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About this blog

Announcements, stories and industry interest posts for users of Corona, the 2D game engine from Corona Labs.

Entries in this blog

After a lot of hard work, Corona is happy to announce the release of the StartApp plugin!

Now, app publishers who use the Corona framework to build their mobile applications will now be able
to easily integrate StartApp’s SDK to monetize their Corona apps.

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StartApp is an insight-driven mobile technology company that enables partners to turn data into fulfilling mobile moments. By creating innovative ways of exploring mobile users’ intents and behaviors, and of being smarter about responding to these factors, we help our partners optimize and better execute their strategies.

Corona is excited to now enable its developers to monetize using StartApp SDK, ranked as the 3rd most popular monetization SDK behind only AdMob and Facebook Audience Network, according to SDK analytics firm Mobbo with over 1 Billion MAUs, over 400,000 app partners.

Not yet a using StartApp monetization plugin? Start using it now!


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GameEdition512-150x150.pngThere are some great resources available on the Internet for just about everything. Making computer games is no exception. Sometimes we come across a great resource that we think you might benefit from.

The site IT Hare offers up their Programming Guide For Video-Gamers. This guide contains links/bookmarks to many other resources for game making, broken into development topics and career topics.

Thanks to Sarah A. from San Diego, CA, an aspiring game developer, for finding this resource for us. It’s a great example of the community helping each other. If you come across great resources that would benefit our community just drop an email to support AT coronalabs.com.


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If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.

Halloween Skeleton Game 2D Character Sprite

halloween-sprite-icon-125x71.jpgHalloween may seem like it’s a long time off, but now is a good time to start planning your fall games out. This collection of animated sprites for a pumpkin hero can get you started. Check it out!

Synthwave Vol.2

synthwave-logo-125x125.jpgSynthwave Vol.2 is a collection of sci-fi sounds from Nocturnal Animals, including music and sound effects that can be used in a variety of games. The pack contains 4 music tracks and 20 sound effects.

Progress Ring

progressRinglogo-125x125.pngThe Progress Ring plugin from Jason Schroeder allows you to add customizable circular progress rings to your projects. They can be used for anything from health bars to timers to business apps. They can be added to your project in as little as one line of code.

 


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Beasts Battle 2 is the follow up to Beasts Battle from Greenolor Studio, primarily by Sergey Pomorin in Kaliningrad, Russia. Inspired by classics like Heroes of Might and Magic and the King’s Bounty series, Beasts Battle 2 is a turn-based strategy game that operates in one of two game modes: map mode where the player explores the world and battlegrounds mode in which each battle occurs.

During game play you will visit 10 original locations with colorful and diverse battlefields where you will encounter over 40 enemies that will challenge you with special abilities. You will collect unique artifacts, spells and build up your player’s skills while completing the main quests and additional side quests as you explore the world.

 

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Beasts Battle 2 is available for Windows desktop through Steam for $9.99.

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Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Building a Reversi-like game

Board games like Reversi (or as it’s trademarked Othello) are a common target for computer games, but how do you go about making one? The original poster was curious how to implement it in Corona. Long time Corona developer xnailbender jumped in and provided some board game handling code in the thread.

Going pixel-perfect

There are too many different devices to make pixel-perfect games but that didn’t stop Corona mega-developer Dave Bollinger from trying. He’s been publishing a developer blog and sharing it with the community in this forum thread.

Pseudo-global trick or not?

Code organization is important and breaking your code up into modules is a way to do so; however, it can become cumbersome to include a bunch of modules in each other. In this thread, several developers jumped in to offer suggestions on how to make this process more manageable.


Do you have a particular forum thread that was helpful for you? Let us know about it! Email support@coronalabs.com, put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum.


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In 2015, Kansas City developer Kevin Bradford and art director Luke Lisi put out a beautiful puzzle game The Guides. The Guides received high accolades from many including Apple’s “15 Most Mind-Bending Puzzlers” and CNET’s “Best Mobile Games of 2015“.

The team has followed this hit up with a sequel The Guides Axiom.

It has over a million downloads and has been featured in Apple’s “New Games We Love” category and Google Play’s “New Indie Highlights” category just after its release in September, 2017.

