Corona Labs Blog

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Raleigh, NC

Announcements, stories and industry interest posts for users of Corona, the 2D game engine from Corona Labs.

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158 entries
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CoronaRob
October 04, 2018
New Google Play Games Services plugin

Corona Labs is pleased to announce the immediate availability of a new, updated Google Play Games Services plugin. This plugin in a complete rewrite of the version one of the plugin using the latest GPGS core libraries and dependencies.

One of the key reasons for the GPGS v2 plugin, besides stayin…

1,342 views
CoronaRob
October 02, 2018
Monetization best practices (and a new Ad Tutorial!)
New tutorial!

First, we would like to take this opportunity to let you know about a new tutorial on implementing advertising in your Corona apps. The tutorial covers code and common code to implement an ad plugin in your app. You can view it here!

Read the Implementing Ads tutorial

Monetization …
1,403 views
CoronaRob
September 28, 2018
Cool things in the Marketplace 9/28/18

If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.

Qiso Isometric Tilemap …
1,038 views
CoronaRob
September 19, 2018
Linux builds for Corona

Corona Labs is pleased to announce early beta testing for Linux builds. With this feature you can use the Corona Simulator either on Windows or macOS to produce a Corona build that should run on Debian and generic x86-64 Linux platforms.

This feature is currently in a limited beta test. You will n…

1,346 views
CoronaRob
September 14, 2018
Cool things in the Marketplace 9/14/18

If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.

Lama Chef

This is a new…

1,249 views
CoronaRob
September 12, 2018
The struggle of retention with casual games

One of the struggles with building simple “casual” free-to-play (F2P) games is how to keep the player engaged and playing for the long term. Having a lot of initial downloads is great, but you need the app users to keep playing your game so they engage with your advertising and take advantage of y…

1,352 views
CoronaRob
September 05, 2018
Finding playtesters for your game

One of the challenges in building successful games comes down to one simple, but hard to answer question: Is it fun? We all need to know that answer. Compounding the problem is the fact that what you might find as fun, someone else may not enjoy.

In this blog post by Joost van Dongen, a lead progr…

1,044 views
CoronaRob
August 31, 2018
Cool things in the Marketplace 8/31/18

If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.

AppsFlyer

AppsFlyer is …

822 views
CoronaRob
August 30, 2018
The 10 secrets to indie game success

We all want to make successful apps, but how do we get there? There are many different ideas of how to reach success and many different ways to get there, but it’s a challenging path. Think about Fortnite’s “Battle Royale” format. You start with 100 players and at the end only one person has climb…

1,112 views
CoronaRob
August 24, 2018
Building in-game tutorials

Some game designs make it obvious as to how you should play. Some games are so complex the entire game may feel like it needs a constant guide to play. But in most guides a simpler tutorial is usually called for.

The staff at Game Career Guide has produced a handy tutorial guiding you through some…

961 views
CoronaRob
August 17, 2018
Cool things in the Marketplace 8/17/18

If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few exciting products which can help you develop your dream app using Corona.

High Climb 2018 – Cool …
1,488 views
CoronaRob
August 16, 2018
Social media assets guide

Image by Milky – Digital Innovation, from The Noun Project [CC BY 3.0 us], via Wikimedia Commons

Every app and game developer needs an online presence if they expect to have success. Aside from a website, social media is a huge area for helping market your app. Getting started is simple enough, c…
1,688 views
CoronaRob
August 10, 2018
From the Forum – Issue #186

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Going Indie?

Many Corona developers start out as solo developers. Some may start as artists, others as programmers and some with skills in both. But when is it time to…

1,600 views
CoronaRob
August 08, 2018
Understanding Content Scaling in Corona

Content scaling can be a mystery even for some seasoned developers. Let’s try to demystify it.

First, forget pixels. You are going to create a virtual content area that is measured in values that make sense for you to use. Your content area could be 1 x 1 if you want. Of course to position somethi…

4,537 views
CoronaRob
August 07, 2018
Cost-effective QA for your mobile games

Everyone loves 5-star ratings for their apps and games and hates getting 1-star ratings. Bad ratings and reviews are a death sentence for a new game. One way to help prevent these bad ratings is to thoroughly test your app. Many new developers are in such a rush to get published, they don’t spend …

1,087 views
CoronaRob
July 26, 2018
Game design: Adding consistency to your games

Designed by Freepik

Corona is of course popular for making 2D games. But it takes more than a great engine and a great idea to be successful. There is a lot that’s needed to bring that great idea to a complete product that will be well received by your audience.

