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About this blog

Today is 09.08.2017

We are realeasing Bouncy Bob on 13.10.2017

I will update here on how we are chasing the timers and working our butts out to provide the best out of this little but at the same time innovative project.

cover 16 na 9 v4.png

Entries in this blog

ATM

Inspirations

In the begining we had an idea to make one button game.

That was our only goal, (why?) I guess becouse it is unusual, and was ment to make us stand out a little bit from a big crowd of indiedevs.

 

We were searching many games (just to check if this is possible to make something good with just one button).

There was not much interesting ones (as you may guess), one button game.... that sounds ridiculous and oversymplified.

Maybe one game that was interesting, it is this one:

"One Button Bob"

http://www.kongregate.com/games/Ninjadoodle/one-button-bob

but my friend said it is to simple, and just flash trash, but anyway I liked it, and thought - hey "one button" concept is verry interesting, we have to dig deeper ;]

So we did.

 

Finally we found 2 games that looked promising those was:

"Boxing Physics"

https://play.google.com/store/apps/details?id=com.BakirOmarov.BoxingPhysics

"Bouncy Basketball"

https://play.google.com/store/apps/details?id=com.DreamonStudios.BouncyBasketball&hl=en

Both of them have preety much the same "left/right" woobly mechanic as Bob.

 

So we have made prototype, during testing we decided to add jumping to this, and later on we had adopted "Flying Bug" - see more in "Blessed by Bug" entry in this blog.

 

We are releasing Bouncy Bob 13 th of october 17 and we are pretty optymistic, becouse all testers love it,

Dont forget to wishlist it (it will be quite low 4.99$ and during premiere even 10% less):

http://store.steampowered.com/app/680620/Bouncy_Bob/

 

 

 

 

 

ATM

Blessed by bug !

 

Fun fact story from Bob's development:

During early stages of dev our character could only jump, so main gameplay mechanic looked like this:

1a.jpg.15fd30e3cc9f353c74c2fda84a4e7abb.jpg

Later on some strange bug occured. Wnem you were pressing "aim" button player was jumping (in mid air), and it was not ment to behave like that.

2a.jpg.bd97710723ded33b4f301034939ec7d0.jpg

 

 

 

 

 

 

 

 

 

 

 

 

We have made some play test sessions with that,

and during them this bug was providing a ton of fun...

So we have polished it and made into game as FLYING!

It was not much work and results are superb.

 

So dont always fix all of your bugs guys !

Sometimes bugs can be a blessing ;)

P.S. 

Here you can se a gameplay trailer and more info about Bouncy Bob:

http://store.steampowered.com/app/680620/Bouncy_Bob/

Thanks ;)

 

 

 

 

 

 

ATM

2 weeks ago we have made this gameplay capture video (it is used as 1 st official trailer for Bob's steam page):

here is steam page:

http://store.steampowered.com/app/680620/Bouncy_Bob/

Since than we have implemented some UI (its almost done), made tweaks into AI of enemies, and polished levels a bit. Now we are implementing 5 levels of speed/dificulty (it was suggested by some vievers that speed of hero is low - so we fixed it in some smart way that will allow you to choose form 5 diferent tempos of gameplay. First one will be almost slow motion, than normal , and last one will be verry fast and demanding). We hope this will provide more fun for players. Update and videos on this subject will be added soon.