It’s a beautiful, well-crafted game that provides the player various puzzles to solve and ciphers to decode, presented in unique and challenging ways. The game contains over 50 meticulously-designed challenges with more on the way. It also features nonlinear game play allowing you to explore the game at your pace and interest.

axiom1-169x300.jpgaxiom2-169x300.gifaxiom3-169x300.png

Luke and Kevin hate “pay to win” games, so they have set up a unique support system based on how much you like or love the game as well as being able to buy “hacks” to help when you get stuck. The Guides Axiom is available on Apple’s App Store, Google Play and Amazon as a free download.

App-Store-Icon_200x200_badge.png google-play-badge.png amazon-icon-badge-large-200.png


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appodeal-3.pngMany users love the Appodeal plugin. Having access to many ad providers in one place, getting high fill rates from the best advertisers is an awesome thing. However; that comes at a price. The plugin is large… It has to include the SDKs for every provider in the plugin.

Today we are announcing a new beta version of the plugin. This new version is modular. After you include the base plugin in your build.settings, you then include the adapters for the various ad types that are important to you in your build.settings allowing you to customize your Appodeal experience. Of course you can use every ad type but doing so will have the same size requirements as the legacy Appodeal plugin.

To use this new plugin, you would alter your build.settings to something like:

settings =
{
    plugins =
    {
        -- Base
        ['plugin.appodeal.base'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.AmazonAds'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.GoogleAdMob'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.TwitterMoPub'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.StartApp'] = { publisherId = 'com.coronalabs' },

        -- Banner
        ['plugin.appodeal.AppLovin'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.FacebookAudience'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.Flurry'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.InMobi'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.MyTarget'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.MillenialMedia'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.Yandex'] = { publisherId = 'com.coronalabs' },

        -- Interstitial
        ['plugin.appodeal.AdColony'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.AppLovin'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.Chartboost'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.FacebookAudience'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.Flurry'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.InMobi'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.IronSource'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.Mobvista'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.MyTarget'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.StartApp'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.MillenialMedia'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.Ogury'] = { publisherId = 'com.coronalabs' },

        -- Rewarded Video
        ['plugin.appodeal.AdColony'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.AppLovin'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.Chartboost'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.FacebookAudience'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.Flurry'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.InMobi'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.IronSource'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.Mobvista'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.MyTarget'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.StartApp'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.Unity'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.Vungle'] = { publisherId = 'com.coronalabs' },
        ['plugin.appodeal.Tapjoy'] = { publisherId = 'com.coronalabs' },
    },
}

The example above includes all the entries you can use. If you want a lighter footprint, simply exclude the ad types you don’t need.

The legacy Appodeal plugin will stay in place for now, but eventually this model will become the primary use of the plugin. We will manage a two-plugin model going forward, a “release” model and a “beta” model. For now, the legacy plugin is the “release” version and modular version is the “beta” version.

We encourage people to try the modular version and provide us feedback on the plugin.


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Icon_Resources_Roadmap.pngOur engineering team would like to take this opportunity to share with the community our development goals for the year. Product roadmaps can be unpredictable. While items may be added, removed or postponed, the following roadmap should give you a general sense of what our plans are, with the understanding that they are subject to change without notice.

These are estimated start dates. In most cases, we hope to start and complete the items during their listed quarter, but some items are large projects and will span multiple quarters. Also there is no implied order for each quarter — some items toward the end of each quarter list may be finished before items near the beginning are even started.

Q1 2018

  • Continue working on implementing HTML5 builds
  • Better support for emitters when added to display groups
  • Android API level 27 support
  • New Android sound subsystem based on modern APIs
  • Improve Appodeal plugin
  • Auto-click masks
  • Marketplace 2.0
  • Animation plugin
  • Rebuild internal statistics system
  • Open source Lua frameworks like timer.* and transition.*

Q2 2018

  • Improve Live Builds by adding console logging
  • HTML5 to public beta
  • Support arm64 architectures
  • Investigate Linux builds
  • Move the Android build system to Gradle based
  • Move the Plugin build system to Gradle based
  • Investigate wireless install for iOS, tvOS
  • Revenue-share version of the AdMob plugin

Q3 2018

  • Explore Windows Universal Builds
  • Amazon IAP improvements
  • Per-vertex meshes coloring
  • Optimize touch events.
  • Tile engine support
  • Text rendering plugin

Q4 2018

  • Open Source efforts
  • Explore the Nintendo Switch platform
  • iOS Offline builds from Corona Simulator

Corona is a tool for you and at Corona Labs we value your feedback. Feature requests are recorded and tracked at http://feedback.coronalabs.com and we look forward to you visiting that site and voting on features that are important to you. We will continue to evaluate features requested by Corona developers and we may alter the roadmap as we get more feedback.


