Corona Labs Blog

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Announcements, stories and industry interest posts for users of Corona, the 2D game engine from Corona Labs.

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CoronaRob
September 05, 2017
Featured #CoronaDefoldJam entry: Heavy Vertical

Entries for the #CoronaDefoldJam are starting to show up! Today we preview one #MadeWithCorona candidate that’s still in development but looks amazing so far, Heavy Vertical.

The theme of the jam is “Running out of power” and, in this case, Corona developer Santi is translating the theme literall…

1,476 views
CoronaRob
September 01, 2017
Corona Marketplace – Recent featured products

If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.

Mobile Game Audio

The Mo…

1,174 views
CoronaRob
August 30, 2017
Featured App: The Ukulele App

An area where #MadeWithCorona apps shine are educational apps. Frequently, when talking about educational apps, we think of apps for school-aged children, but there are other types of educational apps as well. Today, we explore The Ukulele App by Jon Howard.

Since launching the app on December 16…

1,334 views
CoronaRob
August 25, 2017
From the Forum – Issue #163

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Optimizing your graphics

Most Corona developers are happy with the performance of our engine and never give a thought to what’s going on under the hood, but there are …

1,370 views
CoronaRob
August 24, 2017
Great game design tips: the art of color

Color — or even a lack of color — impacts every game ever created. Color is one of the primary emotional cues a designer can use to set the mood of a game and thus the player. In fact, understanding how to use color properly could be the difference between a hit app or one that gets almost no down…

2,774 views
CoronaRob
August 22, 2017
Introducing new non-revenue-share F.A.N. plugin

Our current Facebook Audience Network (F.A.N.) monetization plugin was originally created as a “revenue-share” plugin where a small percentage (5%) of your Facebook Audience Network ads are credited to a Corona Labs account.

Now, just like we did with AppLovin earlier this year, we offer the Faceb…

1,150 views
CoronaRob
August 18, 2017
Corona Marketplace – Recent featured products

If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.

Builder Game Audio

Build…

1,140 views
CoronaRob
August 17, 2017
Introducing new font metrics APIs, plus a new plugin

Corona’s engineers have added two new APIs for getting information about fonts, with the intent of helping you better align text in your apps. We’ve also added a new plugin that you might want to take advantage of.

Font metrics APIs

Starting with daily build 2017.3121, there is a new API call, gra…

1,253 views
CoronaRob
August 16, 2017
#CoronaDefoldJam reminder

We want to remind you that we’re hosting a game jam with 10,000 installs as the main prize, along with a bunch of other cool stuff! If you’re working on a new game in Corona, this is a great way to get additional promotion (and a bit of motivation, of course).

Also, we are planning on featuring so…

1,421 views
CoronaRob
August 14, 2017
Introducing new Facebook “v4a” plugin

Similar to the recent updates we made to the Google IAP plugin to help combat “App Not Responding” (ANR) reports in the Google Play console, we have released an updated Facebook v4a plugin to reduce the incidence of ANR errors. Here’s what you need to know…

Why a new updated plugin?

The last revis…

1,445 views
CoronaRob
August 11, 2017
From the Forum – Issue #162

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Filter those hashes

Currently on Android, if you want to do numeric entry with a decimal place, you have to select the “phone” keyboard, but you may not want all of th…

992 views
CoronaRob
August 08, 2017
iOS 11 and older Corona-built apps

Today, Apple sent out notices to iOS developers that, starting with the release of iOS 11 next month, only 64-bit apps will be supported. Several people are curious as to what this means for apps made with Corona.

The good news

Corona has been fully 64-bit since build 2015.2543 which was released …

1,218 views
CoronaRob
August 08, 2017
Game development: Finding great audio for your game

When it comes to making a game, whether it be for mobile, desktop, or console, we know how important art is, but for many people (in particular those with a limited budget), audio tends to take a back seat and many developers turn to the Internet to hunt for free sounds.

Here are a few tips for ma…

3,937 views
CoronaRob
August 04, 2017
Corona Marketplace – Recent featured products

If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.

Mailgun Sender

Are you b…

1,128 views
CoronaRob
August 03, 2017
Zip plugin update: password protection

Our engineers have updated the Zip plugin to provide standard Zip 2.0 password protection. Simply include the password as a key-value pair in your options table for zip.compress() or zip.uncompress(). When compressing, the zip file will be encrypted with that password, and existing password-encryp…

1,227 views
CoronaRob
August 02, 2017
Featured game: BotHeads

BotHeads is somewhat an unrelated follow-up to Hanger World from A Small Game, an independent game studio in Stockholm, Sweden. Imagined by Richard Åström and Christian Östman, BotHeads was designed to be a simpler, easier-to-play game than its older sibling while still capitalizing on the experie…

1,289 views
CoronaRob
August 01, 2017
Great game design tips: August 2017

Today we present several articles on game design topics which can help you build better, more compelling games!

