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About this blog

We are three guys from Poland, our name is ispired by Roy Batty's famous monologue and corresponds to our love for games  - we are ATM - All Those Moments.

Plase browse through our posts to know more about current and past projects, learn some usefull gamedev tips, and avoid mistakes made by us during our developments.

 

Our first project experimental one button game Bouncy Bob is already released on Steam (and it has all positive reviews):

http://store.steampowered.com/app/680620/Bouncy_Bob/

 

Currently we are finishing point and click adventure Earthworms (will be out later this year):

http://store.steampowered.com/app/320330/Earthworms/

 

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Entries in this blog

 

Psycho Wolf - Upcoming "Antyfarming" Game

Hi, Please help us to decide if our current project is cool and interesting enough. If so we will finalise it. If not we will made demo of other comncept. So add to Wishlist if you like it and would like to play someday Video of Psycho Wolf demo: Reveal Trailer Steam Page: https://store.steampowered.com/app/867690/Psycho_Wolf/ Thanks !  

ATM

ATM

 

Earthworms - Art Point And Click Adventure

Earthworms is an Art Point and click type of game. Our studio is developing it since may 2016. We are using Unity. At the begining game was ment to be 100% art/surreal, inspired by great masters of this kind of art (David Lynch, Jan Švankmajer, René Magritte). Later on we decided to add more dark tones, typical for pop culture horrors, (movies like Blair Witch Project, and tv shows like X Files, Stranger Things). Story is something like pop or even pulp culture/conspiracy but with twist/unexpected events. I really love B class pop culture classics (They Live), and think it's sometimes more artistic than high budget stuff. Guess this fascination can be spotted in Earthworms logo: If I have to explain this project in one sentence it will be something like - "Earthworms is game that will take You for adventure of mystery, beauty, scare and bizzare." We hope this short article will make You interested in our project. We will try all our best so You will not be disappointed. And finally here is our steam trailer and steam page: http://store.steampowered.com/app/320330/Earthworms/

ATM

ATM

 

Help Bouncy Bob to Defeat The Zombies

It has already been 5 days from release and Bouncy Bob is making a bit of profit every day (despite of Halloween Sale). We were expecting much better start but it's not bad overall. If you like our game than consider buying it (it has already 10 reviews and all of them are 100% positive)  Have you already bought the game ? Like it ? Please left some review on steam and give us a shout here about it ! This will help us tremendeusly as now in the begining each review is verry important for steam system ranking. Bob needs you ! Support Bob in his fight !  STEAM PAGE: http://store.steampowered.com/app/680620/Halloweens_Bouncy_Bob/

ATM

ATM

 

Bouncy Bob NOW on Steam! GO GET IT!

Two days ago (and that is 3 day earlier than planned), our experimental game Bouncy Bob was unlocked on steam !  Please take a look at 2 example gameplay videos. Single Mode: Multiplayer Mode: Steam Page: http://store.steampowered.com/app/680620/Halloweens_Bouncy_Bob/ Any support will be a huge bonus for us. So thanks in advance to any kind people BTW how do you like it?  

ATM

ATM

 

Launch Trailer

Finally ! Release date is set for 27 October! Here is a Launch Trailer for BB: Steam Page: http://store.steampowered.com/app/680620/Bouncy_Bob/ How do you like this video ?

ATM

ATM

 

Evolution of Our Logo

One of most important thing I'v learned along the years im an artist and game designer is to iterate/evolve my designs a lot. During developemnt of Bouncy Bob we used iterative approach constantly. There was about 10 iterations of diferent contol mechanics, about 5 initial variants of game art and so on. Almost every final element of this project is a result of evolution and strive for best outcome. I'v decided that maybe the best example of this effective design philosophy will be development of our company logo. All Those Moments - our name is of course borowed from 1982 "Blade Runner" and 3 words are from Roy Battys final monologue. I think it is perfect not only in context of the movie but as well can express perfectly our love for playing and creating games.  Here are 8 iterations of logo (there was even more of variants/sketches), and all design process for this took many hours during more than month of time:       So do you like it ? My favorite is first one and of course final one, but as you can see there was a long design road that we had to take to get there ;], (first one was ok, but not verry oryginal and polished, and my friend even said that it is more like for some photo company that is making albums, of framed pics of couples). He was right, but I guess in the end we have created something quite oryginal and "strong" visually. Thanks for your time ! Please share your opinions on this design or just say hello This post is bit off topic,  if you are interested in Bouncy Bob - game that we are developing please read more of our posts or visit steam page: http://store.steampowered.com/app/680620/Bouncy_Bob/

