to move elegantly and smooth, etc.

A lot of work to do!


The main-character of game BIZARRE, Charly Clearwater, keeps us going!

We haven't finished him yet since we weren't happy with his hair and skin in UE4. For promotional pics, we want him look like real, therefore, we made his 4K appearance our business. 

Charly's skin looks fine in UE4 now, but his hair turned out to be a disaster!

We modelled a big marshmallow and painted it like something that looked like tiramisu ice-cream, we formed hundreds of coffin-shaped polygons and textured them,

so that he appeared to be a bird wearing bizarre feathers on his head.

Finally, we created more than 800 hairy-shaped polygons and formed them into a nice hairstyle, put them on his head. A hairy texture made them all look like hair strands. 

Now, we try to make his hair look good in UE4 within all the different (disturbing) lights and reflections coming from the surroundings of his apartment (the first game scene).

Yeah, we also create some animations, i.e. the walking animation, the shooting animation, the running animation, etc. 

Somehow, we're making progress. 



The 3D-modelling of main-character Charly Clearwater is completed.

It has been difficult to model his face as we only had a 2D drawing of him that we wanted to transmit into a 3D character. Our first try failed. ;-)

The skinning and character-rigging is also finished, so now we focus on texturing his face and body.

When the main-character is totally fine, we put him on our new designed game blog that we intend to publish as our new official game website. 

C ya!


The #coloredWoman video is planned to be published on Halloween, so we are totally focused on cutting and perfecting her moves and style. (see pics below)

Her hair, her face, her colors, her moves: the colored woman is determinded to be perfect while all these cameras are scanning her entire hot body from all perspectives.

The #coloredWomanSong is also finished and will be played as musical background in the #coloredWoman video.

The face of main-character Charly Clearwater is completely modeled, too. His bones are installed and he is waiting for his subsequent processing after Halloween.

We have also decided to write more detailed technical blog entries , now and then, e.g. about how we made the whole colored woman video from the technical point of view.

See you on Halloween, hopefully!



We just finished adapting the colored woman's bones. She is able to dance!
We positioned the bones on the right place and then adapted their envelopes until the colored woman moved correctly.
During a self-made animation, she, for example, lifted her right leg, so that we were able see whether or not her thigh and lower thigh acted correctly while she held her knee bent.
Same procedure with her arms, fingers, her feet, etc.

Our next plans for the upcoming two weeks:

  • Install her facial bones, so that she can speak.
  • Adorn her body with nice specials (jewels).
  • Paint her body colorful (as she is the colored woman).
  • Produce a song for the #coloredWoman video which is due on Halloween (made by Charly Men).
  • Develop a choreography so that she can dance nicely during her video.

We continue working on the main-character Charly Clearwater when work on the colored woman is finished for the most part as her video is planned to be published at first.

Check Twitter for new pics and short videos. 


The colored woman's 3D modelling is finished. So, we just started mounting all the bones for the character's animation. We did Unwarp UVW her entire body in order to paint her afterwards. The colored woman is going to dance in our next video that is due on Halloween. 

Clearwater's video release is also planned for the end of this year. He will walk through his appartment while performing his first game quest (which is no part of the final game). His 3D modelling is still incomplete as we focused on the colored woman's progress. 

We had great efforts doing the colored woman's hair as her head had no collision and her hair strands fell through the head polygons while grooming it. 

After installing her hair and bones in 3D, we move her to UE4, where we expect a lot of obstacles in regard to her hair appearance, her movements, her texture, and so on.

Same is planned for Charly Clearwater, the main-character's body and hair, but we are relieved as his hair is much shorter! ;-)

C u!




The 3D modelling of the colored womans' face was completed last week.

Of course she still needs hair and ears, but the main work is done. Now we can nail the head to her body in order to finalize the entire modelling of this characters' body.

After this we will colorize her body in sparkling mixed colors.

At the end, we will animate her movements, so that she is able to dance in our next video.

It is planned to make her look sexy and creepy at the same time, as she is going to seduce the main-character of the game, Charly Clearwater, only to harm him later on.

Let's do this.







Currently two game characters come into being. The colored woman from the BIZARRE book introduction as well as the main-character of the game, Charly Clearwater.

Both projects are still in pogress. The modeling of their heads and faces, too.

It's and long and laborious work but as you can see below, we advance with every week. 

After we have finished the modeling, we have to UVW unwrap the characters in order to texture them later on.

C ya!



Character wo head.gif

We continue 3D modeling the two characters for the game Charly Men's BIZARRE: the main-character and the colored woman.

Plus, we start 3D modeling the world-outside-Charlys-appartement-window according the concept art (see below).

We also continue furnishing Charlys appartement, i.e. the kitchen, the entrance hall, his home office, the bedrooms and the corridor, etc.

A lot of polygons, I think! 

For more, read our German game blog:






We just started 3D modeling the #ColoredWoman from the book introduction to Game | Book Charly Men's BIZARRE.
Simultaneously, we create the main-character in 3D, and we are also in the process of furnishing the first game location, Clearwaters appartment, in 3D as well. 

The colored woman is going to dance in our next video that is planned to be published after summer.

She is a vision of main-character of the game, Charly Clearwater, who will therefore start to write his novel Exzess. We recreate this book scene as a sequence in the game. 

Common girl! Dance for me!



We just started modeling the main-character of the game, Charly Clearwater, in the 3D Editor.

After we have finished modeling the body with torso, arms and legs, we'll start modeling the head.

The picture below shows our current progress but many steps will follow until the body will have reached his ideal form, size and characteristics.

Once the 3D modeling is completed, we'll start with texturing the 3D character. 

Go for it!




Sprint 6 is out. The #WORDSproductions team set the following goals:

  • Create and publish a video of Charly Men introducing the game BIZARRE to potential players. (in German)
  • Create a concept art of world outside Clearwaters appartement windows.
  • Create the main-character, Charly Clearwater, in 3D.
  • Continue working at the first game scene, Clearwaters appartement, i.e. create furniture in 3D and texture them.

So, let's start today!



Sprint 6.png


Charly Men, the author of Charly Men's BIZARRE, composed and recorded a song called "perdue". This song is a potential candidate to be played in the game as background music.
We think it's up to the player, later on, to decide which song would fit perfectly. Keep in mind that the game is supposed be dark and bizarre. But take your time, the game is not yet ready! ;-)



It's magic!

The first time writing code in C++ and, indeed, the door opens! 
We develop in C++ mixed with Blueprints but, in the beginning, we mainly work in the 3D Editor and push the polygons later to UE4.
Writing code will increase when the character will finally act and play.



Charly Men's BIZARRE is going to be a horror action-adventure. Therefore, Steffen Daum, a composer and artist, wrote some dark and bizarre songs for the game. This is one of them.

His newest song will be published as the musical background for our next video that will air this week. We keep you informed! :-)



We just finished texturing the entrance hall of the appartement. The appartement is the first location within the game, the place from where main-character Charly Clearwater will start his journey.

Furthermore, we set the light in the appartement. For our next video, that will be published this week on YouTube, we played God and created a moon. The video is supposed to show our progress in texturing and illuminating the appartement. 




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