Development blog for a game I'm currently working on
Progress is back since finals just ended. Currently working on the ally behavior. The main problem I'm facing right now is how to get them to track the enemies. The enemy and ally classes are very similar since both essentially move towards a target and attack entities of the opposite team if th…
Things are busy as always. However, I'm continually putting in as much time as I can in my spare moments. Sometimes it's thirty minutes, sometimes a few hours. At this rate, I can see us having a prototype for the game (probably minus art) running by the end of August. Currently, the player/enem…
Finals are coming up in my college, so obviously I wont be devoting major time to this for a week or so, but after that it's time to go ham!
I've been reaching out a lot more recently since I've been using this site and working on this project, and I've got to say that it's been a great idea…
I've only had about 15 minute to work on this project the last two days. I've been talking about it to potential teammates and thinking about it quite a bit throughout my day, but life is busy and it can be hard to find time. However, progress is still being made.
Basics of player control (c…
Worked on the resource collection today. My goal is to complete the resource collection, player combat capability (including both melee and ranged) as well as possibly creating some behavior for some of the buildings by Wednesday. My fellow programmer is working on the UI for the game.
Defin…
Decent progress today. I'm lucky enough to have an artistically gifted family (minus myself of course). I've got two artists currently working on concept art for the theme of the game. Initially, I hadn't given much thought to the artwork, but when I started thinking about it I realized I need t…