ATM

ATM

 

Inspirations

In the begining we had an idea to make one button game. That was our only goal, (why?) I guess becouse it is unusual, and was ment to make us stand out a little bit from a big crowd of indiedevs.   We were searching many games (just to check if this is possible to make something good with just one button). There was not much interesting ones (as you may guess), one button game.... that sounds ridiculous and oversymplified. Maybe one game that was interesting, it is this one: "One Button Bob" http://www.kongregate.com/games/Ninjadoodle/one-button-bob but my friend said it is to simple, and just flash trash, but anyway I liked it, and thought - hey "one button" concept is verry interesting, we have to dig deeper ;] So we did.   Finally we found 2 games that looked promising those was: "Boxing Physics" https://play.google.com/store/apps/details?id=com.BakirOmarov.BoxingPhysics "Bouncy Basketball" https://play.google.com/store/apps/details?id=com.DreamonStudios.BouncyBasketball&hl=en Both of them have preety much the same "left/right" woobly mechanic as Bob.   So we have made prototype, during testing we decided to add jumping to this, and later on we had adopted "Flying Bug" - see more in "Blessed by Bug" entry in this blog.   We are releasing Bouncy Bob 13 th of october 17 and we are pretty optymistic, becouse all testers love it, Dont forget to wishlist it (it will be quite low 4.99$ and during premiere even 10% less): http://store.steampowered.com/app/680620/Bouncy_Bob/          

ATM

ATM

 

Super Cool Evil Voice Over

We have just implemented Evil Voiceover for players actions in Bouncy Bob, and it is super cool - just take a look, (and don't forget to turn sound on): https://twitter.com/BouncyBobGame/status/908357784026185729 List of all added voices: -Outstanding -Perfect -Good -Good Job -Bullseye -Perfect Aim -Airwalk -Elevation -Double Kill -triple Kill -Multi Kill    

ATM

ATM

 

Blessed by bug !

Fun fact story from Bob's development: During early stages of dev our character could only jump, so main gameplay mechanic looked like this: Later on some strange bug occured. Wnem you were pressing "aim" button player was jumping (in mid air), and it was not ment to behave like that.                         We have made some play test sessions with that, and during them this bug was providing a ton of fun... So we have polished it and made into game as FLYING! It was not much work and results are superb.   So dont always fix all of your bugs guys ! Sometimes bugs can be a blessing P.S.  Here you can se a gameplay trailer and more info about Bouncy Bob: http://store.steampowered.com/app/680620/Bouncy_Bob/ Thanks            

ATM

ATM

 

Levels Polishing

When you are polishing your game it's important do do as much iterations of level design as possible. On every level we do at least 5 cycles of: Steam page of Bouncy Bob with gameplay trailer and more screenshots: http://store.steampowered.com/app/680620/Bouncy_Bob/ Thank you for your time              

ATM

ATM

 

One Button Game

Bouncy bob is one button game, here is simple overview of how our controls work:    There is gameplay video trailer on Bob's steam page: http://store.steampowered.com/app/680620/Bouncy_Bob/

ATM

ATM

 

Creepy crawlers and zombie rabbits

In just 7 weeks till steam version has to be completed. Tomorow we will be implementing last enemy (gif). This skull/zombie/spider will be the easiest enemy to defeat (no attack ability). But I guess it is the crepiest one Here are other enemies from single player mode: Bouncy Bob steam page: http://store.steampowered.com/app/680620/Bouncy_Bob/  

ATM

ATM

 

Steam Page

Few days ago we have published Bob's steam page. It is quite popular, and lots of people is subscribing to wishlist. Take a look for more details about game, and dont forget to subsrcibe as well if you like it: http://store.steampowered.com/app/680620/Bouncy_Bob/ Ok, some advertising for today is done, and now im going back to level polishing  

ATM

ATM

 

Bouncy Bob Gameplay Trailer

2 weeks ago we have made this gameplay capture video (it is used as 1 st official trailer for Bob's steam page): here is steam page: http://store.steampowered.com/app/680620/Bouncy_Bob/ Since than we have implemented some UI (its almost done), made tweaks into AI of enemies, and polished levels a bit. Now we are implementing 5 levels of speed/dificulty (it was suggested by some vievers that speed of hero is low - so we fixed it in some smart way that will allow you to choose form 5 diferent tempos of gameplay. First one will be almost slow motion, than normal , and last one will be verry fast and demanding). We hope this will provide more fun for players. Update and videos on this subject will be added soon.  

ATM

ATM

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