If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.
Texture Packer Helpers …You provided us with some great stories. We learned about many successful stories and we wish we could select them all… Thank you for all your contributions! Made with Mustard gets the prize for the best overall story. They discuss a concept called “Friction” where the tools slow you down and make…
Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.
All I want for Christmas…Or Winter holiday of your choosing… In this thread, several users come up with various wish lists they have for the holidays. Maybe you can h…
Corona Lab’s 2D game engine, Corona is a finalist for the Pocket Gamer Mobile Game Awards 2018 in the Best Development Tool category. We have had a great year and are honored to have been recognized by the industry for the hard work we continue to put into Corona.
The Mobile Games Awards will be p…
Ludum Dare 40 starts this weekend, December 1st, 2017. For those not familiar, Ludum Dare is one of the most popular game jams in the universe! The theme voting is currently going on now.
Corona developers have an advantage over other platforms with Corona’s instant-update, no compile-time simula…
If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.
Pro Sound CollectionGa…
In this post, we explore a three-part blog series from Sara Casen, the co-founder at Midnight Hub, a five-person development team in Sweden. While many Corona developers are solo or small two-person shops, many others are working with even larger teams, but regardless of being solo or part of a te…
The crack team at McPeppergames UG (haftungsbeschraenkt) & Co. KG has scored big with their game COLOR FENCE. It got featured by Apple on the front page of the App Store in the “New Games We Love!” category. McPeppergames was founded in 2013 by educator Daniela Mach and mobile game veteran Chr…
Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.
Migrating EnterpriseCorona has been offering our native builds as part of the core for a while now. There has been considerable modernization of the App template that…
During the DevGAMM conference currently going on in Minsk, Corona Labs was pleased to meet up with the winner of the first #CoronaDefoldJam “Best Corona-made Game” winner, Viacheslav Bogomazov from Buryatia, Russia. Viacheslav created the game Sword of Power during the gamejam.
For his efforts du…
If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.
Little Automobiles
Olan…
Corona developers Ryan Gainor and Zach Philip with PerceptTech have created a free course on developing Corona-based apps. The course is delivered via email with daily lessons sent to your inbox.
You will learn Corona basics, from installation to displaying objects on the screen to implementing ph…
Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.
Modules, modules, modulesDevelopers love to build their own libraries. The bigger they get, the more important organization of the code becomes. In this thread, learn…
Do you love Corona? Here’s a great chance to tell us and win a prize!
On your own personal blog, write a post in your own words telling the world why Corona is your 2D engine of choice.
Corona Labs is extending its community reach by opening an official support channel on VK.COM. VK.com is the #1 Russian language based social media network. In addition to Corona Lab’s other social media channels, like Facebook and Twitter, the VK.COM channel will will provide news, special offers…
If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.
Action Game Soundtrack …Word games are a popular genre which is a strong suit for games #MadeWithCorona. A great example is Word Cook from Dean Hodge, or you may know him better as IcySpark. Based on a cooking theme, you take a series of letters and see how many words you can make with them.
Word Cook contains over 1,00…
Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.
Building roomsCorona developer extraordinaire Alex@Panc posted this fantastic informational post on how to generate rooms procedurally using the Binary Space Partitio…
When making Simulator builds, Corona magically binds plugins to your app for you. However on Native builds, this process is not automatic. Much like we did for Xcode builds, we have come up with a way to help you get your Android based plugins into your Android Studio project.
Unlike Xcode, where …
One of our roadmap items was to give you access to a plugin that will let you manage calendars on iOS and Android devices. We are pleased to announce the availability of this plugin for beta testing.
We would love for you to give this new plugin a spin and let us know how it works for you. To get …
If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.
Character SpritesWelcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.
Dynamic level modulesIn this forum post, the original poster was interested in how to best manage level data for a large number of levels. Using local .lua
files was …
It seems that when it rains, it pours. As has been reported in the forums, the Splash Screen Control plugin has stopped working for some Corona developers. Fortunately, as of this post, we believe we’ve solved it.
The problem originated around two different issues. For Corona Native users, a chang…
Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.
CheckmarksIn this thread, our original poster was looking for various ways to animate a checkmark. Our enterprising developers chimed in with several ways to create c…
Now that iOS 11 has been officially released, there are several things you must do to prepare iOS apps for submission to Apple. Also, the upcoming iPhone X creates some unique challenges when creating a user interface, so we’ve added some useful new APIs to help you adjust your UI.
IconsStarting …
Many Corona developers head into their first project all alone. While working with a team can help in several ways, it’s simply not an option for many aspiring developers. In this digest, we highlight a few articles on the concept of “going it alone” as a solo game developer. Hopefully, these tips…
If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.
Coronium CoreCode Adventures: Coding Puzzles For Kids by Daniel Ivanov is a great educational game where children can solve brain-challenging puzzles to learn basic programming techniques. The goal is to help Aurora, a cute little fuzzball that is lost, find a way to get home.
The game consists of 30 levels, …
Since our last public release (2017.3068) in April, our engineers have been very busy updating Corona, continuing to provide a world-class 2D development framework. This engineering cycle has focused a lot on stability and adapting to new business models, but we’ve managed to add in some pretty co…
Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.
Engage impulse enginesCorona allows you many different ways to move things, but if you’re using physics you can give objects a push or an “impulse.” In this post, the…