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Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

A Diagonal Slider?

The original poster wanted to make a diagonal slider. Several community members came up with possible solutions, but @starcrunch came up with the math to make everything work in this thread.

Dropping FPS

FPS or Frames Per Second is how fast your app’s screen updates. The faster the FPS the smoother the game looks. In this thread, the original poster got a lot of advice on everything from good FPS monitoring code to managing objects.

Touch and hold

Corona touch events let you know when they begin and end or if the touch moved, but they don’t generate continuous events that the object is still being touched. Long time Corona developer @Glitch Games came to the rescue with an answer on how to manage knowing if a button was being held in this thread.


Do you have a particular forum thread that was helpful for you? Let us know about it! Email support@coronalabs.com, put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum.


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There have been several requests for a standalone self-hosted plugin plan. Self-hosted plugins are a method for studios who are making their own native plugins to create plugins, yet still use the simulator for building their apps. Normally if you need to use a custom plugin, you would have to use native builds to create and test each build.

Previously, the self-hosted plugin feature was part of the Unlimited Enterprise package.. Once we made native builds free, this feature was added to the Priority Plus Support plan. We have now made a standalone version of the self-hosted plugin plan. This feature is now available for $499/year and can be purchased in the Corona Marketplace.

Now studios can access this feature without the need for the additional support plan.


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Corona’s engineers have slipped a couple of really cool features into recent daily builds that may have not caught your attention.

Emitter Particles and Groups

Previously, the particles emitted from an emitter became part of the stage until they expired. This would create problems with the relative positioning of the particles if your app needed to move the emitter. If you moved the emitter as part of a parent group, it didn’t create a natural look. Emitters can now have their particles be part of the parent group the emitter is in. This was added to daily build 2018.3199.

emitter.gifTo use this feature, you can set emitter.absolutePosition to the parent group of the emitter. Previously you had the options of true or false to determine if the positioning was absolute or relative to the emitter. By passing a group, it’s now relative to the group. You can download a sample project to see the feature in action.

Controlling iOS system gestures

On iOS when you swipe down from the top, it shows the Notifications panel. When you swipe up, you get the control panel. If you have UI elements in your game that are near the top of bottom in areas that are likely to result in swipe gestures, it would be nice to be able to control that. Now you can! Starting with daily build 2018.3193, you can use native.setProperty( “preferredScreenEdgesDeferringSystemGestures”, true ) to have those swipes just show a swipe arrow and a second swipe to activate the panels.

We have more great things in the pipeline so watch this space for news and updates.


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Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Deriving points

Math is important! In this thread, the poster knows two points on a line but wants to calculate points along a circle for which that line is a radius. Several of our brightest developers jumped in with multiple math, code and working examples.

Wavy movement

Curves have always challenged developers regardless of platforms. Moving your enemies in a straight line… easy peasy… Moving them in a wave takes a bit more math. This thread contains some great examples on moving objects along a wave.

Controlling body movement

The poster of this thread noticed that when two physics objects interact, one object that was expected to stay in place had some slight movement. The problem was analyzed and a solution offered.


Do you have a particular forum thread that was helpful for you? Let us know about it! Email support@coronalabs.com, put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum.


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Elliot Pace at Epace Games LLC can put a feather in his cap. His game Zombie Guard has broken the one million download mark, a dream for almost every app developer. The game also earned the Google Play Editor’s Choice selection!

In Zombie Guard, you defend your city from an onslaught of zombies. You pick up weapons, power ups and other equipment to boost your abilities. You can also get other allies to help and gain even more loot.

zombie_guard_ss.jpg

According to Pace, this is by far his most successful game. Between ads and in-app purchases, he’s able to travel the world as a digital nomad. Zombie Guard is free and available from both Google Play and Apple’s App Store.

App-Store-Icon_200x200_badge.png google-play-badge.png


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Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Multiple variables for strings

The original poster was curious how to have multiple variables in a string. Our community developers came up with multiple solutions in this thread.

Aligning text in a text field

The question asked in this thread is how to cause a native.newTextField to show the beginning of the string if the text entered was too long. Learn how to force the string back to the beginning.

Creating Custom Rankings

Games need leaderboards, but sometimes developers need their own unique stats to rank more than score, time, etc. In this thread options are explored to cover various ways to manage one’s own rankings.


