Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    10
  • comments
    7
  • views
    1137

About this blog

Development blog for Pistache Games

 

title.jpg

Entries in this blog

 

Visual category

Visual category contains 2 visual (or mostly visual related) games Mahjong is a classical and well known mahjong game in which you can select 3 themes (fruits, traffic signals and chinese symbols). As the BeeHive game, Mahjong generates the board in a procedural way (also multilayered) so, there won't be two same equal configurations. Sugarfest is a bejeweled / candy crush kinda game. There is a cooker that always needs some candys for whatever he wants. Very funny.

Elvis Enmanuel

Elvis Enmanuel

 

Quiz category

Quiz category contains 2 question games: Fun Trivia is a trivial kinda game that allows four players and has 6 question themes (with fancy board animation). Wheel of points is a wheel of fortune kinda game.

Elvis Enmanuel

Elvis Enmanuel

 

Ability category

Ability category has 2 games: Beehive that is a minesweeper kinda game but adapted to mobile devices. I will try to explain the development of this game in the future because it uses procedural generation for the board shape. Ludo Stars is a Ludo game that allows four simultaneous players.

Elvis Enmanuel

Elvis Enmanuel

 

Cards category

The first category is compound of 4 card games: Poker, Solitaire, Master solitaire and Scopa (broom or Escoba) Games are very easy to play and runs very well on low-profile devices (Native C++ for Android)

Elvis Enmanuel

Elvis Enmanuel

 

Pistache Games

Now that the game is going to see the light, I think that is a good idea to post some advances and features of the game. Pistache Games is a multi-game system like the "A" machines that you could find in a pub. Currently It has 4 categories: Cards, Ability, Quiz and Visual games. It is programmed in C++ with openGL and GLES for mobile devices. The programming environment is Linux Mint 17.3, CodeLite as C/C++ editor and Gimp, Inkscape and Blender for graphics. I feel proud about using all open-source software because I was used to use Windows in the past. Currently It is a full multi-platform development. The first release should be in Android, then Linux and Windows version. IOS and Mac version should follow them.

Elvis Enmanuel

Elvis Enmanuel

Sign in to follow this  
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!