In this blog post on Gamasutra, R…

963 views
CoronaRob
July 21, 2018
From the Forum – Issue #185

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Life Bars

Many games allow the main hero (or the enemy spawn) to take incremental damage and as a game developer you need to communicate the current health of the char…

1,115 views
CoronaRob
July 10, 2018
Corona Labs releases a new public build

Corona Labs is pleased to announce the availability of our latest public release of Corona: 2018.3326. This build contains significant bug fixes and new features that we hope you will appreciate.

Google Play

One of the biggest changes in this public build is addressing changes required by Google. …

1,377 views
CoronaRob
June 30, 2018
From the Forum – Issue #184

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Need really big numbers?

Lua supports numbers up to 2^53 in value. That’s 9,007,199,254,740,990 or 9 Quadrillion. While this may be plenty for most apps, it creates a …

1,364 views
CoronaRob
June 20, 2018
Featured #MadeWithCorona Game: OverRapid

Corona can be used to make many different kinds of apps, but undoubtedly it’s a great tool for games. There of course are many different types of games too. We would like to introduce you to OverRapid, a musical puzzle game.

OverRapid, created by Byeong-Su Kang of Team ArcStar, is a mobile rhythm…

1,085 views
CoronaRob
June 15, 2018
From the Forum – Issue #183

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Custom Timers

Several Corona developers are starting deep discussion topics that you may find interesting. This topic dives into taking an OOP (Object Oriented Program…

1,034 views
CoronaRob
June 11, 2018
Students using Corona are BAFTA finalists

The British Academy of Film and Television Arts (BAFTA) has announced the finalists of this year’s Young Game Designer competition: http://ygd.bafta.org/winners-nominees/2018

Three students taught by Corona developer Ian Masters entered their Corona-made apps and all three were selected as Top-10 …

1,028 views
CoronaRob
June 06, 2018
Corona’s updated roadmap

Corona Labs has updated the 2018 roadmap for Corona. You can view it here!

View the roadmap

We have added a section to include completed items and those that are currently in an open beta test which should be complete soon. We’ve juggled a few items around and also marked items as started that a…

1,204 views
CoronaRob
June 01, 2018
From the Forum – Issue #182

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Custom runtime events

Forum super-star @roaminggamer has been bringing up some great topics of discussion in the forums lately. This topic covers a cool item called cu…

1,025 views
CoronaRob
May 24, 2018
Tomorrow is GDPR day. Are you ready?

Tomorrow, May 25th, the European Union’s General Data Protection Regulation (GDPR) becomes legally enforceable. Basically, for app users in the EU, you have to allow them to choose if you can collect private data on them.

While you might not personally be collecting information, the services you a…

1,354 views
CoronaRob
May 19, 2018
From the Forum – Issue #181

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Do you use a game module?

Corona community developer extraordinaire @roaminggamer, posed an interesting but simple question in the forums: “Do you use a game module?” …

1,085 views
CoronaRob
May 16, 2018
Getting your Corona apps ready for GDPR!

Great news Corona developers! Starting with daily build 2018.3286, metrics collected by Corona-made apps are now GDPR safe. We no longer collect any ID’s or data points that would be considered personal data under these data regulations.

We will be updating our privacy policy to reflect these chan…

1,352 views
CoronaRob
May 09, 2018
Welcome to the new Corona Marketplace

Today, Corona Labs is pleased to announce that our new Marketplace is online and ready for use. Since opening our original Marketplace in 2016, hundreds of plugins and assets have been submitted to the store and is powering many Corona made apps.

In addition to an all new look, the new marketplace…

890 views
CoronaRob
May 05, 2018
From the Forum – Issue #180

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Console log themes

If you’re a Mac user, you can create custom themes for the Corona Console Log window. This is a somewhat hidden feature, but Corona developer @LeoAp…

1,354 views
CoronaRob
May 02, 2018
Corona and GDPR

GDPR – or General Data Protection Regulation is a requirement from the European Union to assure that user’s data is able to be managed by users. This requirement becomes legally enforceable on May 25th, 2018. There are many questions about what data Corona collects and how that data can be managed…

1,194 views
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