Do you have a particular forum thread that was helpful for you? Let us know about it! Email support@coronalabs.com, put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum.


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Triogical is a puzzle game from Jealogic, a two person studio located in France. The game is based on three wizards with different powers that can collect gems, move objects and destroy objects. You move from puzzle to puzzle solving each one using a combination of the wizards powers.

The game features several castles to explore, with about fifty levels each. Your goals is to try and clear each level in as few moves as possible to collect the most stars. Earn enough stars to unlock other castle islands. Each castle has even tougher objects and more ingenious puzzles to solve.

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Triogical is available on Apple’s App Store and Google Play for free and contains in-app purchases.

App-Store-Icon_200x200_badge.png   google-play-badge.png


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1280x720.-1024x576.jpgCorona Labs would like to take a brief moment to wish everyone worldwide a Happy Holidays. We have had a great year and have added many new features to the Corona suite of tools:

  • Make Corona Enterprise free by merging it with Corona SDK into one product (Corona)
  • Made Corona Native available for Windows developers
  • Paid Facebook Audience Network (FAN) plugin and AppLovin without revenue share, to complement the free FAN and AppLovin plugins
  • Make the Welcome Window more useful with better access to the Marketplace, documentation, and more
  • Update our website
  • Modernize Corona Simulator for Windows
  • Add support for CoronaBuilder to download plugins for native users
  • Calendar plugin
  • Begin working on Marketplace 2.0
  • Resume HTML5 development
  • Improve tvOS support (add missing features like IAP and Game Center support)

We are happy that you’ve chosen Corona as your favorite development tool, which makes us a worldwide company. Our team is located in various countries as well, and as such we will be taking some much needed time off to spend with family and friends. We may not be able to respond between December 25 and January 8.

We wish you the very best for the rest of 2018 and a very successful 2019!


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Corona Labs is pleased to announce the latest public release of Corona. This new build, 2017.3184 contains many bug fixes and important new features that move Corona forward.

Corona Native builds are now supported on Windows

Starting with this build, Windows developers can now use Android Studio to build native based apps including building plugins, linking to native Android libraries similar to the way Mac based users have been able to do for some time.

You will find a new “Native” folder in Corona’s Start menu folder, which has our standard “App” template in it. Copy that folder to your project directory and use “Open an Existing Android Studio project” option with Android Studio.

iOS 11.2 is the default SDK for iOS builds

Apple continues to improve iOS 11 and move their developers along with it. For this public build, you will need to use Xcode 9.2 to build for iOS. We’ve also added support for the iPhone X. This includes a simulator skin for the device and several new API calls to get the safe zone for your UI elements. These new APIs include:

These API calls are not only iPhone X aware, but they take into consideration status bars and soft button bars, so using these API calls for all devices is considered a best practice. In addition for the iPhone X, you can use native.setProperty() to control if the home indicator automatically hides or not with the "prefersHomeIndicatorAutoHidden" key. You can get the current value using native.getProperty().

iOS Icons

Apple also changed the requirements for how icons are handled. You can no longer just include icons in your project folder and put a list of them in build.settings. You must now use an “xcassets” folder that contains the icons as well as some other important files. Please see the Images.xcassets documentation for details on setting up icons.

Screen-Shot-2017-12-18-at-5.17.13-PM-102New Welcome Window

When you first start Corona you’re presented with a Welcome Window with a list of recent projects, icons to start new projects and open existing projects. This window has been redesigned with a more modern look.

Windows Live Server now supports both Bonjour v2 and v3

Bonjour is Apple’s library that lets Corona Live Server work on Windows. Until recently, Bonjour v3 was included with the installation of iTunes. However, Apple no longer includes Bonjour with iTunes. The standalone version of Bonjour is version 2. Live Server now can use either v2 or v3 of Bonjour.

Gradient paint now supports arbitrary directions

Previously you could only set directions like 0, 45, 90 and 180 when constructing a gradient fill using the fill.rotation value. It can now take a number allowing you to have gradients at other angles.

Windows text renderer is rewritten

Windows text renderer was rewritten to better match other platforms behavior, fixing number of bugs.

Google’s ContentProvider path traversal vulnerability warning

This public build also contains an update that addresses Corona made apps that get flagged in Google Play with the “ContentProvider path traversal vulnerability” warning. If you’re getting this warning in Google Play, simply rebuild with this version of Corona.

