Stompy's Gamedev Journal

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Awesome. Awesome to the max.
1,952 comments
686 entries
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Stompy9999
February 23, 2009
!

!

Added the warning system to the game for incoming attacks:


The timing is just right, so if you press the block button right when the exclamation mark appears, you'll block the attack(that's only a temporary graphic, I'll probably replace it with something else later). Of course, if multiple opponent…
939 views
Stompy9999
February 09, 2009
Back from playing too much Street Fighter
So, about a month ago I decided to take a break from working on my game, which ended up being a break from working on games in general. I had worked quite a bit on my beat em up, remaking the fighting system for a third time, and was feeling like the game wasn't as fun as I was hoping. This week I …
1,373 views
Stompy9999
December 22, 2008
Oh...playstation
So, the semester is over and it's back to work. As a start, here are some randomly generated characters to fight:


From my point of view, it's very good that all of the characters, both player and enemy, use the profiles, because it means the sprites are shared between all of them. That means if I dr…
1,202 views
Stompy9999
December 03, 2008
Beat em up Hero...person
One of the original concepts that I wanted in Fists of Justice was the ability of the player to create their own character to use in the game. Ever since I was playing 2D beat em ups on the Genesis, I wanted to be able to play one of these games as a character that I made. I had scrapped the concep…
1,496 views
Stompy9999
November 25, 2008
Shoryuken?
So...it's been a long time since I posted any progress, but I have been working quite a bit on the game:


I got a new enemy type in the game, the beginnings of a combo system, and a life bar for the player. Up next, I want to get weapons working, something that I've been putting off for awhile, but t…
1,366 views
Stompy9999
November 01, 2008
Keith Courage in Alpha Zones
The level format has come along really nicely. I even have the standard beat em up "GO" arrow!:


So yeah, alot of bugs in this game. This is probably the most bug-filled game I've made, but little by little I'm fixing them (the major ones, anyway). The biggest bug involved enemies that would inexpli…
1,305 views
Stompy9999
October 13, 2008
Blocky Gear?!
Well I've managed to fix quite a few of the major bugs that were in the game. Trash cans no longer inexplicably hit invisible walls after being thrown, and characters no longer have strange drawing errors when holding objects.

The other thing I've been doing is working on the level format:


Now I can …
1,298 views
Stompy9999
October 01, 2008
My skills are the only hope!
So I was going to work on the game's AI, but I decided that I wanted to get a blocking mechanic working first. And indeed, blocking is now in the game:


When I used to play Streets of Rage 2 and Golden Axe, it always upset me how I couldn't block. The only form of defense in those games was to hit th…
1,087 views
Stompy9999
September 25, 2008
Back to work!
Well, after a long hiatus, I'm back to working on Fists of Justice. I'm drawing some new enemy sprites so I can actually make a complete level. Coding a beat em up is easier than I thought, but doing the graphics is...well...hard.

Plus, before I could get back to work, I had to beat Mega Man 9. If y…
907 views
Stompy9999
September 16, 2008
So...uh...Python...yeah!
So, I haven't really worked that much on the game, what with the school, Castle Crashers, Spore combo.

Apparently, as part of my beginning CS classes, I have to learn Python. Looking at some tutorials, and doing a few sample programs with it has convinced me that it is a pretty cool language. I mig…
1,174 views
Stompy9999
August 30, 2008
Castle Crashers is really good
Ugh. I've started my first semester of college so I haven't been working on the game for awhile. I'm hoping to get back into it once I get settled into my new schedule.

I've been heavily inspired playing Castle Crashers the past few days. It's an insanely good game, and I really wish there were more…
945 views
Stompy9999
August 13, 2008
Generic dudes
Punch and throw trash cans at people, you know, if you haven't already.

I'm currently in the process of creating the various generic enemies that the player will have to fight throughout the game, since the current one is just a placeholder. Here is the first enemy I've created, called "Bad Dudes":


T…
876 views
Stompy9999
August 06, 2008
Are you a bad enough dude?
I've uploaded the current build of the game for anyone who wants to see it in motion. You can get the demo here. The demo allows you to fight against five enemies who will respawn once you beat them up. It also features the cool-looking shadows that Trapper Zoid suggested in the last post.

The contr…
908 views
Stompy9999
July 27, 2008
Vista?!
Work on the AI is coming along really well:


Now the first thing you might notice is the vista window on the game, because I'm typing this from my new laptop. I'm just glad I could get XNA up and working so quickly on here.

The AI now fights up close as well as by throwing trash cans. They fight prett…
959 views
Stompy9999
July 22, 2008
Lets get 'em!
So, work on the enemy AI has begun:


I wanted to start off simple, with two AI states to test out the state machine. The AI was supposed to:

1. Find a random trash can in the stage and pick it up.
2. Take the trash can, line up with the player, and throw it at him.