Make your game difficult but not punishing

In this article, Ricardo Valério from medium.com discusses various factors in what makes a game challenging yet not punishing. The article star…

1,318 views
CoronaRob
July 28, 2017
From the Forum – Issue #161

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Look up in the sky…

It’s Coronium SkyTable! We welcome awesome community contributor Develephant back to the forums and he comes back with a bang, releasing not one bu…

1,337 views
CoronaRob
July 27, 2017
Featured game: Drag n Zip

Dragons, fireballs, pit-traps — Drag n Zip has all of this and more!

Drag n Zip is a new Corona-built game from Cluck Eye Tea. The game is about a thief named Zip on a quest to conquer the five kingdoms. Along the way, you collect coins, gems, potions, and more while dodging those dragons, firebal…

1,299 views
CoronaRob
July 25, 2017
Updated Vungle plugin (v5.1) with new features

Vungle, a Corona Labs video ad partner, has released a new plugin which integrates version 5.1 of their SDK. This updated plugin also brings some new features that you may find desirable, including:

  • Vungle now supports multiple ad placements. Instead of a single video asset type, you can now use m…
1,380 views
CoronaRob
July 24, 2017
#CoronaDefoldJam begins July 28th

Just what is #CoronaDefoldJam? GamesJam.org is hosting a game jam to promote Lua as a great language for game development and game jams. For this jam, developers can use either Corona or Defold for their projects.

Details
  • #CoronaDefoldJam starts on July 28, 2017, coinciding with the Ludum Dare 39 …
860 views
CoronaRob
July 21, 2017
Corona Marketplace – Recent featured products

If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.

Fabric + Crashlytics

Ana…

1,409 views
CoronaRob
July 19, 2017
Important Google IAP Plugin Update

Corona Labs’ engineering team has made an important update to the Google In-App Purchase plugin that you need to be aware of.

Starting with Corona daily build 2017.3105, the store.init() call for Google IAP is now asynchronous. This means that it will return immediately while it continues to initi…

1,255 views
CoronaRob
July 14, 2017
From the Forum – Issue #160

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Tracking velocity

Games usually include objects that move. Knowing when they hit something is a common event to track, but another thing you might want to react to is …

1,324 views
CoronaRob
July 13, 2017
Corona Labs now offers publishing services

For the past three months, Corona Labs has worked to make Corona a more friendly platform for creating first-class games and applications. This includes:

  • Making Corona completely free. All of the main functionality, including our native extensions (formerly Corona Enterprise), is now available for…
  • 1,257 views
    CoronaRob
    July 12, 2017
    Appodeal plugin updated to SDK version 2.0

    Corona Labs offers over twenty monetization plugins that we strive to keep maintained and up-to-date. Usually these updates are transparent and we notify you via posts to the Monetization subforum. Occasionally, however, there are breaking changes that we need to make you aware of.

    Specifically, t…

    1,325 views
    CoronaRob
    July 11, 2017
    Featured App: Starting With Soil

    You can make stunning games with Corona, but you can also make amazing non-game apps. We would like to introduce you to Starting With Soil from Supertapp Interactive. In partnership between Whole Kids Foundation and the Center For Ecoliteracy, Supertapp worked with Monstro, a video and animation s…

    1,506 views
    CoronaRob
    July 07, 2017
    Corona Marketplace – Recent featured products

    If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.

    Image Slider

    Image slide…

    1,857 views
    CoronaRob
    July 06, 2017
    Using plugins in Corona Native projects (iOS)

    With the new unified Corona (Corona + Corona Native), some developers have asked how to include plugins in Corona Native projects. The process outlined here is for iOS only, but we plan to post similar instructions for Android Studio soon.

    IMPORTANT: The process outlined herein requires daily buil…

    1,120 views
    CoronaRob
    July 05, 2017
    Featured Game: Neon Poly

    It seems like Corona developers are creating more and more fantastic apps! Neon Poly by Lobster Claw Software leverages familiar gameplay from classic games like Tetris™ and 1010 to create a new twist on the “place pieces” puzzle game genre.

    Neon Poly offers three types of pieces: squares, hexagon…

    1,264 views
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