Corona can now use the latest Java

Corona has been updated to use 64 bit Java installations. You no longer need to install a specific version of Java, just have the latest version installed.

Android support plugins updated

Our team recently updated the Android dependency plugins to their latest versions. See our recent announcement for details.

Conclusion

With support for native builds on Windows and our continued improvements, this release is our best version of Corona yet. We have more to come so stay tuned to our daily builds to see what’s next for the best 2D cross-platform development framework.


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Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

JSON for a database?

In this forum tread, the poster was curious about using JSON to hold database data. Our great community chimed in with several answers.

Timeout on the field!

Network requests can fail for several reasons. Timeouts are one of the errors you might encounter. This thread helps understand how Corona’s network.request() handles timeout errors.

Widget confusion

A new user was trying to understand how widgets worked. Forum superstar @roaminggamer jumped in to provide multiple sources and examples on how to use widgets in this thread.


Do you have a particular forum thread that was helpful for you? Let us know about it! Email support@coronalabs.com, put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum.


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Corona Labs’ engineers have completed the process of updating to the latest versions of the various support libraries that other Android plugins depend on . The updates include:

    • Google Play Services – 11.4.2
    • Support libraries – 25.2.0

Plugin developers should be able to take advantage of these updates. All Corona developers using build 2017.3183 or later will use the new versions of these support plugins. Older versions of Corona will continue to use the older versions of the support plugins.

Additionally, the Android Awareness support plugin (a new support library) is now included.

We hope these updates will help you going forward.


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If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.

Texture Packer Helpers

texture_packer_helper-125x83.pngRoaming Gamer has come up with a useful plugin that lets you use one of several different texture packing tools and use the same code base to process the files output from them. This includes Texture Packer and Shoe Box. Check it out!

Lua Class Plugin

lua_class_plugin-125x125.pngCyborc Games has  created a plugin that lets you implement object oriented classes using Lua. The documentation comes with several useful examples to get you started.  This could be quite useful if you like object oriented programming.

CubX

cubx-125x125.pngCubX plugin from tnt.idroid is a complete project template that uses a new concept with Tetris-like blocks and blocks of new designs to implement a puzzle game. You can use this to build your own block based puzzle games.

 


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You provided us with some great stories. We learned about many successful stories and we wish we could select them all… Thank you for all your contributions! Made with Mustard gets the prize for the best overall story. They discuss a concept called “Friction” where the tools slow you down and make your progress hard to achieve. Read their story.

For their story, they will receive a free license for the plugins in the Corona Professional Bundle, 10K app installs for one of their apps, and of course their story will be added to the Corona Labs Stories web page.

The runners up include:

Each of the runner-up stories will receive licenses for the plugins in the Corona Professional Bundle and get their story posted to the Corona Labs Stories page.

We loved all the stories submitted and wish we could select them all. It’s great to see all the different ways people are using Corona. You, the community, are what makes us great!


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Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

All I want for Christmas…

Or Winter holiday of your choosing… In this thread, several users come up with various wish lists they have for the holidays. Maybe you can help make someone’s wish come true even if it’s just voting for a feature at http://feedback.coronalabs.com.

Dynamic database tables

The original poster needed to name and create SQL table names on the fly. Community developer hero @develephant comes to the rescue with an easy-to-use line of code to create the SQL to make these dynamically named tables.

Letters to numbers

The original poster needed to convert letters to numbers. Several Corona community developers jumped in with different techniques to make this happen.


Do you have a particular forum thread that was helpful for you? Let us know about it! Email support@coronalabs.com, put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum.


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Pocket Gamer Awards LogoCorona Lab’s 2D game engine, Corona is a finalist for the Pocket Gamer Mobile Game Awards 2018 in the Best Development Tool category. We have had a great year and are honored to have been recognized by the industry for the hard work we continue to put into Corona.

The Mobile Games Awards will be presented at Pocket Gamer Connects London 2018, Tuesday, January 23rd 2018.


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Ludum Dare 40 starts this weekend, December 1st, 2017. For those not familiar, Ludum Dare is one of the most popular game jams in the universe! The theme voting is currently going on now.

GJ_01-3.jpg

Corona developers have an advantage over other platforms with Corona’s instant-update, no compile-time simulator. You can prototype your game jam projects faster than with other platforms.

It’s also a great opportunity for Corona developers to showcase their skills in this global competition. Let us know in the Corona Forums if you’re planning on participating!


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