The first attempt did not go so well. …
918 views
Stompy9999
July 18, 2008
Update?!
Well, I just got back from a long trip and then came down with a cold afterwords. But, I did manage to get some work done on the game AI:


This seems a little too easy, maybe I should try something not so one-sided:


I'm really trying to figure out a good way to handle the enemy AI. Obviously in a game…
850 views
Stompy9999
July 06, 2008
Falcon Punch!
Enemies are now in the level, but without AI, so I can easily do this:


The enemy sprite is only temporary. I was feeling lazy, so I just did a simple recolor of the player sprite. Also, the code for the enemy characters is almost exactly the same as the player, which will make coding the AI quite a …
998 views
Stompy9999
June 27, 2008
I'm sensing alot of win...
Well, I don't have much progress to report, but I did want to be the bearer of good news and announce that Mega Man 9 is coming to WiiWare. Mega Man 9 is actually going to revert to 8-bit sprites and music, and retain the classic gameplay as well. This is why I like Live Arcade/WiiWare/Playstation …
867 views
Stompy9999
June 25, 2008
Throwing Trash Cans!
Throwing is now, for the most part, implemented:


I'm not really liking that holding sprite there, it looks like he is holding the trash can on his anime hair, but it will do for now. I haven't drawn the throwing frame yet, but the trash cans can be thrown around.

Another problem is that my routine fo…
749 views
Stompy9999
June 17, 2008
Stompy? Stompy?! STTTOOOMMMPPPYYY!!!!!!!
Ugh, I managed to get away from MGS4 long enough to get a little work done on my game. The game seems to have an unnatural, almost unholy, hold on me. I feel it even calls to me when I sleep, wanting me to shoot crap with a rail gun and search for music for my product placement iPod.

Well, that and …
766 views
Stompy9999
June 08, 2008
Trash Cans!
In order to draw the sprites in order, so the ones in front would overlap the ones in back, I implemented a routine that would sort all of the game objects by order of their y position. This was done by putting the sprites into a binary search tree, and doing an in-order traversal to draw them with…
1,159 views
Stompy9999
June 01, 2008
Show me yo moves!
Punch:


Kick:


Jump:


All I have to add is grabbing and throwing, and I'll be done with the basic commands. Then, I can remake the player sprite into an enemy sprite, give it some AI, and fight it.

Of course, there is also the matter of drawing the scene in order, so the sprites overlap each other correct…
870 views
Stompy9999
May 24, 2008
Eh I think he's a pretty cool guy
Haven't really been able to work on the game over the past week, but I did put my own sprites in:


I had punching and kicking implemented with the River City Ransom sprites, but I had to comment them out until I can get around to drawing those sprites for my character. Still, the background scrolls w…
804 views
Stompy9999
May 17, 2008
er...Falcon kick?
So, I was about ready to begin the actual game, but I've come to the conclusion that I just don't like the way the gameplay is turning out. Therefore, I want to take the game in a different direction. I still want to maintain the beat em up part of the game, but I want to ditch the platforming part…
836 views
Stompy9999
May 12, 2008
Demo!
Well, I haven't gotten much work on the game done since my last update. However, I decided to post a demo in order to make up for it:

Demo of my current Beat Em Up Prototype build. It's a whopping 37kb.

The controls are:
Right arrow key - Move Right
Left arrow key - Move Left
Up arrow key - Jump
F - Atta…
752 views
Stompy9999
May 04, 2008
BARF!
Falco...er Face Kick!:


Well, now that all of the player's moves are programmed, I suppose I should program the enemies to fight back. I'm still thinking about what kind of moves they will have, but I know that it won't be much. The game will involve beating up wave after wave of bad guys, so none of…
740 views
Stompy9999
April 26, 2008
After image!
Well I fixed the "Physics" of the game so that the enemies collide better when they're thrown around. Then, I started working on completing the player's standard move list, starting with the running attack:


I made a cool little afterimage effect for this attack. It works by creating an object with t…
937 views
Stompy9999
April 20, 2008
Could it be? An update!
Punch guard:


Throw large box at guard:


Throw guard at other guard:


And hilarity insues.

So yeah, progress is being made, as I finally was able to sit down this weekend and get some good work done. From beating up the test guards...repeatedly...I've found that I really need to redo how I'm doing the col…
869 views
Stompy9999
April 12, 2008
Progress!
Finally stopped being completely lazy and got the main character's combo working, along with doing some changes to the code that were quite badly needed. I still have some attacks that I need to finish, among other things. It is good that I'll soon be able to work on the actual...er...game portion …
771 views
Stompy9999
April 02, 2008
Back to work...hopefully
Well, it appears to be difficult to work on my own game when I'm so distracted playing some great games that have come out. Of course, I like Smash Bros and the new Dawn of War expansion. Suprisingly, I also really enjoyed Crisis Core: Final Fantasy VII. I was suprised because I was never a big fan…
667 views
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